Tricky House

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Tricky House

A magical space full of mischief prepared by the greatest magician. It sounds like someone is whispering to us.

Description
The El Search Party follows the demons' guide and head to the magician's house.
Recommended Level
99
Required Combat Power
3,000,000
Dungeon Layout
Details
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Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 90%.

The Route Wheels

After defeating Mr. Hat (Mini Boss), the wheels on the background will spin to decide a random route.

Block Labyrinth

Players must defeat several mobs hiding in the labyrinth. The stage contains moving platforms that can be used to access different areas of the map. You can only toggle them on and off via Commands and Active Skills.

Note:

  • It is recommended to send the strongest teammates to the bottom areas, as the most tanky mobs spawn there.

Chess Game

Spawn in a chess minigame. Just like in the actual chess, players must defeat the King and the Queen to proceed. However, they cannot be hit if the Bishops are protecting them. Grab the red/green orbs flying around the board to then kill them and attract the minibosses' attention.

Cog Tower

Teleport to an enormous carousel that will keep spinning. The players' objective is to kill all mobs, and then move to another level.

Note:

  • The mobs will sometimes slip off the carousel, so you will need to go back down.
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Mobs
{{ {{
Monster Image Monster Description Monster Moves
Attacks highlighted in red ignore invincibility frames.
File:17-2mob3.png Betty - A demon bat.
  • Bite: Bite a target in front of it.
  • Leech: Bite a target and hold on. They continuously drain health and must be shaken off by mashing the arrow keys.
File:17-2box.png Betty-in-a-Box - A wind up box that pops out 5 Betties when opened up.
  • Note: The first stage of the dungeon and the last stage of Cog Tower can be instantly cleared if all the boxes are opened up at the same time.
File:17-2mob1.png Bishop - A chess piece in the shape of a bishop.
  • Bishop's Eye: Fire a ball of light from its eye that travels a short distance forwards.
  • Bishop's Aura: Continuously hitstun enemies in a small red area around itself.
  • Teleport: Diagonally move anywhere on the board (Chess Mode only).
  • Protection: Cannot be hit, unless the opponent has the red buff (Chess Mode only).
File:17-2mob2.png Rook - A chess piece in the shape of a rook.
  • Rook's Move: Charge forwards with increased defensive capabilities.
  • Shield - Enter a defensive mode, greatly reducing damage taken.
  • Teleport: Vertically or horizontally move anywhere on the board (Chess Mode only).
  • Protection: Cannot be hit, unless the opponent has the green buff (Chess Mode only).

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Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Attacks highlighted in red ignore invincibility frames.
File:17-2miniboss1.png Mr. Hat - The master of the house of tricks. An invisible man.
  • Dice Throw: Throw two dice forward.
  • Magic Box: Clap its hands and spawn a shadowy dark aura under a marked target. After a moment, a magic trick box will appear in that place, trapping the target if still in range. Can only free yourself by mashing the arrow keys.
  • Summon: Summon a Betty.
  • Wheel of Fortune: Spin the wheel in the background to decide a random pattern.
    • Cog Burst: If the wheel marked the Cog Tower symbol, two giant cogs will appear on the sides, continuously moving towards the boss and dealing damage. They will disappear after getting close to the boss.
    • Summon Chess Pieces: If the wheel marked the Chess Game symbol, summon a Rook and a Bishop.
    • Suits You: If the wheel marked the Block Labyrinth symbol, summon giant cards across the map and then cause them to explode.
      • The boss will indicate the safe spot card shortly before the explosion, displaying a small symbol above his head (clubs ♣, diamonds ♦, hearts ♥, and spades ♠).

Note:

  • The miniboss has 3  Enemy DebuffFreezeEnemy DebuffFreeze and 3  Enemy DebuffConvictionEnemy DebuffConviction (Weapon's Petrifying) ticks, so a proper use of those is highly recommended to avoid patterns.
  • It will keep walking to either of the party members, unless immobilized.
File:17-2miniboss3.png King - A chess piece in the shape of a king.
  • Field Explosion: Marks 9 spots around it and makes them explode. Each field deals individual damage. Teleport to a random spot from the marked 9 afterwards.
  • Protection: Cannot be hit if there are Rooks and Bishops on the board.

Note:

  • The King has 3  Enemy DebuffFreezeEnemy DebuffFreeze and 3  Enemy DebuffConvictionEnemy DebuffConviction (Weapon's Petrifying) ticks, so a proper use of those is highly recommended to significantly speed the dungeon up.
File:17-2miniboss2.png Queen - A chess piece in the shape of a queen.
  • Energy Beam: Marks a vertical, horizontal or diagonal area and shoots an energy beam. Teleports to the end of its range afterwards.
  • Protection: Cannot be hit if there are Rooks and Bishops on the board.

Note:

  • The Queen has 3  Enemy DebuffFreezeEnemy DebuffFreeze and 3  Enemy DebuffConvictionEnemy DebuffConviction (Weapon's Petrifying) ticks, so a proper use of those is highly recommended to significantly speed the dungeon up.
    • She will also keep teleporting across the map, so it is best to immobilize her for as long as possible.

}}

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Obstacles
{{ {{
Obstacles Image Obstacles Description
Switch Platforms - Platforms that will move in and out of the background when their switch it activated with normal attacks.

Note:

Portals - Portals which teleport you to different parts of the map.
Spinning Gears - Large gears you can stand on which spin in circles.
Launch Pads - Platforms which propel you upwards.
Pitfalls - Players who fall to one will be respawned on the left and knocked down, having some of their HP subtracted.

}}

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Boss
{{ {{
Monster Image Boss Description Boss Moves
Attacks highlighted in red ignore invincibility frames.
File:17-2boss.png Mr. Hat - The master of the house of tricks. An invisible man.
  • Dice Throw: Throw two dice forward.
  • Magic Box: Clap its hands and spawn a shadowy dark aura under a marked target. After a moment, a magic trick box will appear in that place, trapping the target if still in range. Can only free yourself by mashing the arrow keys.
  • Summon: Summon a Rook and a Bishop.
  • Suits You: Summon giant cards across the map and then cause them to explode.
    • The boss will indicate the safe spot card shortly before the explosion, displaying a small symbol above his head (clubs ♣, diamonds ♦, hearts ♥, and spades ♠).
  • Painted Hand: A hand will emerge from one of the paintings and slam the ground.
  • Portal Painting: Disappear, then come rushing out of one of the paintings.
    • The attack does not reach the left (or right, depending on which painting the boss comes out of) bottom corner.
  • Peek-A-Boo: Summon another Mr. Hat. The clone spawns at full HP and can only perform the Dice Throw pattern. Always disappears when the Masquerade pattern is over.
  • Masquerade: Divide the map into two areas (blue and red). Entering the areas will provide a status ailment. Allies with different types of the buff will be able to attack each other.
    • The effect's duration is 5 second, so it is possible to receive damage from both at the same time.

Note:

  • The boss has 3  Enemy DebuffFreezeEnemy DebuffFreeze and 3  Enemy DebuffConvictionEnemy DebuffConviction (Weapon's Petrifying) ticks, so a proper use of those is highly recommended to avoid patterns.
  • The Painted Hand pattern will most likely one-shot you, so proper usage of Resurrection-type Skills and Titles is recommended.
  • The boss will keep walking to either of the party members, unless immobilized.

}}

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Dialogue
  • Eris: Have fun at the Tricky House!
{{
Image Name Boss Character Stats
Tilting Rabbit
Tilting Rabbit
Mr. Hat
Common

Face Accessory (Top):
HP Increase +6%
Action Speed +3%

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Gallery
Trivia
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Updates
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Date Changes
KR NA
12/23/2021 01/12/2022
  • Tricky House added.
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Alternative Names
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Server Name Translation
South Korea 트리키 하우스 Tricky House
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