Ping Pong
From Elwiki
[Special Active: Strength] Fire an energy that tracks your enemy. When the energy comes in contact with an enemy, it will split. | |
Final Enhanced Skill
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Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Sparky Child | 30 | Intermediate Training Skill Quest |
Skill Information
Mode | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Big Pong | Small Pong | Big Pong | Small Pong | |||
Normal | ||||||
PvE | 416% | 142% | 1~14 | 2 Per Big Pong Hit | 200 MP | 14 Seconds |
PvP | 188% | 53% | ||||
[Enhanced] | ||||||
PvE | 500% | 171% | 1~14 | 2 Per Big Pong Hit | 200 MP | 14 Seconds |
PvP | 227% | 64% |
Skill Traits
Empowered Ping Pong | Critical Ping Pong | |
---|---|---|
Attribute Effect | Attribute Effect | MP Usage |
Damage increased to 130% | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
240 MP |
Total Damage
Mode | Base | |
---|---|---|
Normal | Empowered | |
PvE | 11,788% | 15,324.4% |
PvP | 4,970% | 6,461% |
- Total damage based on a single target.
Tips and Details
- The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the back- and foreground, so they are fairly unlikely to hit much besides the enemy they split off on.
- However, if multiple enemies are close enough together, the Big Pong will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of each other being hit 10 times by the Big Pong will each cause 20 Little Pong to split off, causing both to take 40 Little Pong hits in total, essentially mimicking the effects of splash damage.
- The tracking of the Big Pong is like any other homing skills and functions more like Mastermind's Install - Starfall.
- The tracking range of the Big Pong is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill.
- If you fire this skill while there are no enemies nearby, it can completely miss, but since it travels in a straight line, if there are enemies further down the line, it will start tracking them then.
- However, if you fire it in the opposite direction, it will completely miss, unlike Magic Missile from High Magician.
- If you fire this skill at point-blank range of your first target and kill it with the first hit with no further enemies nearby, this skill can come to a dead stop.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/06/2018 | 01/03/2019 |
| |
01/31/2019 | 03/06/2019 |
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Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 핑퐁 | Ping Pong |
Japan | ピンポン | Ping Pong |
France | Ping-pong | Ping Pong |
Poland | Pingpong | Ping Pong |
Sparky Child - Skills
Special Active
Active
Passive