Wiz Magician

From Elwiki
Full Name
Aisha Landar
Weapon
Staff, Alchemy
Age
17
Race
Human
Height
159 cm (5 ft 3 in)
Potion Cooldown Decrease
Class Tree
{{

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Release Date
11 November 2021
8 December 2021
8 December 2021
8 December 2021
8 December 2021
9 December 2021
Statistics
Speed
Average
Range
Medium
Difficulty
Hard
Physical
Now!! Let us go on a journey to find the ultimate truth!


Wiz Magician

[A job that uses mysterious alchemy and magic]


Combine mysterious alchemy and magic and utilize them in battle.

[Seal of Fulfillment]
Keep using after cooldown.
You can obtain Aer, Mater and increase max HP/MP for allies during skill duration.
[Drop Poising]
Search and surround area and drop flasks that contain terrifying liquid on enemies.
Use to attack enemies far away.
[Pouring Beads]
Use to attack multiple enemies nearby.
The more enemies there are, the better it is.
[Spectacular]
Create a spectacular fire to attack.
Use if you want a concentrated attack.



Background

  • In-game Version
  • Nexon Version

A researcher who seeks out new knowledge.

Aisha felt great loss after losing the mana from the ring, but she decides this will provide another good opportunity to better her magic.

When she finds out about alchemy in Bethma, she is deeply enthralled by the endless potential alchemy provides, and the connection it has to ancient magic.

With burning thirst for knowledge, Aisha jumps head-first to researching alchemy and becomes a Wiz Magician with endless potential.


First Class Advancement

Completing the following advancement quest or using the Item Mall item: Wiz Magician's ??? will change your job to Wiz Magician.

Wiz Magician
Wiz Magician 1/4
{{
Quest Acceptance Prerequisites Objectives
  • Achieve Level 15
  • Accept Wiz Magician class advance quest
  • Enter 'Bethma Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

Aisha felt great loss when she lost her mana to that strange ring, but she did not give up. She didn't have time to. She has done this before. Since she already knows all the answers, she just needs to find a way. Aisha contemplated many possibilities as her inquisitive mind burned brighter.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Wiz Magician 2/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Wiz Magician 1/4
Description

That's when the alchemist of Bethma caught her attention. Alchemy... Though she was never interested in the subject before, she could tell right away that it was different from normal alchemy. Is it specialized in this region? Or maybe for Lizardman? Aisha burned with curiosity. Let's investigate Lizardman's alchemy further.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Wiz Magician 3/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Wiz Magician 2/4
  • Enter 'Bethma Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

Magic also differed by region, country, and race, but that difference was even greater in alchemy! Plus, there seemed to be connection to the forgotten ancient magic... This was a branch she was never interested in before. But the possibility of even creating living beings by combining these formulas with magic had Aisha rekindle her passion for knowledge. Let's head to Bethma village to learn more about alchemy.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 N/A N/A
ED 2,300 N/A N/A
EP 0 N/A N/A
AP 0
}}
Wiz Magician 4/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Wiz Magician 3/4
Description

As Aisha pushed her alchemy further, more and more flasks, chemicals, magic stones, and poison stacked around her. Alright. Now, as long as she can somewhat control these three Arche reactions that occur whenever she uses alchemy, she should be able to deal as much damage as she used to. It's time she try out her first experiment.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 1st Job Change Promotion Cube x1 N/A
ED 2,300 [Cobo] 1st Job Useful Items Cube x1 N/A
EP 0 N/A N/A
AP 0
}}


Upon reaching Lv. 35, a Wiz Magician can job advance to a Mystic Alchemist.

Skill Tree

Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.



Additional Combos

 : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage
Chemical Trap

After doing the standard combo, create a chemical field in front while in Super Armor. Enemies hit will be launched upwards. Finish the combo with a frontal explosion that knocks enemies away.

161% Phy. Damage
198% Phy. Damage
293% Phy. Damage
476% Phy. Damage

Surprise Potion

After doing the standard combo, toss a chemical potion which explodes when it hit the ground.


324% Mag. Damage
322% Phy. Damage

Magic Dust

After doing the standard combo, fire a stream of magical dust while in Super Armor. Holding the button will do more hits.


180% Mag. Damage
16% Phy. Damage x4~20

Sparkler Sphere

Replaces the magic sphere at the end of the combo with a sparkler sphere that keeps enemies in the air for a short while.

161% Phy. Damage
198% Phy. Damage
290% Phy. Damage
74% Phy. Damage x5


Skills

Wiz Magician/Skills

Gallery

Full Gallery: Aisha/Gallery

Artwork

Miscellaneous


Trivia

  • The hat is part of her promo avatar's top piece instead of being part of her hairstyle.


Alternative Names

Server Name Translation
South Korea 위즈 매지션 Wiz Magician
Japan ウィズマジシャン Wiz Magician
Taiwan (Traditional Chinese) 鍊金學士 ?
China (Simplified Chinese) 秘术巫师 ?
Brazil Maga Engenhosa Ingenious Mage


Characters