Intense Showtime

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Revision as of 08:35, 7 November 2013 by Shironsaki (talk | contribs)
[Passive] Skills that utilize MP are executed more quickly, with decreased MP usage and lowered cooldown rates, when Berserk Mode is activated.


Requirements

  • NA
Class Master Level Required SP Cost per Level Alternative
Deadly Chaser Lv. 20 60 5 Gas Piston System

|-| KR=

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Deadly Chaser Lv. 20 60 5 Gas Piston System Level 60 Layer Skill Quest


Skill Information

NA

Skill Level MP Usage Cooldown Increased Action Speed
1 -3% 1%
2 -6% 1%
3 -9% 2%
4 -12% 2%
5 (M) -15% 3%


MP Consumption at Lv.5

Requires the original MP cost of skills.

Skill Required MP MP Used Remaining MP(At 300MP)
Reload 20 MP 17 MP 283 MP
Head Shot
Leg Shot
30 MP 25 MP 275 MP
Rumble Shot
Aiming Shot
40 MP 34 MP 266 MP
Dual Buster 80 MP 68 MP 232 MP
Detonation
Brutal Swing
100 MP 85 MP 215 MP
Bullet Blitz 120 MP 102 MP 198 MP
Heavy Railgun
Artillery Strike
175 MP 150 MP 150 MP
Scare Chase
Lunatic Blow
Comet Crasher
200 MP 170 MP 130 MP
Sharpshooter Syndrome 250 MP 213 MP 87 MP
Gigantic Impact
Aceldama
Shooting Star
300 MP 255 MP 45 MP

KR

Skill Information

Skill Level MP Usage Cooldown Increased Action Speed
1 -5% 1%
2 -10% 2%
3 -15% 3%
4 -20% 4%
5 (M) -25% 5%


MP Consumption at Lv.5

No longer requires the original MP cost of skills.

Skill Original MP Cost New MP Cost
(When in Berserk)
New Cooldown
(When in Berserk)
Reload 20 MP 15 MP 4.5 Seconds
Head Shot 30 MP 22.5 MP 2.25 Seconds
Leg Shot 30 MP 22.5 MP 5.25 Seconds
Rumble Shot 40 MP 30 MP 5.25 Seconds
Aiming Shot 40 MP 30 MP 4.5 Seconds
Dual Buster 80 MP 60 MP 3.75 Seconds
Detonation
Brutal Swing
100 MP 75 MP 3.75 Seconds
Bullet Blitz 120 MP 90 MP 6 Seconds
Heavy Railgun 175 MP 131.25 MP 7.5 Seconds
Artillery Strike 175 MP 131.25 MP 11.5 Seconds
Scare Chase
Lunatic Blow
Comet Crasher
200 MP 150 MP 7.5 Seconds
Sharpshooter Syndrome 250 MP 187.5 MP 22.5 Seconds
Gigantic Impact
Aceldama
Shooting Star
300 MP 225 MP 22.5 Seconds


Tips and Details


Updates

  • 2/14/2013 KR
    • No longer requires original MP to activate the skills.
    • Further decreased MP Usage and Duration.
    • Increased Action Speed.
  • 7/4/2013 KR
    • MP and cooldown decrease rate becomes smaller.


<tabber> |-| NA= Template:DCSkills |-| KR= Template:DCSkillsKR