Sonic Jump
From Elwiki
File:SonicJump.png | [Special Active: Strength] Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair) |
Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Psychic Tracer | 30 |
Skill Information
Mode | Damage (Magical) | Max Hits | MP Usage | DP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Charge | Nano Machine Explosion | Charge | Nano Machine Explosion | Normal | DP Mode | |||
Normal | ||||||||
PvE | 1252% | 833% | 1 | 10 | 150 MP | 40 DP | 8 DP | 13 Seconds |
PvP | 453% | 300% | ||||||
[Enhanced] | ||||||||
PvE | 1502% | 1000% | 1 | 10 | 150 MP | 40 DP | 8 DP | 13 Seconds |
PvP | 543% | 361% |
Skill Traits
Heavy Sonic Jump | Haste Sonic Jump | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Damage increased to 144% Cooldown increased to 120% |
15.6 Seconds | Cooldown decreased to 80% | 10.4 Seconds |
Extra Information
Total Damage
Mode | Base | |||
---|---|---|---|---|
Normal | DP Mode (3 DMP) | |||
Normal | Heavy | Normal | Heavy | |
PvE | 11,502% | 16,562.88% | 13,227.3% | 19,047.31% |
PvP | 4,153% | 5,980.32% | 4,775.95% | 6,877.37% |
Miscellaneous
Affected By Action Speed |
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Tips and Details
- While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
- Targets located one platform above are capable of taking significantly more hits.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
07/18/2019 | 08/14/2019 |
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Alternative Names
Psychic Tracer - Skills