Equipment |
Piece |
Condition |
Effect Type |
Effect
|
|
Armor - Bottom Piece / Shoes |
Passive |
Buff |
- 1-13% Party Action Speed Increase
- Tenebrous Shoes have a range of 1-10% flat and don't require enhancement to improve
- Elrianode Bottom Piece tear can have a [2 + Enhancement Level]% effect, meaning a piece with enhancement level 9 or higher will be better than Tenebrous Shoes buff with this effect
- Since Ancient Elrianode Pieces come at enhancement level 9, it is recommended to utilize this with a [2+Enhance] tear if you so desire
- These effects DO NOT STACK
|
|
Armor |
Passive |
Buff |
- 2 Pieces: 10% Party All Skill Damage Increase
- 4 Pieces: 10% Party Critical Damage Increase
- Multiple Sages do not stack
|
|
Armor - Top Piece |
Passive |
Buff |
- ◆◆◇ can have any of the following effects
- 0.1-1% Party Critical Damage Increase per 500k CP (Max 10%)
- 0.1-1% Party Physical Attack Increase per 500k CP (Max 10%)
- 0.1-1% Party Magical Attack Increase per 500k CP (Max 10%)
- Tenebrous Equipment has you roll the initial scaling stat (0.1-1% in increments of 0.1) but has the same maximum value, meaning that with enough CP a 0.8% per 500k line will still give you the same total amount as a 1% per 500k
- Multiple Tenebrous Effects do not stack
|
|
Armor - Bottom Piece |
Passive |
Buff |
- ◆◆◇ can have any of the following effects
- 0.1-1% Party HP Increase per 500k CP (Max 10%)
- 0.1-1% Party Physical Defense Increase per 500k CP (Max 10%)
- 0.1-1% Party Magical Defense Increase per 500k CP (Max 10%)
- 1-10% Party Damage Reduction Increase
- Tenebrous Equipment has you roll the initial scaling stat (0.1-1% in increments of 0.1) but has the same maximum value, meaning that with enough CP a 0.8% per 500k line will still give you the same total amount as a 1% per 500k
- Multiple Tenebrous Effects do not stack
|
|
Armor - Gloves |
Passive |
Buff |
- ◆◆◇ can have the following effect
- 1-10% Party All Skill Damage Increase
- Multiple Tenebrous Effects do not stack
|