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Name Description Moves
Attacks highlighted in red bypass invincibility frames.
Abyssal Censer - A magical device summoned by the Abyss Worshipper. N/A
Abyssal Altars (Phase 1) - Four objects located in the corners of the Abyss Worshipper stage. Their attacks will inflict various debuffs on players.
  • Toggle: Players can activate or deactivate altars by simply hitting them. When active, altars will perform Orb Release. Active altars will have their gauge reduced over time, inactive altars will recover the gauge instead.
  • Orb Release: Altars fire numerous Abyss energy infused orbs. When a player is hit, one stack of a debuff unique to each altar will be applied. (Duration per stack: 30 sec.)
    • Left Top:  Enemy DebuffDulled BladeEnemy DebuffDulled Blade - Physical/Magical Attack -2% per stack (Max. 50)
    • Right Top:  Enemy DebuffCorroding ArmorEnemy DebuffCorroding Armor - Physical/Magical Defense -2% per stack (Max. 50)
    • Left Bottom:  Enemy DebuffShortness of BreathEnemy DebuffShortness of Breath - Max HP -4% per stack (Max. 20)
    • Right Bottom:  Enemy DebuffLethargyEnemy DebuffLethargy - Max MP -10 per stack (Max. 30)
  • Fanatic Light: The altars will attempt to assimilate energy from Abyss Worshipper through a laser beam. Players can block the connection by overlapping with the laser that deals continuous damage. Those who are hit will receive  Enemy DebuffFanatic LightEnemy DebuffFanatic Light, increasing damage taken from the attack by 10% per stack.
  • Berserk: When the gauge reaches 100%, the altar will perform uncontrollable mass Orb Release and lower its own gauge over time. When the Berserk state ends at 0%, the altar will be deactivated. (Fanatic Light can still increase the gauge and prolong the Berserk state)

Note:

  • It is best to immediately activate altars that do not provide detrimental effects to your party (such as Attack Power Decrease) in order to keep their gauge percentage low early on.
  • You should never let the altars go Berserk.
  • It is recommended to take turns when dealing with the Fanatic Light pattern with another party member, as the attack can get insanely strong. Also, re-entering the beam's range will make you and your allies get hit again, avoid doing so.
Abyssal Door (Blue) - A portal to another dimension where players must heal the Abyssal Altar in order to destroy it. Note:
  • You can also heal the altar by using certain skills that provide party healing (such as Moon's Origin) or consumables like Light Orbs.
Abyssal Door (Purple) - A portal to another dimension where players must destroy three kinds of Abyssal Altars.
  • Orb Release: Periodically fire multiple orbs that apply  Enemy DebuffShortness of BreathEnemy DebuffShortness of Breath per hit.
Name Description Moves
Attacks highlighted in red bypass invincibility frames.
Abyss Worshipper - Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them.
  • Chain Strike: Perform an attack imbued with Abyss magic that hits enemies in front multiple times, stops them for a short while and launches them. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
  • Teleport: Teleports to an enemy across the map.
  • Abyssal Swamp: Spawn a sticky swamp in a random spot on the map. Players that come in contact with it will be continuously damaged and have their cooldown speed decreased by 40% through  Enemy DebuffAbyss SwampEnemy DebuffAbyss Swamp. Step on the swamp to slowly deactivate it. If left unhandled, it will heal the boss.
  • Abyssal Incense: Spawn an invincible incense that burns HP and 30 MP per second. You can avoid this effect by turning back from the incense. It will also disappear after some time.
  • Jump Rope: The ultimate attack. Summon a deadly jump rope on the middle platform surrounded with Abyssal Aura. Anyone who touches the aura will be immediately teleported to the middle. After some time, the jump rope will start moving and deal damage when it reaches the front view. Players must jump in time to avoid it. During the pattern, all players will have their resource recovery efficiency set to 0%.

Note:

  • It is recommended to stay in more or less the same spot as your party members in order to avoid the boss teleporting through the map.
  • Active Cooldown Acceleration effects will increase the effectiveness of Abyss Swamp.
  • The only HP recovery method for the Jump Rope pattern is normal or forced Awakening with the Guardian of Secret Closed Space title equipped to proc the Fever effect.
Abyss Fanatic - Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them.
  • Ambush: Perform a spider leg strike in front, pushing and launching party members on the way. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
  • Sticky Spider Web: Attach a mark to a random player through  Enemy DebuffSticky Spider WebEnemy DebuffSticky Spider Web. After a while, spawn an Abyssal spider web on the player that will continuously heal the boss in range.
  • Unknown Mark: Target one random player through  Enemy DebuffUnknown MarkEnemy DebuffUnknown Mark and send out a homing missile after them. If the missile comes in contact with the marked individual, it deals a lot of damage and inflicts  Enemy DebuffSilenceEnemy DebuffSilence.
  • Crush: Jump high up to then descend, dealing a lot of damage to anyone in range. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
  • Abyssal Door: A mysterious door appears on the battlefield. Players must pass the stage hidden behind the door to prevent the boss from healing. Two kinds of doors can be spawned. (See: Obstacles)
  • Spider Web Explosion: The first ultimate attack. Summon a gigantic spider web divided into four sections. The web will sequentially light up the parts where it will later explode. Players must memorize the pattern and then repeat it to avoid getting killed.
  • Blackout: The second ultimate attack. All party members are inflicted with  Enemy DebuffAbyss DarknessEnemy DebuffAbyss Darkness for 90 seconds. Each of them gets their viewport drastically limited to a small circular area around their character and they cannot use in-game UIs.
    • Players must find and defeat Abyssal Incense spawned across the map.
    • If a skill other than Active is used, the boss will Assault that person and anyone in range.
    • If the party does not make it in time, everyone gets killed and the dungeon fails.
    •  Enemy DebuffAbyssEnemy DebuffAbyss: For the duration of the pattern, you are being devoured by Abyss and cannot use any type of Resurrection.

Note:

  • Overlapping with the Spider Web Explosions is deadly, but it can be avoided with Resurrection effects and skills.
  • The Spider Web Explosion sections can only light up in a 180° radius.
  • Unknown Mark only deals one hit, so death by them can also be avoided.
  • Try to stay away from the boss during Blackout in case someone accidentally casts a non-Active skill.
  • Right before Blackout happens, you can use a skill with a full map range (such as Märchen) to wipe out all incense and clear the pattern. This will not cause any punishment.