Tenebrous Armor

From Elwiki
Revision as of 18:45, 25 December 2021 by Motdwin (talk | contribs) (→‎Extraction)
Information: This article is currently under development. Please be patient while we're adding the finishing touches!
File:Teaser - Tenebrous Equipment.png

Equipment Pieces


Equipment Details

The equipment in general functions much the same way as Amethystine Prophecy Equipment, with notable differences including the lack of a set effect as well as the new Shadow effects.

Individual Effects

Set Name Effects
Top
  • Adaptation +2%
  • Buff - Physical Attack Power Increase by [Enhancement Lv. +2]%
  • Buff - Magical Attack Attack Power Increase by [Enhancement Lv. +2]%
Bottom
  • Adaptation +2%
  • Buff - Critical Increase by [Enhancement Lv. +2]%
Gloves
  • Adaptation +2%
  • All Skill Damage [Enhancement Lv. *5]%
Shoes
  • Adaptation +2%
  • Buff - Maximize Increase by [Enhancement Lv. +2]%


Enhance Effects

Each armor piece will gain additional effects based on their enhancement level, starting from +9.

Set Name Effects
+10
  • Increased Damage to Bosses +5%
+11
  • Adaptation +1%


Reforging


Using either Tasma's Aura or Tenebrous' Aura, some Magic Crystals and ED, you are able to reforge each equipment piece for additional effects, including various stats, specific skill damage (see below) and adaptation, for a total of up to 21 times. Only specific stages will grant special benefits, while other stages merely raise the equipment piece's base stats slightly, similar to regular enhancement.

The reforge success rate naturally goes down after every stage reached. However, unlike regular equipment enhancing, reforging cannot downgrade nor reset from your current stage, and every time you fail to reforge, a progress bar will fill up that guarantees success once it is filled to 100%, should you not yet have succeeded by that point.

Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop.

Option Location Refinement Cost Effects Guaranteed Success Gauge Increase
(per failed attempt)
Success Rate
Material Cost (EITHER) Magic Crystals ED
Tasma's Aura Tenebrous' Aura
Stage 1 2,000 15 100 300,000 - 10% 12%
Stage 2 2,000 15 100 300,000 - 6.667% 10%
Stage 3 2,000 15 100 300,000 Critical Damage +3% 5% 6%
Stage 4 2,000 15 100 300,000 - 10% 10%
Stage 5 2,000 15 100 300,000 - 6.667% 8%
Stage 6 2,000 15 100 300,000 Specific Skill Damage +5% 3.333% 4%
Stage 7 2,000 15 100 300,000 - 10% 8%
Stage 8 2,000 15 100 300,000 - 5% 5%
Stage 9 4,000 15 100 300,000 Critical Damage +3% 2.5% 2%
Stage 10 4,000 30 200 900,000 - 10% 6%
Stage 11 4,000 30 200 900,000 - 3.333% 3%
Stage 12 4,000 30 200 900,000 Specific Skill Damage +5% 1.667% 1%
Stage 13 4,000 30 200 900,000 - 5% 5%
Stage 14 4,000 30 200 900,000 - 2.5% 2%
Stage 15 4,000 30 200 900,000 +2% Physical Attack Power, +2% Magical Attack Power 1.25% 1%
Stage 16 6,000 45 300 1,800,000 - 2.5% 3%
Stage 17 6,000 45 300 1,800,000 - 0.833% 0.5%
Stage 18 6,000 45 300 1,800,000 Specific Skill Damage +5% 0.417% 0.25%
Stage 19 6,000 45 300 1,800,000 - 2.5% 3%
Stage 20 6,000 45 300 1,800,000 - 0.556% 0.5%
Stage 21 6,000 45 300 1,800,000 Adaptation +2% 0.278% 0.25%
  • Tasma's Aura and Tenebrous' Aura materials are exclusive from each other and only one is required.


Applying Specific Skill Damage


Once you reach reforging stage 6, 12 and 18, you are able to grant a specific skill damage increase effect to that armor piece for the same cost as you would have needed to reforge to the next stage. You can choose the skill you want to strengthen, and if you change your mind you can change the skill for the same cost.

Reforge Transfer System

Reforge Transfer System

It is a system to transfer Amethystine Prophecy Equipment reforge progress to Tenebrous Equipment. Amethystine Prophecy Equipment is required to be at least reforge 18 stage or higher to be eligible for transfer and can only be done on the same equipment pieces.

Reforge
Stage
Requirement
ED Magic
Crystal
Normal Transfer Special Transfer
Tenebrous'
Aura
Tasma's
Energy
Refinement Level
Transfer Coupon
18 10,000,000 100 1000 8000 1
19 12,500,000 1250 16000 2
20 12,500,000 1250 16000 3
21 30,000,000 3000 20000 4


Shadow Effects

Tenebrous Armor doesn't have its own set effect, but it is able to be identified to grant special Shadow effects. There are 3 lines that can be identified, and once identified, that piece can no longer be identified. Identified Shadow effects can be extracted and stored for later use, allowing you to apply them to the corresponding piece and identification line when desired.

Identifiable Effects

Type Part Stat Possible Values
◆◇◇
[1 Star]
Shared
  • All Skill Damage Increase +n%
0.15% / 0.3% / 0.45% / 0.6% / 0.75% / 0.9% / 1.05% / 1.2% / 1.35% / 1.5%
  • Critical Damage Increase +n%
0.15% / 0.3% / 0.45% / 0.6% / 0.75% / 0.9% / 1.05% / 1.2% / 1.35% / 1.5%
  • Critical Chance Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Maximize Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • All Resistances Increase +n
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
  • Damage Reduction Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Movement Speed Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Jump Speed Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Action Speed Increase +n%
0.4% / 0.8% / 1.2% / 1.6% / 2% / 2.4% / 2.8% / 3.2% / 3.6% / 4%
  • Max MP Increase +n
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18 / 20
◆◆◇
[2 Stars]
Top Piece
  • Ignore Enemy Physical Defense Increase +n% (Max +20%) (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Ignore Enemy Magical Defense Increase +n% (Max +20%) (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Polarize: Damage Dealt/Received Increase +n% (Max 45%) (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage Increase to Boss Monsters +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Deals additional continuous damage that is n% of damage upon attack for 3 sec. (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage increase in proportion to HP lost +n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Adaptation +n% (Max 45%) (Dungeon)
0.5% / 1% / 1.5% / 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5%
  • Party's Increase Critical Damage by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
  • Party's Increase Physical Attack Power by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
  • Party's Increase Magical Attack Power by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
Bottom Piece
  • Physical Defense Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Magical Defense Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage Reduction Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • HP Increased +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage Decrease from Boss Monsters -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage received when 30% HP or less -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Party's HP Increased by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
  • Party's Increased Physical Defense by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
  • Party's Increased Magical Defense by n% per 500K CP (Max 10%) (Dungeon)
0.1% / 0.2% / 0.3% / 0.4% / 0.5% / 0.6% / 0.7% / 0.8% / 0.9% / 1%
Gloves
  • Command Attack Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Active Skill Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Tenacity Skill Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Strength Skill Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Bravery Skill Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Hyperactive Skill Damage Increase +n%
2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20%
  • All Master Skill Damage Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage upon attacking an enemy with 50% HP or higher +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Damage upon attacking an enemy with 50% HP or less +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Party's All Skill Damage Increase by n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
Shoes
  • Skill MP Cost Decrease -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Awakening Charge Speed Increase / DP Gain +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Action Speed Increased +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Recovery Item Cooldown Decrease -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Debuff Effect Duration Decrease -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • All Master Skill Cooldown Decrease -n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Critical Chance Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Maximize Increase +n%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Party's Critical Chance Increase by n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Party's Maximize Increase by n% (Dungeon)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
◆◆◆
[3 Stars]
Shared
  • When attacking enemies with less than n% HP, damage is increased by n%
    (HP condtion and damage increase increases when applying the same effects)
2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20%
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2%
  • When using force skills n% chance of resetting the force skill's cooldown
    (Chance increases when applying the same effects)
0.3% / 0.6% / 0.9% / 1.2% / 1.5% / 1.8% / 2.1% / 2.4% / 2.7% / 3%
  • When using skills n% chance of resetting the skill's cooldown [Excluding Hyper Active, Master Skill]
    (Chance increases when applying the same effects)
0.3% / 0.6% / 0.9% / 1.2% / 1.5% / 1.8% / 2.1% / 2.4% / 2.7% / 3%
  • Every 30 seconds, for a duration of n seconds, increase All Skill Damage by n%
    (Duration increases when applying the same effects)
1 / 1 / 2 / 2 / 3 / 3 / 4 / 4 / 5 / 5
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2%
  • When the sum of all Elemental Resistance exceeds 1000, All Skill Damage is increased by n%
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2%
  • When using a Master Skill, recovers ally's special resources (NF/Cannonball/Spirit Energy/Mutation Point/Combination Gauge/Power Gauge/Sentimental Point/Obsidian Point) by n% (Cooldown 30s)
    (Recovery increases when applying the same effects)
2.5% / 5% / 7.5% / 10% / 12.5% / 15% / 17.5% / 20% / 22.5% / 25%
  • When using shared active Force Skill, create a space that decreases damage taken by n% for a short time. (5s cooldown)
    (Damage reduction increases when applying the same effects)
2% / 4% / 6% / 8% / 10% / 12% / 14% / 16% / 18% / 20%
  • Upon awakening, create a shield equal to n% of maximum HP. While the shield is up, recover n% HP/MP every 3 seconds. (20s cooldown)
    (Shield health and recovery increase when applying the same effects)
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
1% / 2% / 3% / 4% / 5% / 6% / 7% / 8% / 9% / 10%
  • Transcendence Skill Slot damage increase effect is increased by n%, and the buff's duration is increased by n.
    (Duration and damage increase increases when applying the same effects)
0.2% / 0.4% / 0.6% / 0.8% / 1% / 1.2% / 1.4% / 1.6% / 1.8% / 2%
0.3 / 0.6 / 0.9 / 1.2 / 1.5 / 1.8 / 2.1 / 2.4 / 2.7 / 3
  • For n seconds after using a Hyper Active, gain a buff that increases Special Active Cooldown speed by n times. (Duration and cooldown speed increase increases when applying the same effects)
1.5 / 3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12 / 13.5 / 15
1.005 / 1.01 / 1.015 / 1.02 / 1.025 / 1.03 / 1.035 / 1.04 / 1.045 / 1.05


Storage

Shadow Effect Storage

It is a system that allows storing Shadow Effects that can be extracted or applied to Tenebrous Equipment pieces.
The effect storage allows to store 3 slots for every equipment piece and can be expanded up to 6 slots, which cost 2,000,000 ED each.

Extraction

Shadow Effect Extraction

While extracting Tenebrous Equipment effects, you may use additional materials to modify the chance of the desired effects being extracted.

  • You cannot extract Tenebrous Equipment effects, if the equipment is +9 or higher enhancement level or has reforge stage 12.
  • The armor after extraction is deleted and cannot be restored.
  • When selecting the chance of your desired effect, it cannot exceed 50% and the total sum must be 100% before you are able to extract anything.


Operation Extraction Cost
Magic Crystal Tenebrous' Aura Tasma's Aura
Base 100 10 200
-1% or +1% 100 1 20


Application

The stored Shadow Effects can be applied to Tenebrous Equipment. Once the effect is applied to the equipment piece, the effect from the storage will be deleted.

Materials


Related Items


Tips and Details

  • While the buff effects are multiplicative, some normalized stats like Critical and Maximize cannot go over 100% in total.


Updates

Date Changes
KR NA PvE PvP
12/23/2021 -
  • Tenebrous Equipment added.


General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}