Flexible Movement
From Elwiki
File:New Agility.png |
[Passive] When your HP would normally fall to 0, you have a chance of forcing knockdown and surviving with 1 HP. |
Requirements
Class | Master | Level Required | SP Used Per Level | Alternative |
---|---|---|---|---|
Combat Ranger | Lv. 20 | 35 | 3 | Quick Movement |
Skill Information
Skill Level | Required Level | Chance of Activating Cooldown |
---|---|---|
1 | rowspan="2" | 35 | 51 Seconds | |
2 | 48 Seconds | |
3 | 36 | 45 Seconds |
4 | 39 | 42 Seconds |
5 | 42 | 39 Seconds |
6 | 45 | 36 Seconds |
7 | 48 | 33 Seconds |
8 | 51 | 30 Seconds |
9 | 54 | 27 Seconds |
10 | 57 | 25 Seconds |
11 | 60 | 22 Seconds |
12 | 63 | 19 Seconds |
13 | 66 | |
14 | 69 | |
15 | 72 |
Tips and Details
- Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
- Agility will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
- If you receive a killing blow while being in the air, and agility triggers, you're still able to die by receiving another hit in the air.
- Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
Updates
- 9/12/2013 KR
- Evasion increase was deleted.
- 유연한 몸놀림 발동 시점에서 HP가 10초간 점진적으로 회복되는 효과가 추가됩니다.
(최고 14레벨 기준 초당 1.15%로 10초간 회복)