User:Glave/Ideas/2ndReboot
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< User:Glave | Ideas
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Elsword changes:
- Knight Emperor's Vitality Aura will increase Movement Speed during Windmill.
- Rune Master's Ice Rune is back. Obtained at Level 40 alongside Enchant Dash.
- Immortal's Mod Sword Fall has increased damage per hit to 1,214%.
Aisha changes:
- Aisha can now memorize skills at all times, when out of battle, instead of just standing still. Memorized skills now also cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%.
- Aether Sage gets her Ice Balls back, Statue of Glory is also back.
- Elemental Body will also increase magical damage dealt.
- Aether Sage also gets 50 more Max MP from Endless Mana.
- Oz Sorcerer's Gravity Balls are removed, replaced with Plasma Balls.
- Dark Wave is removed too, but there's a new Strength tier skill called Abyss Zone.
- It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
- Dark Wave is removed too, but there's a new Strength tier skill called Abyss Zone.
- Metamorphy's Awakened Will: Dimension Witch Duration is increased to 10 seconds.
- Impact Zone Mod now has Blackhole Effect.
Rena changes:
- Anemos now restores Nature's Force in 1 less command hit.
- Dive Kick Bombing increased damage from 622% per hit to 784% per hit.
- Daybreaker has slightly decreased Arrow Speed and there's a longer delay between X commands.
- Hunter's Steadiness in PvP no longer removes the MP Cost of Arrows, and in both PvE and PvP it also increases the chance for Vibe Shot to activate to 45% from 35%.
- Twilight's Karma now deals 2306% per hit.
Raven changes:
- Furious Blade's XXZZ Action Speed increased significantly.
- Bloody Accel gains a 0.01% HP drain based on damage dealt from special actives.
- Rage Hearts's Unending Rage has its Special Active Damage Increase increased from 18% to 23%.
- Devastating Strike ignores 100% defense against Super Armored enemies, while retaining 60% for non-Super Armored.
- Nova Imperator's Hellfire Gatling has a Mod version now, it will act like the pre-revamp version from before 2016. Each hit from it will cause the Hellfire debuff for 1 second. Stacks up to 3 seconds.
- Ifrit Flame's Hellfire debuff acts exactly the same as the one from Ifrit Flame.
Eve changes:
- All Eves:
- Code: Recovery's cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%). Left unchanged in PvP.
- Added back skill Illusion Strike, Skill Tier is changed to Strength. Level required is 1.
- Code: Ultimate:
- Hornet Sting Mod now fires only one projectile that has infinite piercing, similarly to Hornet Sting - Swift Charge.
- Code: Esencia:
- Dimension Link - Century moved over to Level 15 (Code: Architecture). Summon's damage increased.
- Fayner skill deleted, leftover effects moved over to Mega Electron Ball : Justice.
- Recall now has the ability to de-summon Ferdinand, which deals 4x the damage that the regular explosion does.
- Cheat Code: Rule Breaker summon auras deleted.
- Riseon Pride Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds, as well as Special Active Damage by 20%, and Damage Reduction by 20%.
- Code: Sariel:
- Photon Flare Mod damage increased to 7,900%
- Evolution Reactivation Cooldown decreased to 10 seconds in PvE.
- Thousand Star Mod will now only fire after attacking an enemy. All Shockballs will instantly fire and home onto the attacked enemy.
Chung changes:
- Comet Crusader:
- Strong Will's Block Chance increased to 30%. (15% in PvP)
- Crack Crusher skill deleted. (Level 70 Transcendence)
- Lunatic Blow skill added back as a Tenacity skill. (Level 70 Transcendence)
- Pain of Caladbolg skill buffed. Damage increased from 5,397% to 12,355%. Curse of Agony now reworked to make enemy receive 100% Critical, and receive 10% increased Critical Damage for 10 seconds.
- Fatal Phantom:
- Head Shot now always fires 2 bullets.
- Final Enhanced Version is now a 25% chance for 100% Critical Chance and +20% Critical Damage
- Artillery Strike - Quantum Ballista Blast damage increased from 6,468% to 9,567%.
- Head Shot now always fires 2 bullets.
- Centurion:
- Magnum Shot can now consume Enhanced Cannonballs. Using 3 Enhanced Cannonballs will increase damage by 10% and Cannonball count by 3.
- Chaos Cannon movement speed tripled.
- Pulse Reload now increases skill casting speed for Aceldama, Magnum Shot, Impact Detonation and Fatal Cannon by 30%.
Ara changes:
- Apsara:
- Full Moon Slash passive now also increases the damage of Dragon Stance 4: Moonlight Slash in Full Moon Slash state.
- Blast Secret Art damage increased to 10,325%.
- Devi:
- Infernal Circle skill casting speed increased by 50%.
- Repel restores 1 Energy back if successfully reflected.
- Shakti:
- Assimilation now increases the energy gain to 2 Energy per monster kill during awakening.
- Fox Valley will receive a Mod, which will summon Eun to fight on your side for 30 Seconds.
- Fox Fire Unmod now has a guaranteed freeze, instead of RNG. The other debuffs were removed. Only one hit causes freeze. Mod no longer freezes, now will be used for damage purposes.
Elesis changes:
- Empire Sword:
- Divine Blade now, while the Sword of Victory is active, has a smaller gap between the swords, by 30%.
- War Prelude now also increases awakening charge by 50%, for PvE only.
- Bloody Queen:
- Blood Swamp Swamp Explosion damage increased from 2% to 4% per stack.
- Injection Stigma will now reduce defense by 2% per stack instead of damage, but stacks limit reduced to 10.
- Condemnation now also increases Critical Chance by 20%. Damage increase effect from Iron Body - Strong is now shared to allies.
Add changes:
- All Adds:
- Particle Prism skill deleted, replaced by Particle Fusion, which is a Strength skill that creates two Particle Shots from both sides of Add, which then fuse together into one particle and explode, launching the enemy into the air. Costs 150 MP.
- Doom Bringer:
- Energy Boom re-added as an exclusive skill for this class path. It still costs 100 MP, and can be charged for extra damage and projectile speed, up to 50 extra MP.
- Amplify Energy now increases Void Breaker's additional projectile damage from 50% to 100% of the original damage, effectively making Void Breaker deal 3x the damage after acquiring the passive. Conqueror DMP Gain increased to 100% chance.
- Dynamo Configuration - Pylon now renamed to Dynamo Configuration - Pylon Chaser and changed to Tenacity tier for 80 MP.
- Dynamo Configuration - Pylon Chaser will send 3 homing Pylons that provide Add 15 DP per hit. This skill has 3 hits that deal 805%, 1 hit per Pylon.
- Dominator:
- Dynamo Configuration - Pylon now renamed to Dynamo Configuration - Pylon Field and changed to Strength tier for 180 MP (200 without Final Enhanced).
- Dynamo Configuration - Pylon Field will send a Pylon forward that will explode and create a zone of Pylons, which increase MP Gain by 20%, and increase Physical Damage by 15%. Lasts for 15 seconds. This skill's summoning damage is 4,342%.
- Dynamo Configuration - Pylon now renamed to Dynamo Configuration - Pylon Field and changed to Strength tier for 180 MP (200 without Final Enhanced).
- Mad Paradox:
- Dynamo Configuration - Pylon now renamed to Dynamo Configuration - Pylon Timer and changed to Tenacity tier for 120 MP.
- Dynamo Configuration - Pylon Timer will summon three Pylons that rotate around Add, they will each explode after 5 seconds separately, doing 1.214% each (322% in PvP). (So 1 Pylon will explode every 5 seconds) If an enemy is caught by the explosion, Add will recover 10 MP or DP, depending on the current mode.
- Acute Senses DP recovery effect reworked. Now activates regardless of the current MP. While inside Dynamo Configuration Mode, you will gain DP instead of MP from all MP Recovery Effects (Seal of Time, Potions, Pet, Sunshower, etc.)
- Dynamo Configuration - Pylon now renamed to Dynamo Configuration - Pylon Timer and changed to Tenacity tier for 120 MP.
Lu/Ciel changes:
- All Lu/Ciels:
- Flick Shot homing function improved.
- Soul Infest damage increased, homing function improved, and homing range increased.
- Catastrophe:
- Ruinous Impact damage increased for initial hit. It's now 3,169%. Defense Ignore added to the second hit as well.
- Communication - Amplification added effect increase CP gain from skills. +1 for Tenacity, and +2 for Strength.
- When Darkness Demon fails to summon with Demonic Authority, all skill cooldown decrease increased from -10% to -30%.
- Remnant of Fear's buff reworked, now, increases stacks through the use of special actives. Up to 2 stacks for 50% bravery damage each. Both consumed when using a bravery skill.
- Innocent:
- Death Sentence of Marbas: Changed Super Armor to I-Frames.
- Fantasy Impromptu - 1st Movement: Skill cast speed increased by 50%. Skill is now affected by action speed.
- Soul Sigil changed to Strength tier, damage is increased, and reworked. Duration increased to 20 seconds. While under the buff, you will receive 10% magical damage. And when skill is cast again during the buff, remove the buff and release all attacks at once (Similar to Thousand Star.)
- You will now receive 4% Damage Reduction, per gathered soul from Communication - Duet.
- Diangelion:
- Nightmare's debuff changed from Dark Resistance Decrease to All Resistance Decrease.
- Manic Demon Form - Destruction reworked to instead work during Manic Demon Form, and for the next 30 seconds after it ends.
- Abyss Sniper debuff duration increased to 5 seconds.
- During Manic Demon Form, Codex Gigas will also provide -20% MP Cost for special actives.