Temple of Trials

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Temple of Trials

A hidden place surrounded by suspicion. We need to save the fallen White Colossus.

Description
The shrine is at the end of Hamel, a hidden place unknown to anyone. Rumor has it, there lies the power of the Guardian Stone.
Recommended Level
70-99
Required Combat Power
15,000
Entry Requirements
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  • 1 free daily entry permitted.
  • Have 1 Secret Dungeon Entry Permit in your inventory.*Must be Level 70 or higher.
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Ally
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Ally Image Ally Description Ally Moves
Water Priestess Sasha - When you start this dungeon, there will be an NPC named Sasha. She will follow the El Search Party and tell you what the Temple of Trials is.
  • Heal: Sasha heals 10% of your max HP.
  • Water Shield: Sasha gives you a shield that 25% Damage Reduction for up to 3 hits.
  • Fully Heal: After each trial, she will fully heal your HP when you go back to the start in order of the Trials.

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Mobs
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  • All mobs except Ancient Magmanta now can activate stoic after 30 hits.
Monster Image Monster Description Monster Moves
Brutal Walker - Same as Shadow Port Walker but will super armor during first and last hit.
  • Claw Attack: A basic 3 hit combo with their claws.
Brutal Defender - An enhanced version of Shadow Port Defender.
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that gives enemies within range super armor.
Brutal Charger - Same as Shadow Port Charger.
  • Charge: It will run forward, damaging any players within its path.
  • Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
Brutal Voider - Same as Shadow Port Voider. Can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP.
  • Energy Bolt: If can charge and fire an energy bolt very similar to Eve's Mega Electron Balls.
Brutal Trickster - Same as Shadow Port Trickster.
  • Wind Totem: A blue totem that creates a sphere of wind that increases the stats of the mobs.
  • Fire Totem: A red totem that emits homing fireballs.
  • Lightning Bolt: The Trickster shoots a bolt of lightning out of his hands.
Twinky Linker - Same as Shadow Linker but instead will using Soul Link this mobs now can use Lightning.
  • Lightning Bolt: The Linker shoots a bolt of lightning out of his hands.
Ancient Magmanta - A small version of Magmanta.
  • Slash: These spiders can slash with their legs.
  • Lunge: These spiders are able to lunge attack with their entire body.

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General
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Monster Image General Description General Moves
Cold-hearted Brutal Walker - A powerful Brutal Walker that is stronger and has substantially more health.
  • Claw Attack: A basic 3 hit combo with their claws.

Notes:

  • Has a stoic threshold of 30 hits.
Cold-hearted Brutal Stinger - A powerful Brutal Stinger that is stronger and has substantially more health.
  • Forward Spikes: Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance
  • Spike Ball: Extends all the spikes on it, impaling anything nearby. Induces KD.
  • Spike Fall: Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD.
  • Crystal Stinger: Brings forth a crystal in its chest to poke you with it. Does moderate damage. Induces KD.

Notes:

  • Has a stoic threshold of 30 hits.
Cold-hearted Brutal Charger - A powerful Brutal Charger that is stronger and has substantially more health.
  • Slap: It will swing its arms and slap nearby players.
  • Charge: It will run forward, damaging any players within its path.
  • Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.

Notes:

  • Has a stoic threshold of 30 hits.
Cold-hearted Brutal Defender - A powerful Brutal Defender that is stronger and has substantially more health.
  • Slap: They now can attack from a stationary position.
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that gives enemies within range super armor.

Notes:

  • Has a stoic threshold of 30 hits.
Cold-hearted Brutal Trickster - A powerful Brutal Trickster that is stronger and has substantially more health.
  • Shadow Eruption: He will pull an eruption of dark energy right underneath you.
  • Wind Totem: A blue totem that creates a sphere of wind that increases the stats of the mobs.
  • Fire Totem: A red totem that emits homing fireballs.
  • Lightning Bolt: The Trickster shoots a bolt of lightning out of his hands.

Notes:

  • Has a stoic threshold of 30 hits.
Cold-hearted Brutal Bobosse - A powerful Brutal Bobosse that is stronger and has substantially more health.
  • Smash: Bobosse will simply smash his hammer once onto the ground.
  • Launcher: Bobosse will swing his hammer twice at you. The second hit will launch you into the air.
  • Double Hit: Bobosse will become super-armored and smashes his hammer twice into the ground.
  • Quake Smash: Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground. Unlike Giant Hammer Bobosse he will leap forward.

Notes:

  • Has a stoic threshold of 30 hits.
Brutal Victor - Same as Victor, you will face during the Trial of Strength.
  • Victor Combo: Poses then strikes in a certain direction three times.
  • Victor Swing: Poses then swings his fists into the air to throw you upwards while in super armor.
  • Victor Charge: Occurs only if you are at a certain distance away from him. It's similar to Burning Rush, except debris will fall from the ceiling on impact with a wall.
  • Victor Assault: Victor roars, beats his chest rapidly, and then launches himself at the nearest target. He lands on them and violently attacks them repeatedly for enormous damage.
    • If he fails to land on a valid target he will not continue with his combo.
  • Victor Earthquake: Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.

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Mini Boss
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Monster Image Boss Description Boss Moves
Shadow Priest (2x) - A Shadow Master who's using its dark powers to restrain Helputt.
  • Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
  • Dark Explosion: He blows you up as he clenches his fist. Unlike Shadow Master instead of instantly attacking a target he will explode, blowing away nearby targets.
  • Shadow Storm: Summon a few dark spheres to rain down, far less compared to that of Shadow Master.

Notes:

  • Has a stoic threshold of 30 hits.
  • Does very low damage.
Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. He cannot be defeated and will finish you off with a near fatal attack.
  • Iron Paladin Commands: He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and Iron Paladin's ZZX.
    • Helputt will always have the Land Demolisher buff active passively.
    • During his XXZX combo, he will not be in Stoic during the Z portion of the combo.
  • Artillery Strike - Quantum Ballista: Fires a warhead up and drops down, causing a large explosion.
  • Carpet Bombing: Calls for an air strike.
  • Comet Crasher: Fires numerous missiles down.
    • Animation is same to that to Deadly Chaser, however he fires faster and with more shots.
  • Iron Howling: Release a loud war cry that stuns.
  • Pain of Caladbolg: Release a devastating war cry, dealing high damage.
  • Scare Chase: Fires a red homing missile.
  • Death Howling: After his HP drops down low enough, everybody including Helputt will be placed in scripted area and he'll unleash his final attack reduced everybody's HP to 1 and stunned.
Guardian Knight of Trials - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield.
  • Lunatic Smash: It charges its hammer and smashes down numerous times.
  • Hammer Combo: Does an uppercut and smashes 1 more time.
  • Impact Hammer: Uses a regular hammer attack and is nearly unavoidable. After it smashes its hammer, it becomes vulnerable to any attack.
  • Hammer Swing: It swings its hammer and then uses the Impact Hammer attack if you're at the platform.

Note:

  • After you kill the Strength Guardian, you will receive the Impenetrable Shield. This will increase your Physical/Magical Defense by 10%.
Guardian Magician of Trials - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape.
  • Spirit Slash: Use magic to slash the area in front of him.
  • Ice Ball: Summon a giant ice ball that slowly moves forward before exploding.
  • Eruption: Cause a single eruption to explode underneath players.
  • Eruption Aura: After praying, he'll release an aura that causes several Shadow Eruptions to explode from underneath players.
  • Teleport: The guardian will often teleport around the arena.

Note:

  • It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict Freezing, Petrifying or inflict Helpless to prevent spin and teleport.
  • After you kill the Mind Guardian, you will receive the Magical Cape. This will increase your passive MP regeneration rate by 2 MP per second.

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Obstacles
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Obstacles Image Obstacles Description
Guardian Knight of Trials: Will knock you up by striking its hammer into the ground.
Guardian Magician of Trials: Will knock you up and its magic can hit twice.

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Boss
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Monster Image Boss Description Boss Moves
Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung.
  • Iron Paladin Commands: He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and Iron Paladin's ZZX.
    • Helputt will always have the Land Demolisher buff active passively.
    • During his XXZX combo, he will not be in Stoic during the Z portion of the combo.
  • Artillery Strike - Quantum Ballista: Fires a warhead up and drops down, causing a large explosion.
  • Carpet Bombing: Calls for an air strike.
  • Comet Crasher: Fires numerous missiles down.
    • Animation is same as that of Deadly Chaser, however he fires faster and with more shots.
  • Iron Howling: Release a loud war cry that stuns.
  • Pain of Caladbolg: Release a devastating war cry, dealing high damage, does additional damage for every status ailment a player is inflicted with. Tends to be used after Iron Howling.
    • The explosion can instantly kill you, as it can do over 400,000 damage and it ignores defense like Chung's version.
  • Scare Chase: Fires a red homing missile.
    • After the 03/18/2015 KR patch, explosion damage increased, almost similar to Eltrion's missile damage, so it's best to use any special active that gives invincibility frames to avoid being tracked by the missiles.
  • Heavy Stance: Sometimes when Helputt is attacked, he will automatically enter heavy stance mode (Will super armor) and he may use a counterattack through his X combo.
    • During Heavy Stance, he will temporarily reduce all incoming damage by 99%.

Strategy:

  • There are less chances of mistakes being made if Helputt is cornered; once the fight starts, make an effort to push him against a wall.
  • You can prevent being targeted by Helputt's Scare Chase if you use a skill with invincibility frames. This is especially necessary if you are going solo. If you use a Special Active with short invincibility frames, be sure that Helputt is out of range from the delay or you risk being targeted after the delay ends.
  • Helputt has no Stoic Threshold, making it possible to keep him in an infinite stunlock using attacks with no KD value.

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Dialogue
  • Sasha: This is the secret temple that Helputt was talking about...
Secret Set
Icon Name Stats Set Bonus
Ancient Antique Guardian Top Piece Lv. 80 Top Piece:

[Unidentified * ?]
Polarize +6%

Secret Dungeon:

2-Piece Effect:

  • Critical +5%
  • Maximize +5%
  • Action Speed +5%

3-Piece Effect:

  • All Skill Damage +5%

4-Piece Effect:

  • +5% Physical Attack Power
  • +5% Magical Attack Power
Ancient Antique Guardian Bottom Piece Lv. 80 Bottom Piece:

[Unidentified * ?]
Damage Dealt to Boss Monsters +6%

Ancient Antique Guardian Gloves Lv. 80 Gloves:

[Unidentified * ?]
All Skill Damage +25%

Ancient Antique Guardian Shoes Lv. 80 Shoes:

[Unidentified * ?]
Ignore Physical Defense Power +6%
Ignore Magical Defense Power +6%

Ancient Antique Guardian Wings Lv. 80 Accessory (Bottom Piece):

[Unidentified * ?]
HP Increase +2%

Secret Dungeon Accessory:

3-Piece Effect:

  • +3% Physical Attack Power
  • +3% Magical Attack Power
Ancient Antique Guardian Weapon Lv. 80 Weapon:

[Unidentified * ?]
[Unidentified * ?]
Critical +5%
Maximize +3%
When attacking, there is a 2% chance to summon Fallen Guardian: Helputt (Iron Howling) (Dungeon)

Gallery
Trivia
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  • There is a glitch where, if you awaken right before teleporting into Helputt's room, only your weapon (and tails if you're Ara) will appear, and you will be invincible against all attacks. However, you can still attack in this state.
    • This state of invincibility and avatar invisibility will wear off once your awakening mode ends.
  • Hamel Secret Dungeon Development Story. [1]
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Alternative Names
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Server Name Translation
South Korea 시련의 신전 Temple of Trials
Taiwan (Traditional Chinese) 試煉神殿 Temple of Trials
China (Simplified Chinese) 试炼之神殿 Temple of Trials
Germany Tempel der Prüfungen Temple of Tests
Spain Templo de las Pruebas Temple of Trials
France Temple des épreuves Temple of Tests
Italy Tempio delle Prove Temple of Trials
Poland Świątynia Próby Temple of Trials
United Kingdom Temple of Testing
Brazil Templo das Provações Temple of Trials
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