Weapon Imprint System
Weapon Imprint is a new system to empower certain weapons by imprinting them with Imprint Stones. These allow the player to create a mix-and-match proc effect like those found on many titles and costumes, such as increasing attack power for a certain time at a low probability every time you jump.
General Information
The system utilizes a new type of item, the Imprint Stones. These items can drop randomly from Pruinaum dungeons. These stones can come in three different types: red, indigo and gold; and three different grades: Ordinary (rare), Refined (elite), and Brilliant (unique). Crimson imprint stones determine the action that will cause the effect to trigger, such as "When jumping...". A better grade will have access to actions that are easier to perform. Indigo Imprint Stones determine the probability of the effect occurring. A better grade will provide a higher chance. Gold Imprint Stones determine the actual effect, such as increasing Attack Power by X% for Y seconds. A better grade provides higher benefits.
Currently, this system is only available for the Apocalypse Type-Void and Flames of Judgement-Demonic weapons. While the Apocalypse weapons only have 1 Imprint Slot, the Flames of Judgement weapons has 2 slots. The effect of the Red Imprint Stone must be unique across the slots available to a weapon, so multiple Imprint effects cannot have "When jumping..." as their action trigger at the same time.
How to use it
The system can be accessed by talking to Acela in Camp: Aurora Base.
Upon selecting your weapon, you can slot Imprint Stones in their respective slots just as you would Magic Stones for regular Socketing. It costs 2,400,000 ED to imprint a stone in its slot, and you will be able to choose whether or not to keep the effect you roll, or continue with the next stone. An effect will only be imprinted once you hit apply, so you do not lose an existing stone that's already imprinted should the new effect not be to your liking.
Imprint Effects
Once all 3 slots are full, an effect will be added to your weapon in the following format:
[Condition] have a [Probability] chance to [Effect] for 5 seconds (Does not trigger again for 20 seconds). (Does not overlap)
The full list of available options for each slot are listed below.
Condition
Icon | Rare | Elite | Unique |
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Probability
Icon | Rare | Elite | Unique |
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Effect
Icon | Rare | Elite | Unique |
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Imprint Stones
Type | Rare | Elite | Unique | |||
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Image | Name | Image | Name | Image | Name | |
Red | File:EngravingStoneRed1.png | Crimson Common Imprint Stone | File:EngravingStoneRed2.png | Crimson Refined Imprint Stone | File:EngravingStoneRed3.png | Crimson Shining Imprint Stone |
Indigo | File:EngravingStoneBlue1.png | Indigo Common Imprint Stone | File:EngravingStoneBlue2.png | Indigo Refined Imprint Stone | File:EngravingStoneBlue3.png | Indigo Shining Imprint Stone |
Gold | File:EngravingStoneYellow1.png | Gold Common Imprint Stone | File:EngravingStoneYellow2.png | Gold Refined Imprint Stone | File:EngravingStoneYellow3.png | Gold Shining Imprint Stone |
Tips and Details
- While the effects do not provide raw stats visible in the character info, they have an effect on your Combat Power, increasing it based on various as of now unknown factors.
- The Indigo stones provide more CP the higher the probability you receive from them is.
Updates
Date | Changes | |
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KR | NA | |
07/16/2020 | - |
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