Solace's Fortress

From Elwiki
Revision as of 15:21, 11 January 2021 by Boxsnake (talk | contribs) (Text replacement - "|- style="background:{{ColorSel|Village|10}}"" to "|- style="background:{{ColorSel|Village|10}}" class="textfloat"")

Solace's Fortress

Solace's Fortress. The underground fortress where Solace, the Master of the Sun, is supposedly hiding the abducted El Lady. The last battle in Elysion finally begins.

Description
The underground fortress where Solace, the Sun Master, is supposedly hiding the abducted El Lady.
Recommended Level
94-96
Required Combat Power
12,320
Dungeon Layout
Details
{{

Fortress Descent

Starting off the dungeon, players will be chased by a powerful descending laser that does a significant amount of damage. Defeat the monsters and open the path further down till you reach the Spear Organic Core which will deactivate the laser.

Security Lasers

Before entering the outer lab, laser checkpoints will be stationed throughout the map. If none of the lasers are tripped, players will be able to skip the first room of the following segment. Destroy the Spear Organic Cores to deactivate the lasers before progressing.

Protecting Herbaon

Deep into the corridor area, Herbaon will help open the path. Herbaon will take a total 40 seconds to open the way while a Surveillan will attack from the background. If Herbaon is hit, he'll be stunned. Maneuver around and divert Surveillan's aim away from Herbaon. Monsters will continuously spawn onto the field.

Scabbards

The final path leading to Solace will be blocked my large scabbards. Light Scabbards can only be harmed by combos while Dark Scabbards can only be harmed with skills. Destroy these scabbards to open the way while a slow moving laser will follow the players.

}}
Ally
{{ {{
Ally Image Ally Description
Herbaon - Defend Herbaon as he destroys one of the cores in Solace's Fortress and helps open the gate into the inner core. It will take him 40 seconds to destroy the core, protect him from Surveillan's shots.

}}

}}
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Sealed Emperor Lance - A corrupted lance wielding angel Nasod.
  • Double Stab: Stab twice leaving behind a sphere of dark energy.
  • Spear Barrage: Perform a rapid barrage of spear stabs in front of it finishing off with an explosion of dark energy.
  • Death Counter: When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
Sealed Emperor Orb - A corrupted magician like angel Nasod who attacks with energy rather than a weapon.
  • Energy Tracker: Casts a ball of dark energy that homes onto players and implodes on impact.
  • Silencer: Shoot out a cloud of dark energy in front of itself that inflicts Silence.
  • Death Counter: When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
Sealed Emperor Shield - A corrupted large hammer wielding angel Nasod.
  • Judgement: Release a large pillar of dark energy out of its body upwards.
  • Defensive Stance: After performing Judgement, it will enter a defensive stance. Its defense will increase significantly and they will grant temporary invincibility to surrounding mobs.
  • Smash: Perform a downward smash with its hammer which stuns players.
  • Ram: Perform a shield ram, typically followed up by either its Smash or Judgement attack.
  • Dark Lasso: Fire one large dark orb forward which he can use to pull you closer to him.
  • Death Counter: When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.

Note:

  • Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
Sealed Emperor Bow - A corrupted bow wielding angel Nasod archer.
  • Arrow Shot: Fire a single arrow straight forward.
  • Arrow Barrage: Backflip then follow with three consecutive arrow shots.
  • Homing Shot: Fire three arrows that home at players from a distance four times.
  • Death Counter: When defeated it will either release a sigil that explodes, bursts into flames, or releases a laser bar which spins in a circle.
Command Organic Core - A floating bio-mechanical core capable of creating other cores.
  • Core Summon: Summon a Diamond Organic Core.
  • Seal of Curse: Fire a explosion orb that decrease all attack and attack speed.
Diamond Organic Core - A bio-mechanical core that attack similarly to a Hernacyd Fear.
  • Saw: Rush at players spinning like a saw.
  • Latched Self-Destruct: Latch onto a target then try to self-destruct.
Spear Organic Core - A bio-mechanical security core that can cloak itself. Destroy it in order to deactivate the security lasers.
  • Cloak: Turn invisible, concealing itself.
  • Spike Burst: Extend its spikes outwards hitting nearby players.
  • Cross Laser: Fire a laser both horizontally and vertically.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
COPY_S - A duplicate of CODE-Maya.
  • Teleport: If players are on the opposite platform she is, she will teleport to the other platform.
  • Suction Disk: She will create a small blackhole with her power disk then makes it explode launching players a great distance forward, this always done if she teleports to a player.
  • Disk Boomerang: She slash her disks around herself then throw her power disks forward and they will come back to her.
  • Sharp Fall: Maya will assault kick into the air then dive straight down releasing a shockwave of lingering energy.
  • Overclock Movement - Energy Burst: She will dash forward taking any players nearby her with her then create a saw with her disk energy dealing several powerful hits and pushing player away.
  • Dual Advance: She will teleport to the center of the lower platform then send her two disks in opposite directions which grabs players and drop them off the map. While she perform this she will also leap into the air and create a large sphere of electrical energy harming players in the air. The disk will also harm players when returning to Maya.
  • Invincibility: If she is within close proximity of the Diceon Core, both her and the core will become completely invincible.

}}

}}
Obstacles
{{ {{
Obstacles Image Obstacles Description
Pitfalls - The place is very high up, don't fall or you'll lose a set percentage of HP.
Lasers - Powerful lasers which fire out at players. Do not provide hitstun but hit many times.
Security Lasers - A laser that deals continuous damage to players and completely drains players MP. If you manage to avoid getting hit by all lasers in stage 2, you will skip stages 3. Destroy the Spear Organic Core in order to deactivate the laser.
Lava - Molten minerals in containers all around Solace's Fortress, will deal continuous damage to those standing on it.
Portal - Portals which will take players to different parts of the fortress.
Moving Platforms - Platforms that are not in a fixed position and will travel in a variety of patterns.
Dark Fan - Moving devices which deal multiple hits and drag players.
Spike Pump - Mechanical devices that function as moving platforms and extremely spiky hazards.
Diceon Core - The core device powering CODE_S. Destroy the core and CODE_S will cease to function.
Dark Surveillan - A remodeled Surveillan has been stationed inside Solace's Fortress, much like its previous incarnation will snipe players from the background. However will only fire once per round instead of three time. If a shot hits Herbaon, he'll be temporarily stunned.
Light Scabbard - A giant scabbard than can only be harmed with combos.
Dark Scabbard - A giant scabbard that can only be harmed with skills.
Energy Bolt - A giant laser stream of electricity that will creep up on players slowly.
Diceon Core - The core device powering the surrounding Nasods.

}}

}}
Boss
{{ {{
Monster Image Boss Description Boss Moves
Solace - The Master of the Sun. The one responsible for the disappearance on the El Lady and the El Explosion.
  • Teleport: Solace can blink across the map at will.
  • Explosive Dodge: Solace dodges after being flinched and moves forward through the player while being completely immune. When he dodges away, the area he once stood explodes in a small aura.
    • The immunity lasts until Solace moves again after the slash.
  • Slash Combo: Perform several consecutive slashes finishing by using Rising Wave which launches targets.
  • Sword Fall Combo: Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players.
  • Rising Slashes: Solace will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map.

Upon the start of the fight, Solace's health bar will be engulfed by the [Mark of Judgement]. The mark will change depending on the outcome of [Judgement] moves.

  • Mark of Judgement: When a player fails a [Judgement] move, they will be inflicted with the [Sun's Condemnation] debuff that reduces their attack power and movement speed and adds one gauge to the mark. When a player clears a [Judgement] move successfully, they will gain the [El's Blessing] buff that increases their attack speed and movement speed and removes one gauge from the mark. When the mark is filled completely, Solace will burn HP from any player that attacks him, equal to 10% of the damage inflicted.
  • [Judgement] Confusion Stigma: Solace will inflict players with a Mark of the Sun that counts down until it explodes. The player fails the attack if the mark overlaps with the mark of other players or Solace during this attack when the timer hits 0.
    • The player can still clear the judgement should their Mark overlaps with Solace's if they are Invulnerable when the countdown ends, doesn't work with other player's Marks though.
  • [Judgement] Darkness Flame: Solace will warp to the center of the stage, summoning 3 Dark Scabbards and 3 Light Scabbards in 6 spots on the stage in a random order. If Solace is allowed to recover 3 of these scabbards, the player fails the attack and he will cause a stage wide explosion dealing massive damage to everyone. If the player prevents this by destroying the scabbards or keeping him occupied by having him attack you, Solace will be weakened for a period of time allowing you to deal damage to him uninterrupted.
  • [Judgement] Ignition Rain: Solace sends dark swords up from the ground, knocking players up and binding them in the air. He will then warp to the center of the stage while causing the swords to fall back down and embed themselves into the ground. Solace will then detonate the swords causing a huge pillar of fire to erupt from the ground. The bind can be escaped by tapping the directional keys quickly. The player fails the attack if they are hit by the pillars of fire. One of the two flotation devices on either side of the stage will activate allowing the player to jump out of reach.
    • The device that gets enabled depends on Solace's orientation. If Solace is facing towards the screen, then the flotation device on the right side of the arena is enabled. If Solace's back is facing towards the screen, then it's on the left (Alternatively, go to the side opposite of Solace's raised hand).
    • A command jump such as Chung and Lu/Ciel's >>^X will not allow you to gain enough height unless they are on one of the highest platforms on either side of the map.
    • If the attack is not avoided by the intended method of the launch pad, you will not get the [El's Blessing] buff and will still receive the [Sun's Condemnation] debuff.

Note:

  • Immune to debuffs.
Solace (Phase 2) - Solace, unmasked, in a dimension of his own creation.

Solace is able to use all the abilities from Phase 1 with the exception of [Judgement] Darkness Flame.

  • Final Trial: Solace immediately fills up all the gauges of the [Mark of Judgement] upon the start of the phase, burning HP from players as before. Players are given a 60 second time limit to both reduce Solace's HP as quickly as possible, as well as to deplete the gauge on the mark by clearing at least 2 [Judgement] moves successfully in a 3- or 4-man party. If done successfully, Solace will not activate the move below and you will be allowed to defeat him within the time limit, winning the fight. When the timer reaches 0, the gauge is cleared and the player loses the fight, but can still clear the dungeon by defeating him afterward. He will continue the the fight as normal but [Judgement] attacks will no longer fill the gauge.
  • Space of the Black Sun: Upon reaching 4 bars of health within the initial 60 seconds of the fight, if Solace's [Mark of Judgement] still has at least one gauge filled, it will grant him full immunity to any source of damage for the remainder of the initial 60 second timer, and will be removed once it reaches 0.
    • As such you should clear the mark entirely first (only possible with 3 or more people) before lowering his HP to prevent him from triggering this skill.

Note:

  • Immune to debuffs.

}}

}}
Dialogue
  • Nasod Bird: (Whistle - dead)
  • Spear Organic Core: Target mismatch - alert system reactivated.
{{
Image Name Boss Character Stats
Elysion's Hernacyd Blade
Elysion's Hernacyd Blade
Solace
Raven

Lv86 Blade:

Physical Attack +5078

Magical Attack +5078


[Unidentified * ?]

[Unidentified * ?]

2% chance of double attack (Except special active skills)

Critical +6%

}}
Gallery
Trivia
{{
  • During the development, this dungeon was initially called "솔레스의 탑 (Solace's Tower)".
  • Despite being left-handed, Solace's sword flies into his right hand in his introduction cutscene.
  • Although li_dungeon008 was renamed as li_stage_elysion003, if there is a li_dungeon008 in the "music" folder, the dungeon still uses li_dungeon008 instead of li_stage_elysion003 in the corridor area before reaching the inner core.
  • Despite Solace Phase 2 utilizing a completely different design, his dialogue portrait still utilizes his previous design.
}}
Updates
{{
Date Changes
KR NA
08/25/2016 01/04/2017
  • Solace's Fortress added.
06/18/2020 06/17/2020
  • ED drop rate decreased.
}}
Alternative Names
{{
Server Name Translation
South Korea 솔레스의 요새 Solace's Fortress
Germany Solace-Festung Solace's Fortress
Spain Fortaleza de Solace Solace's Fortress
France Forteresse de Solace Solace's Fortress
Poland Twierdza Solace Solace's Fortress
United Kingdom Solace Fortress
Brazil Fortaleza de Solace Solace's Fortress
}}


  • Region 7~12
  • Region 1~6
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous