Statistics
- English
Similar to many other games, characters have numerous customizable statistics that will affect their abilities in certain ways. These stats can be increased by equipping and socketing equipment, accessories, costumes, titles, pets, and through the use of certain skills. Some stats can also be increased with El Resonance and certain customizations.
List of Statistics
Combat Statistics are stats which determine your offensive performance in combat. Stats in this category have a direct effect on your Combat Power.
Name | Effect | Max | |
---|---|---|---|
NA | UK | ||
MP | MP, also known as Mana Points, is a measure of your character's maximum MP. MP is required in order to use most skills and certain commands, as well as to Mana Break. All characters start out with a default amount of 300 MP, but gain an additional 100 MP through Class Passives. Some characters also possess an additional passive or a skill that can temporarily increase Maximum MP: Oz Sorcerer gets it through Energy Discharge passive and Awakening, Metamorphy through Magical Makeup that comes from Makeup Enchant passive, Lord Azoth through Supplement Aura and Richter through Autosuggestion. | N/A | |
Physical Attack Power | Attack | Physical Attack Power is a measure of your offensive capabilities when using Physical type attacks. This stat is the base value used in all forms of Physical damage calculations. | N/A |
Magical Attack Power | Magic Attack | Magical Attack Power is a measure of your offensive capabilities when using Magical type attacks. This stat is the base value used in all forms of Magical damage calculations. | N/A |
Critical Chance | Critical Hit | Critical grants your attacks a chance to trigger a critical hit, which will increase their damage. When a critical hit is triggered, the resulting damage numbers will be colored red instead of yellow. By default, Critical hits deal 150% damage. | 100% |
Critical Damage | Determines the amount of damage inflicted by Critical hits, enabling you to increase it beyond the default 150%. | N/A | |
Maximize | Devastation | This stat that raises the lower limit of a character's Physical/Magical Attack Power range. During damage calculation, this stat can also give a chance of using the maximum value of the attack power's upper limit. If the character is not equipped with a weapon, Maximize will have no effect. If a character possesses 50% Maximize, they will be able to do damage equal to or greater than the listed attack power of their equipped weapon. If they possess 100% Maximize, their attack power will always be equal to the upper limit of their Attack range. |
100% |
Additional Damage | Damage Bonus | Also known as Add. Damage, this stat provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by Critical Damage, Attack Power buffs and is dependent on the damage percentage of the skill or command used. | 102.5% |
Damage Increase to Boss Monsters | Damage to bosses ↑ | Increases the amount of damage dealt to boss monsters. This effect will add a percentage of extra attack damage when fighting bosses, however it will not affect mini-bosses or normal mobs. | N/A |
Polarize: Damage Dealt / Received Increased | Polarisation: all hit damage ↑ | Also known as Attack/Attacked Damage, this stat will increase your attack power by a specified amount, however it will also cause you to receive an equivalent amount of extra damage when you are attacked by enemies, making it a double-edged sword. | 55% |
Command Attack Damage Increase | Combo damage ↑ | This stat will increase the attack power of your basic commands. | N/A |
Active Skill Damage Increase | Active skill damage ↑ | Increases the amount of damage dealt when using Active Skills. | N/A |
Tenacity Skill Damage Increase | Damage of Tenacity Skills ↑ | Increases the amount of damage dealt when using Tenacity Skills. | N/A |
Strength Skill Damage Increase | Damage from Strength Skills ↑ | Increases the amount of damage dealt when using Strength Skills. | N/A |
Bravery Skill Damage Increase | Damage from Transcendence Skills ↑ | Increases the amount of damage dealt when using Bravery Skills. | N/A |
Hyperactive Skill Damage Increase | Damage from Hyper Skills ↑ | Increases the amount of damage dealt when using Hyper Active Skills. | N/A |
All Skill Damage Increase | All skill damage ↑ | Increases the amount of damage dealt when using any skill. | N/A |
Ignore Enemy Physical Defense | Ignore enemy defence | Ignores your enemies Physical Defense Power by a certain percentage. | 20% |
Ignore Enemy Magical Defense | Ignore enemy magic defence | Ignores your enemies Magical Defense Power by a certain percentage. | 20% |
Action Speed | Attack Speed | Action Speed increases the animation speed of attacks, entering Awakening Mode, and idle animations. | 130% |
Skill MP Cost Decrease | MP consumption of skills ↓ | Lowers the MP cost of using all skills. | 35% |
MP Recovery when attacking Increase | MP gain on dealt hits ↑ | Increases the amount of MP gained upon attacking enemies. | 50% |
MP Recovery when attacked Increase | MP gain on dealt hits ↑ | Increases the amount of MP gained upon being attacked by enemies. | 50% |
Active Skill Cooldown Decrease | Active skill cooldown ↓ | Decreases the cooldown time for Active Skills. | 35% |
Tenacity Skill Cooldown Decrease | Tenacity skill cooldown ↓ | Decreases the cooldown time for Tenacity Skills. | 35% |
Strength Skill Cooldown Decrease | Strength skill cooldown ↓ | Decreases the cooldown time for Strength Skills. | 35% |
Bravery Skill Cooldown Decrease | Transcendence skill cooldown ↓ | Decreases the cooldown time for Bravery Skills. | 35% |
Awakening Charge Speed Increase / DP Gain | Power Boost Charge Speed / DP Charge ↑ | Increases the rate of charging the Awakening Gauge. Normally, dealing 100 hits or receiving 50 hits is needed to charge the gauge for one Awakening Bead. Increasing this stat will increase the value of each hit dealt and received, thus decreasing the number of hits needed. For players playing Add, this stat is replaced with the DP Gain stat, which functions similarly by increasing the rate at which Add gains DP when attacking or being attacked. |
50% |
Awakening Duration Increase / DP Cost | Power Boost Duration ↑ / DP Consumption ↓ | Increases the duration of the player's Awakening. For players playing Add, this stat is replaced with the DP Cost stat, which lowers the rate at which Add consumes DP when attacking or entering Dynamo Configuration Mode. |
40% |
Defensive Statistics are stats which determine your defensive capabilities in combat. Stats in this category have a direct effect on your Defensive Power.
Name | Effect | Max | |
---|---|---|---|
NA | UK | ||
HP | HP, also known as Hit Points is the amount of life your character has. When your character's HP reaches 0, they will faint in battle, requiring you to revive if applicable, retry, or exit. If this happens in PvP, you will lose the battle. Having higher HP means you can endure more hits and survive much longer in battle. | 50% | |
Physical Defense Power | Defence | Physical Defense Power measures your defensive capabilities when enduring Physical-based attacks, reducing the amount of physical damage taken by a certain percentage. | N/A |
Magical Defense Power | Magic Defence | Magical Defense Power measures your defensive capabilities when enduring Magical-based attacks, reducing the amount of magical damage taken by a certain percentage. | N/A |
Damage Reduction | Damage Resistance | Damage Reduction, sometimes referred to as Red. Damage, absorbs the amount of damage taken by a certain percentage. | 45% |
Damage Decrease from Boss Monsters | Damage taken from bosses ↓ | Decreases the amount of damage endured when attacked by bosses. This stat does not affect mini-bosses or normal mobs. | 45% |
Recovery Item Effect Increase | Recovery Item Effect ↑ | Increases the effectiveness of consumable recovery items. | N/A |
The following stats have no direct influence on your Combat or Defensive Power. However, they offer other useful stats which can greatly improve your gameplay experience.
Name | Effect | Max | |
---|---|---|---|
NA | UK | ||
EXP Gain Increase | EXP gain ↑ | Determines the rate in which you gain EXP. By default the stat is 0%, which mean you are gaining EXP at the server's default rate. It can be increased in order to speed up the leveling process. | N/A |
ED Gain Increase | ED gain ↑ | Increases the amount of ED you gain upon defeating enemies. The default value is 0%, which will earn you ED at your server's default rate. It can be increased in order to earn ED faster. | N/A |
Item Drop Rate Increase | Item drop rate ↑ | Affects the probability of obtaining additional item drops from monsters.
|
N/A |
Movement Speed | Increases the character's walk/dash speed. | 130% | |
Jump Speed | Jump power | Increases the speed and height of the character's jump. | 130% |
Adaptation | Adaptability | Helps you adapt to the harsh environments of the dungeon and partially negate the stat decrease, regaining some of your Power. | 55% |
Unlisted Stats
Stats that exist in-game and can be increased, but are not listed on your character's detailed stat listing.
Name | Effect | Max |
---|---|---|
Pet Attack Power Increase | Increases the amount of damage dealt by Pet Attacks. | N/A |
Stage 1 Master Skill Damage Increase | Increases the amount of damage dealt when activing Stage 1 Master Skills. | N/A |
Stage 2 Master Skill Damage Increase | Increases the amount of damage dealt when activing Stage 2 Master Skills. | N/A |
Stage 3 Master Skill Damage Increase | Increases the amount of damage dealt when activing Stage 3 Master Skills. | N/A |
Stage 4 Master Skill Damage Increase | Increases the amount of damage dealt when activing Stage 4 Master Skills. | N/A |
Passive Skill Damage Increase | Increases the amount of damage dealt when activing Passive Skills. | N/A |
Pet Skill Damage Increase | Increases the amount of damage dealt when using Pet Skills. | N/A |
Mount Skill Damage Increase | Increases the amount of damage dealt when using Mount Skills. | N/A |
Special Effect Damage Increase | Increases the amount of damage dealt when activing Special Effects. | N/A |
Pet Skill MP Cost Decrease | Lowers the MP cost of using Pet Skills. | N/A |
Stage 1 Master Skill MP Cost Decrease | Lowers the MP cost of using Stage 1 Master Skills. | 35% |
Stage 2 Master Skill MP Cost Decrease | Lowers the MP cost of using Stage 2 Master Skills. | 35% |
Stage 3 Master Skill MP Cost Decrease | Lowers the MP cost of using Stage 3 Master Skills. | 35% |
Stage 4 Master Skill MP Cost Decrease | Lowers the MP cost of using Stage 4 Master Skills. | 35% |
Encourage Duration Increase | Increases the duration for Encourage Skills. | N/A |
Stage 1 Master Skill Cooldown Decrease | Decreases the cooldown time for Stage 1 Master Skills. | 35% |
Stage 2 Master Skill Cooldown Decrease | Decreases the cooldown time for Stage 2 Master Skills. | 35% |
Stage 3 Master Skill Cooldown Decrease | Decreases the cooldown time for Stage 3 Master Skills. | 35% |
Stage 4 Master Skill Cooldown Decrease | Decreases the cooldown time for Stage 4 Master Skills. | 35% |
Encourage Cooldown Decrease | Decreases the cooldown time for Encourage Skills. | N/A |
Recovery Item Cooldown Decrease | Decreases the cooldown time of consumable recovery items. | 30% |
Stage 1 Master Skill Size Increase | Increases the skill size for Stage 1 Master Skills. | 40% |
Stage 2 Master Skill Size Increase | Increases the skill size for Stage 2 Master Skills. | 40% |
Stage 3 Master Skill Size Increase | Increases the skill size for Stage 3 Master Skills. | 40% |
Stage 4 Master Skill Size Increase | Increases the skill size for Stage 4 Master Skills. | 40% |
Character MP Recovery when Pet Skill Used | Recovers a certain amount of your MP whenever a Pet Skill is used. | N/A |
Double Attack Chance Increase | Increases the chance of Double Attack. This effect does another hit from the hit that activated it, meaning a 100% hit will do another 100% hit, this effect also works on actives. | N/A |
Critical Damage Received | Affects the amount of damage received from Critical attacks. Increasing this stat will cause critical hits from your opponent to deal more damage, while decreasing it will make them deal less damage. | N/A |
Critical Chance Resistance | Reduces the chance of being hit by Critical attacks. | N/A |
Additional Damage Received | Affects the amount of damage received based on your opponent's Additional Damage stat. Increasing this stat will cause you to take more damage this way, while decreasing it will cause you to take less damage. | N/A |
Additional Damage Resistance | Reduces the chance of receiving Additional Damage from attacks. | N/A |
MP Recovery when entering mana regeneration state Increase | Increases the amount of MP gained upon entering mana regeneration state. | N/A |
Debuff Effect Duration | Decreases the duration of debuff effect. | N/A |
Damage upon attacking an enemy with 30% HP or less | Increases the amount of damage dealt when attacking an enemy with 30% HP or less. | N/A |
Damage upon attacking an enemy with 50% HP or higher | Increases the amount of damage dealt when attacking an enemy with 50% HP or higher. | N/A |
Damage upon attacking an enemy with 50% HP or less | Increases the amount of damage dealt when attacking an enemy with 50% HP or less. | N/A |
Damage against Knocked-down mobs | Increase the amount of damage dealt when an enemy is knocked-down. | N/A |
Damage received when 30% HP or less | Reducing the amount of magical damage taken by a certain percentage when 30% HP or less. | 50% |
Skill Cooldown Time upon defeating a Supreme Monster | Decreases the cooldown time when defeating a Supreme Monster. | N/A |
Damage increase in proportion to HP lost | Increases the amount of damage dealt when HP lost. | N/A |
Repair Cost | Discount the repair cost. | 70% |
Bite Time Decrease | Decreases the time between attempted catches. | N/A |
Bite Success Rate Increase | Increases the chances of a successful catch. | N/A |
Fishing Life Stamina Consumption Decrease | Decreases the amount of Life Stamina consumed while fishing. | N/A |
Fishing Equipment Durability Reduce Rate Decrease | Decreases the amount of durability consumed by your rod and tools while fishing. | N/A |
Expedition ED Cost Decrease | Decreases the amount of ED cost during pet expedition. | N/A |
Expedition Mission Duration Decrease | Decreases the time during pet expedition. | N/A |
Expedition Life Stamina Cost Decrease | Decreases the amount of Life Stamina consumed while pet expedition. | N/A |
Expedition Mission Success Rate Increase | Increases the chances of a successful expedition mission. | N/A |
Master Artifact EXP Increase | Determines the rate in which you gain Master Artifact EXP. By default the stat is 0%, which mean you are gaining EXP at the server's default rate. It can be increased in order to speed up the leveling process. | N/A |
Deleted Stats
A list of stats that were around in older versions of the game, and are no longer used.
Name | Effect | Max |
---|---|---|
Accuracy | Increases the chance of successfully landing an attack on an enemy. | 30% |
Evasion | Increase the chances of completely dodging an attack from an enemy. | 30% |
Specialization A | The Specialization stats are special stats that augment the player's character-exclusive system. The effects given are dependent on the player's character. This stat is separated into two: Specialization A and Specialization B. | N/A |
Specialization B | N/A |
Stat Calculations
Calculation patterns
In Elsword, stats from various sources can be calculated in a multitude of ways, depending on the stat increase and its settings.
There are two common ways of stat increase application. It will vary across effects. To figure out the calculation of a desired effect, one needs to test it. Once tested and confirmed, the calculation method is listed on the skill pages.
Additively calculated
to your current stats.
Additive effects increase the base stat by adding into its multiplier before other effects. They are affected by maximum stat limits (also referred to as "the stat cap"). These increases show in the statistics window and affect your Combat Power (as long as they come from fixed options).
- Some stats are affected by normalization. Normalized increases for stats that normalize will be marked as across the wiki.This effect is normalized
to your current stats.N
When some stats reach a certain percentage, their efficiency will begin to drop in set jumps, requiring more of the stat to actually raise it.
Stat Name | Breakpoint | Efficiency Factor | |
---|---|---|---|
Actual Percentage | Total Percentage | ||
Critical | 40% | 40% | ×0.8 |
68% | 75% | ×0.6 | |
86% | 105% | ×0.4 | |
Maximize | 40% | 40% | ×0.75 |
70% | 80% | ×0.5 | |
90% | 120% | ×0.25 | |
Additional Damage | 40% | 40% | ×0.75 |
70% | 80% | ×0.5 | |
92.5% | 125% | ×0.25 | |
Damage Reduction | 20% | 20% | ×0.5 |
32.5% | 45% | ×0.35 | |
41.25% | 70% | ×0.15 | |
Awakening Charge | 20% | 20% | ×0.85 |
32.75% | 35% | ×0.75 | |
40.25% | 45% | ×0.65 | |
MP Gain (Attack) MP Gain (Attacked) |
30% | 30% | ×0.35 |
38.75% | 55% | ×0.25 | |
46.25% | 85% | ×0.15 | |
Action Speed Movement Speed Jump Speed |
20% | 20% | ×0.3 |
24.5% | 35% | ×0.2 | |
28.5% | 55% | ×0.1 |
- Certain increases ignore the efficiency stages, and therefore will be marked as unnormalized . Most commonly received from fixed effects of Passive Skills. These increases ignore stat limits. They also no longer display in the statistics window, nor affect your Combat Power.This effect is unnormalized.U
The difference in real damage when obtaining an additive stat increase for damage stats like All Skill Damage, Adaptation or Boss Damage will naturally scale with your current value of the stat - the more you have, the less effective in comparison it gets[1] (for the same stat increase). This happens all the time and has no magic breakpoints. Not to be confused with normalization.
Multiplicatively calculated
to your current stats.
Such stats most commonly come from buffs. They are not affected by normalization and will ignore stat limits. These apply to your final stat and multiply it by the value. In most cases, the difference between damage with such effect and without equals the effect's value. The only exception is Critical Damage, where multiplicative effects apply to the 150% base before additive increases are added. Multiplicative effects do not show in the statistics window, but may affect your Combat Power if they come from gear.
Adaptation
Adaptation reduces the effect of the Environmental Debuff that decreases your Attack and HP. Since the debuff cannot exceed 0%, the relative effect of adaptation increases as the debuff value increases.
(1 - Debuff + Adaptation) / (1 - Debuff)
- Debuff - Percentage of the Environmental Debuff dependent on the dungeon
- Adaptation - The value of your Adaptation stat
Debuff value | Adaptation effectiveness |
---|---|
10% | 111.11% |
20% | 125% |
30% | 142.86% |
40% | 166.67% |
50% | 200% |
60% | 250% |
70% | 333.33% |
80% | 500% |
90% | 1000% |
The effect of Adaptation is that it reduces the debuff value directly, thus still making the same increase less effective the more you have.
Other interactions
The product of All Damage stat increases (not to be confused with Physical/Magical Attack) contributes to the same multiplier as the product of Received Damage.
For example, Awakening Mode and Giga Drive - Limiter All Damage Increase will multiply each other, as well as Fire Lotus and [Mod] Dragon Stance 3: Eight Trigram Palm Damage Received Increase, but when combining both of these, their products will be added.
Skill Damage
The formula for calculating Skill Damage is:
Skill Damage = (1 + ASD) × (1 + STD + SSD) × (1 + STSD)
- ASD = Sum of all increase in damage from the "All Skill Damage +𝑥%" effect from equipment and accessories
- STD = Sum of all increase in damage towards a specific Skill Tier (Flexibility/Tenacity/Strength/Bravery)
- SSD = Sum of all increase in damage towards a specific Skill due to the effect of a Destruction El Tear or certain passive skills
- STSD = Sum of all increase in damage towards a specific Skill Tier due to the "Upon Using a [Skill Tier] Skill, increase [Skill Tier] Skill's damage for 𝑥 sec. by 𝑥%" effect from old Heroic/Elrianode Gloves.
Critical Damage
The formula for calculating Critical Damage is:
Critical Damage = ((1.5 × (1 + MI) + EI) × DI
- MI = Product of all multiplicative increase in Critical Damage from passives and buffs
- EI = Sum of all increase in Critical Damage from equipment, accessories, passives and buffs
- DI = Sum of all increase in Critical Damage from debuffs
Additional Damage
The formula for the Additional Damage stat is:
Additional Damage = A × 0.5 × S × P
- A = Attack Stat
- S = Percentage of Additional Damage stat
- P = Damage percentage of Attack
Base Stats
The formulas for calculating base stats are:
Base HP = (Level × 1500 + 8500) × BCM
- Level = Your character's current level
- BCM = Base HP Class Modifier of your base class
Base Attack/Defense = ((Level - 1) × 0.1125 + 4) × (BCM + ICM)
- Level = Your character's current level
- BCM = Base Attack/Defense Class Modifier of your base class
- ICM = Incremental Attack/Defense Class Modifier of your base class
Equipment Stats
Attack and Defense of weapons and armors:
Weapon/Armor Attack/Defense = (BCM + (Level + Item_Level + Bonus_Level) * ICM) * SM * EM * RB
HP of weapons and armors:
Weapon/Armor HP = (110 + 18.7 * (Level - 1)) * BCM * Item_Level * ICM * SM * EM / (BCM + ICM * 0.1) + RB * 10
- BCM = Base Attack/Defense Class Modifier of your base class
- ICM = Incremental Attack/Defense Class Modifier of your base class
- Level = The equipment's level required to equip
- Item_Level = Balance El Tear level or Heroic Equipment Level
- Bonus_Level = Attack/Defense Level coming from your statistics
- SM - Slot Modifier
- EM - Enhancement Modifier
- RB - Reforge Bonus Stat
Slot Modifiers
Slot | Physical Attack | Magical Attack | Physical Defense | Magical Defense | HP |
---|---|---|---|---|---|
Weapon | 1 | 1 | 0.08 | 0.08 | 0.1 |
Top | 0.03 | 0 | 0.3 | 0.25 | 0.35 |
Bottom | 0 | 0.05 | 0.25 | 0.3 | 0.3 |
Gloves | 0.05 | 0 | 0.2 | 0.25 | 0.1 |
Shoes | 0 | 0.03 | 0.25 | 0.2 | 0.15 |
Enhancement Modifiers
Enhancement Level | Multiplier |
---|---|
+ 0 | 1 |
+ 1 | 1.03 |
+ 2 | 1.06 |
+ 3 | 1.09 |
+ 4 | 1.16 |
+ 5 | 1.23 |
+ 6 | 1.3 |
+ 7 | 1.45 |
+ 8 | 1.6 |
+ 9 | 1.75 |
+ 10 | 2.15 |
+ 11 | 2.55 |
+ 12 | 2.95 |
+ 13 | 3.35 |
Reforge Bonus
Reforge Level | Bonus |
---|---|
+ 0 | 0 |
+ 1 | 88 |
+ 2 | 167 |
+ 3 | 240 |
+ 4 | 308 |
+ 5 | 372 |
+ 6 | 432 |
+ 7 | 488 |
+ 8 | 541 |
+ 9 | 591 |
+ 10 | 638 |
+ 11 | 682 |
+ 12 | 724 |
+ 13 | 763 |
+ 14 | 800 |
+ 15 | 835 |
+ 16 | 867 |
+ 17 | 897 |
+ 18 | 925 |
+ 19 | 951 |
+ 20 | 975 |
+ 21 | 1000 |
Class Modifiers
Class | Physical Attack | Magical Attack | Physical Defense | Magical Defense | HP | |||||
---|---|---|---|---|---|---|---|---|---|---|
Base | Incremental | Base | Incremental | Base | Incremental | Base | Incremental | Base | Incremental | |
Elsword | 29.0 | 51.0 | 29.0 | 51.0 | 7.25 | 12.75 | 7.25 | 12.75 | 1.00 | 0.00 |
Lord Knight | 114.0 | 66.0 | 29.0 | 51.0 | 13.20 | 13.80 | 11.50 | 13.50 | 1.00 | 1.25 |
Knight Emperor | 182.0 | 78.0 | 29.0 | 51.0 | 20.00 | 15.00 | 20.00 | 15.00 | 1.00 | 2.50 |
Rune Slayer | 29.0 | 51.0 | 122.5 | 67.5 | 8.95 | 13.05 | 13.20 | 13.80 | 1.00 | 1.25 |
Rune Master | 29.0 | 51.0 | 190.5 | 79.5 | 15.75 | 14.25 | 21.70 | 15.30 | 1.00 | 2.50 |
Infinity Sword | 131.0 | 69.0 | 29.0 | 51.0 | 11.50 | 13.50 | 8.95 | 13.05 | 1.00 | 1.25 |
Immortal | 190.5 | 79.5 | 29.0 | 51.0 | 21.70 | 15.30 | 15.75 | 14.25 | 1.00 | 2.50 |
Sacred Templar | 29.0 | 51.0 | 131.0 | 69.0 | 8.95 | 13.05 | 11.50 | 13.50 | 1.00 | 1.25 |
Genesis | 29.0 | 51.0 | 190.5 | 79.5 | 17.45 | 14.55 | 20.00 | 15.00 | 1.00 | 2.50 |
Aisha | 29.0 | 51.0 | 29.0 | 51.0 | 7.25 | 12.75 | 7.25 | 12.75 | 1.00 | 0.00 |
Elemental Master | 29.0 | 51.0 | 114.0 | 66.0 | 11.50 | 13.50 | 13.20 | 13.80 | 1.00 | 1.25 |
Aether Sage | 29.0 | 51.0 | 182.0 | 78.0 | 20.00 | 15.00 | 20.00 | 15.00 | 1.00 | 2.50 |
Void Princess | 29.0 | 51.0 | 114.0 | 66.0 | 13.20 | 13.80 | 11.50 | 13.50 | 1.00 | 1.25 |
Oz Sorcerer | 29.0 | 51.0 | 190.5 | 79.5 | 13.20 | 13.80 | 24.25 | 15.75 | 1.00 | 2.50 |
Dimension Witch | 131.0 | 69.0 | 29.0 | 51.0 | 11.50 | 13.50 | 8.95 | 13.05 | 1.00 | 1.25 |
Metamorphy | 190.5 | 79.5 | 29.0 | 51.0 | 17.45 | 14.55 | 20.00 | 15.00 | 1.00 | 2.50 |
Mystic Alchemist | 122.5 | 67.5 | 37.5 | 52.5 | 11.50 | 13.50 | 8.95 | 13.05 | 1.00 | 1.25 |
Lord Azoth | 182.0 | 78.0 | 29.0 | 51.0 | 21.70 | 15.30 | 17.45 | 14.55 | 1.00 | 2.50 |
Rena | 29.0 | 51.0 | 29.0 | 51.0 | 7.25 | 12.75 | 7.25 | 12.75 | 1.00 | 0.00 |
Wind Sneaker | 122.5 | 67.5 | 29.0 | 51.0 | 7.25 | 12.75 | 15.75 | 14.25 | 1.00 | 1.25 |
Anemos | 190.5 | 79.5 | 29.0 | 51.0 | 13.20 | 13.80 | 24.25 | 15.75 | 1.00 | 2.50 |
Grand Archer | 29.0 | 51.0 | 114.0 | 66.0 | 11.50 | 13.50 | 13.20 | 13.80 | 1.00 | 1.25 |
Daybreaker | 29.0 | 51.0 | 182.0 | 78.0 | 17.45 | 14.55 | 21.70 | 15.30 | 1.00 | 2.50 |
Night Watcher | 114.0 | 66.0 | 29.0 | 51.0 | 13.20 | 13.80 | 11.50 | 13.50 | 1.00 | 1.25 |
Twilight | 190.5 | 79.5 | 29.0 | 51.0 | 20.00 | 15.00 | 17.45 | 14.55 | 1.00 | 2.50 |
Tale Spinner | 29.0 | 51.0 | 122.5 | 67.5 | 11.50 | 13.50 | 11.50 | 13.50 | 1.00 | 1.25 |
Prophetess | 29.0 | 51.0 | 182.0 | 78.0 | 18.30 | 14.70 | 21.70 | 15.145 | 1.00 | 2.50 |
Raven | 29.0 | 51.0 | 29.0 | 51.0 | 7.25 | 12.75 | 7.25 | 12.75 | 1.00 | 0.00 |
Blade Master | 131.0 | 69.0 | 29.0 | 51.0 | 13.20 | 13.80 | 7.25 | 12.75 | 1.00 | 1.25 |
Furious Blade | 190.5 | 79.5 | 29.0 | 51.0 | 20.00 | 15.00 | 17.45 | 14.55 | 1.00 | 2.50 |
Reckless Fist | 29.0 | 51.0 | 114.0 | 66.0 | 11.50 | 13.50 | 13.20 | 13.80 | 1.00 | 1.25 |
Rage Hearts | 29.0 | 51.0 | 182.0 | 78.0 | 21.70 | 15.30 | 17.45 | 14.55 | 1.00 | 2.50 |
Veteran Commander | 29.0 | 51.0 | 131.0 | 69.0 | 7.25 | 12.75 | 13.20 | 13.80 | 1.00 | 1.25 |
Nova Imperator | 29.0 | 51.0 | 190.5 | 79.5 | 17.45 | 14.55 | 20.00 | 15.00 | 1.00 | 2.50 |
Mutant Reaper | 122.5 | 67.5 | 29.0 | 51.0 | 11.50 | 13.50 | 11.50 | 13.50 | 1.00 | 1.25 |
Revenant | 182.0 | 78.0 | 29.0 | 51.0 | 21.70 | 15.30 | 17.45 | 14.55 | 1.00 | 2.50 |
Eve | 29.0 | 51.0 | 29.0 | 51.0 | 7.25 | 12.75 | 7.25 | 12.75 | 1.00 | 0.00 |
Code: Nemesis | 29.0 | 51.0 | 114.0 | 66.0 | 17.45 | 14.55 | 7.25 | 12.75 | 1.00 | 1.25 |
Code: Ultimate | 29.0 | 51.0 | 182.0 | 78.0 | 24.25 | 15.75 | 15.75 | 14.25 | 1.00 | 2.50 |
Code: Empress | 122.5 | 67.5 | 29.0 | 51.0 | 11.50 | 13.50 | 11.50 | 13.50 | 1.00 | 1.25 |
Code: Esencia | 182.0 | 78.0 | 29.0 | 51.0 | 20.00 | 15.00 | 20.00 | 15.00 | 1.00 | 2.50 |
Code: Battle Seraph | 29.0 | 51.0 | 122.5 | 67.5 | 7.25 | 12.75 | 15.75 | 14.25 | 1.00 | 1.25 |
Code: Sariel | 29.0 | 51.0 | 190.5 | 79.5 | 13.20 | 13.80 | 24.25 | 15.75 | 1.00 | 2.50 |
Code: Failess | 131.0 | 69.0 | 29.0 | 51.0 | 11.50 | 13.50 | 8.95 | 13.05 | 1.00 | 1.25 |
Code: Antithese | 190.5 | 79.5 | 29.0 | 51.0 | 20.00 | 15.00 | 17.45 | 14.55 | 1.00 | 2.50 |
Chung | 29.0 | 51.0 | 29.0 | 51.0 | 7.25 | 12.75 | 7.25 | 12.75 | 1.00 | 0.00 |
Iron Paladin | 122.5 | 67.5 | 29.0 | 51.0 | 15.75 | 14.25 | 7.25 | 12.75 | 1.00 | 1.25 |
Comet Crusader | 182.0 | 78.0 | 29.0 | 51.0 | 17.45 | 14.55 | 17.45 | 14.55 | 1.00 | 2.50 |
Deadly Chaser | 29.0 | 51.0 | 131.0 | 69.0 | 8.95 | 13.05 | 11.50 | 13.50 | 1.00 | 1.25 |
Fatal Phantom | 29.0 | 51.0 | 182.0 | 78.0 | 17.45 | 14.55 | 21.70 | 15.30 | 1.00 | 2.50 |
Tactical Trooper | 29.0 | 51.0 | 122.5 | 67.5 | 13.20 | 13.80 | 8.95 | 13.05 | 1.00 | 1.25 |
Centurion | 29.0 | 51.0 | 182.0 | 78.0 | 20.00 | 15.00 | 20.00 | 15.00 | 1.00 | 2.50 |
Divine Phanes | 122.5 | 67.5 | 29.0 | 51.0 | 11.50 | 13.50 | 11.50 | 13.50 | 1.00 | 1.25 |
Dius Aer | 182.0 | 78.0 | 29.0 | 51.0 | 20.00 | 15.00 | 20.00 | 15.00 | 1.00 | 2.50 |
Ara | 29.0 | 51.0 | 29.0 | 51.0 | 7.25 | 12.75 | 7.25 | 12.75 | 1.00 | 0.00 |
Sakra Devanam | 114.0 | 66.0 | 29.0 | 51.0 | 17.45 | 14.55 | 7.25 | 12.75 | 1.00 | 1.25 |
Apsara | 182.0 | 78.0 | 29.0 | 51.0 | 20.00 | 15.00 | 20.00 | 15.00 | 1.00 | 2.50 |
Yama Raja | 29.0 | 51.0 | 114.0 | 66.0 | 13.20 | 13.80 | 11.50 | 13.50 | 1.00 | 1.25 |
Devi | 29.0 | 51.0 | 190.5 | 79.5 | 17.45 | 14.55 | 20.00 | 15.00 | 1.00 | 2.50 |
Asura | 122.5 | 67.5 | 29.0 | 51.0 | 11.50 | 13.50 | 11.50 | 13.50 | 1.00 | 1.25 |
Shakti | 190.5 | 79.5 | 29.0 | 51.0 | 20.00 | 15.00 | 17.45 | 14.55 | 1.00 | 2.50 |
Marici | 29.0 | 51.0 | 122.5 | 67.5 | 7.25 | 12.75 | 15.75 | 14.25 | 1.00 | 1.25 |
Surya | 29.0 | 51.0 | 182.0 | 78.0 | 15.75 | 14.25 | 24.25 | 15.75 | 1.00 | 2.50 |
Elesis | 29.0 | 51.0 | 29.0 | 51.0 | 7.25 | 12.75 | 7.25 | 12.75 | 1.00 | 0.00 |
Grand Master | 114.0 | 66.0 | 29.0 | 51.0 | 13.20 | 13.80 | 11.50 | 13.50 | 1.00 | 1.25 |
Empire Sword | 182.0 | 78.0 | 29.0 | 51.0 | 20.00 | 15.00 | 20.00 | 15.00 | 1.00 | 2.50 |
Blazing Heart | 29.0 | 51.0 | 122.5 | 67.5 | 8.95 | 13.05 | 13.20 | 13.80 | 1.00 | 1.25 |
Flame Lord | 29.0 | 51.0 | 190.5 | 79.5 | 15.75 | 14.25 | 21.70 | 15.30 | 1.00 | 2.50 |
Crimson Avenger | 131.0 | 69.0 | 29.0 | 51.0 | 11.50 | 13.50 | 8.95 | 13.05 | 1.00 | 1.25 |
Bloody Queen | 190.5 | 79.5 | 29.0 | 51.0 | 21.70 | 15.30 | 15.75 | 14.25 | 1.00 | 2.50 |
Patrona | 29.0 | 51.0 | 131.0 | 69.0 | 8.95 | 13.05 | 11.50 | 13.50 | 1.00 | 1.25 |
Adrestia | 29.0 | 51.0 | 190.5 | 79.5 | 17.45 | 14.55 | 20.00 | 15.00 | 1.00 | 2.50 |
Add | 29.0 | 51.0 | 29.0 | 51.0 | 7.25 | 12.75 | 7.25 | 12.75 | 1.00 | 0.00 |
Lunatic Psyker | 29.0 | 51.0 | 122.5 | 67.5 | 11.50 | 13.50 | 11.50 | 13.50 | 1.00 | 1.25 |
Doom Bringer | 29.0 | 51.0 | 190.5 | 79.5 | 18.30 | 14.70 | 18.30 | 14.70 | 1.00 | 2.50 |
Mastermind | 122.5 | 67.5 | 29.0 | 51.0 | 11.50 | 13.50 | 11.50 | 13.50 | 1.00 | 1.25 |
Dominator | 190.5 | 79.5 | 29.0 | 51.0 | 13.20 | 13.80 | 24.25 | 15.75 | 1.00 | 2.50 |
Diabolic Esper | 29.0 | 51.0 | 131.0 | 69.0 | 7.25 | 12.75 | 13.20 | 13.80 | 1.00 | 1.25 |
Mad Paradox | 29.0 | 51.0 | 190.5 | 79.5 | 17.45 | 14.55 | 20.00 | 15.00 | 1.00 | 2.50 |
Dissembler | 122.5 | 67.5 | 29.0 | 51.0 | 11.50 | 13.50 | 11.50 | 13.50 | 1.00 | 1.25 |
Overmind | 182.0 | 78.0 | 29.0 | 51.0 | 20.00 | 15.00 | 20.00 | 15.00 | 1.00 | 2.50 |
Demon Power | 29.0 | 51.0 | 29.0 | 51.0 | 7.25 | 12.75 | 7.25 | 12.75 | 1.00 | 0.00 |
Dreadlord | 114.0 | 66.0 | 29.0 | 51.0 | 13.20 | 13.80 | 11.50 | 13.50 | 1.00 | 1.25 |
Catastrophe | 182.0 | 78.0 | 29.0 | 51.0 | 21.70 | 15.30 | 17.45 | 14.55 | 1.00 | 2.50 |
Noblesse | 29.0 | 51.0 | 114.0 | 66.0 | 11.50 | 13.50 | 13.20 | 13.80 | 1.00 | 1.25 |
Innocent | 29.0 | 51.0 | 182.0 | 78.0 | 17.45 | 14.55 | 21.70 | 15.30 | 1.00 | 2.50 |
Demonio | 131.0 | 69.0 | 29.0 | 51.0 | 7.25 | 12.75 | 13.20 | 13.80 | 1.00 | 1.25 |
Diangelion | 190.5 | 79.5 | 29.0 | 51.0 | 11.50 | 13.50 | 25.95 | 16.05 | 1.00 | 2.50 |
Turbids | 46.0 | 54.0 | 122.5 | 67.5 | 7.25 | 12.75 | 11.50 | 13.50 | 1.00 | 1.25 |
Demersio | 29.0 | 51.0 | 182.0 | 78.0 | 20.0 | 15.00 | 20.00 | 15.00 | 1.00 | 2.50 |
Rose | 29.0 | 51.0 | 29.0 | 51.0 | 7.25 | 12.75 | 7.25 | 12.75 | 1.00 | 0.00 |
Storm Trooper | 131.0 | 69.0 | 29.0 | 51.0 | 11.50 | 13.50 | 13.20 | 13.80 | 1.00 | 1.25 |
Tempest Burster | 182.0 | 78.0 | 29.0 | 51.0 | 20.00 | 15.00 | 20.00 | 15.00 | 1.00 | 2.50 |
Crimson Rose | 114.0 | 66.0 | 29.0 | 51.0 | 15.75 | 14.25 | 7.25 | 12.75 | 1.00 | 1.25 |
Black Massacre | 182.0 | 78.0 | 29.0 | 51.0 | 17.45 | 14.55 | 21.70 | 15.30 | 1.00 | 2.50 |
Freyja | 29.0 | 51.0 | 114.0 | 66.0 | 13.20 | 13.80 | 11.50 | 13.50 | 1.00 | 1.25 |
Minerva | 29.0 | 51.0 | 182.0 | 78.0 | 20.00 | 15.00 | 20.00 | 15.00 | 1.00 | 2.50 |
Optimus | 29.0 | 51.0 | 112.5 | 67.5 | 8.95 | 13.05 | 13.20 | 13.80 | 1.00 | 1.25 |
Prime Operator | 29.0 | 51.0 | 182.0 | 78.0 | 20.00 | 15.00 | 20.00 | 15.00 | 1.00 | 2.50 |
Ain | 29.0 | 51.0 | 29.0 | 51.0 | 7.25 | 12.75 | 7.25 | 12.75 | 1.00 | 0.00 |
Arme Thaumaturgy | 131.0 | 69.0 | 29.0 | 51.0 | 11.50 | 13.50 | 8.95 | 13.05 | 1.00 | 1.25 |
Richter | 190.5 | 79.5 | 29.0 | 51.0 | 17.45 | 14.55 | 20.00 | 15.00 | 1.00 | 2.50 |
Erbluhen Emotion | 29.0 | 51.0 | 114.0 | 66.0 | 13.20 | 13.80 | 11.50 | 13.50 | 1.00 | 1.25 |
Bluhen | 29.0 | 51.0 | 182.0 | 78.0 | 20.00 | 15.00 | 20.00 | 15.00 | 1.00 | 2.50 |
Apostasia | 29.0 | 51.0 | 122.5 | 67.5 | 7.25 | 12.75 | 15.75 | 14.25 | 1.00 | 1.25 |
Herrscher | 29.0 | 51.0 | 190.5 | 79.5 | 17.45 | 14.55 | 20.00 | 15.00 | 1.00 | 2.50 |
Schatz Reprise | 122.5 | 67.5 | 29.0 | 51.0 | 11.50 | 13.50 | 11.50 | 13.50 | 1.00 | 1.25 |
Opferung | 182.0 | 78.0 | 29.0 | 51.0 | 21.70 | 15.30 | 17.45 | 14.55 | 1.00 | 2.50 |
Laby | 29.0 | 51.0 | 29.0 | 51.0 | 7.25 | 12.75 | 7.25 | 12.75 | 1.00 | 0.00 |
Rumble Pumn | 114.0 | 66.0 | 29.0 | 51.0 | 13.20 | 13.80 | 11.50 | 13.50 | 1.00 | 1.25 |
Eternity Winner | 190.5 | 79.5 | 29.0 | 51.0 | 20.00 | 15.00 | 17.45 | 14.55 | 1.00 | 2.50 |
Shining Romantica | 29.0 | 51.0 | 122.5 | 67.5 | 7.25 | 12.75 | 15.75 | 14.25 | 1.00 | 1.25 |
Radiant Soul | 29.0 | 51.0 | 182.0 | 78.0 | 15.75 | 14.25 | 24.25 | 15.75 | 1.00 | 2.50 |
Daydreamer | 122.5 | 67.5 | 29.0 | 51.0 | 15.75 | 14.25 | 7.25 | 12.75 | 1.00 | 1.25 |
Nisha Labyrinth | 190.5 | 79.5 | 29.0 | 51.0 | 15.75 | 14.25 | 21.70 | 15.30 | 1.00 | 2.50 |
Punky Poppet | 29.0 | 51.0 | 131.0 | 69.0 | 11.50 | 13.50 | 8.95 | 13.05 | 1.00 | 1.25 |
Twins Picaro | 29.0 | 51.0 | 190.5 | 79.5 | 20.00 | 15.00 | 17.45 | 14.55 | 1.00 | 2.50 |
Noah | 29.0 | 51.0 | 29.0 | 51.0 | 7.25 | 12.75 | 7.25 | 12.75 | 1.00 | 0.00 |
Silent Shadow | 131.0 | 69.0 | 29.0 | 51.0 | 11.50 | 13.50 | 8.95 | 13.05 | 1.00 | 1.25 |
Liberator | 190.5 | 79.5 | 29.0 | 51.0 | 20.00 | 15.00 | 17.45 | 14.55 | 1.00 | 2.50 |
Stellar Caster | 29.0 | 51.0 | 131.0 | 69.0 | 8.95 | 13.05 | 11.50 | 13.50 | 1.00 | 1.25 |
Celestia | 29.0 | 51.0 | 190.5 | 79.5 | 17.45 | 14.55 | 20.00 | 15.00 | 1.00 | 2.50 |
Pale Pilgrim | 122.5 | 67.5 | 29.0 | 51.0 | 11.50 | 13.50 | 11.50 | 13.50 | 1.00 | 1.25 |
Nyx Pieta | 182.0 | 78.0 | 29.0 | 51.0 | 20.00 | 15.00 | 20.00 | 15.00 | 1.00 | 2.50 |
Hazy Delusion | 29.0 | 51.0 | 131.0 | 69.0 | 8.95 | 13.05 | 11.50 | 13.50 | 1.00 | 1.25 |
Morpheus | 29.0 | 51.0 | 190.5 | 79.5 | 17.45 | 14.55 | 20.00 | 15.00 | 1.00 | 2.50 |
Enemy Stats
The formulas for calculating enemy stats are:
Base Defense = FLOOR((D × (258.65 + 39.35 × L) × (67.215 + 12.554 × L) / ((258.65 + 39.35 × L) - (D - 1) × (67.215 + 12.554 × L))) × M)
- FLOOR = This function rounds the input number down to the closest integer.
- D = A hidden Defense Modifier depending on the enemy, usually between 0 and 4. Mostly identical between Physical and Magical Defense.
- L = The enemy's level. Enemies from Elrianode onwards have level 99, and 100 from Plegas's Gaze onwards.
- M = 1.2 if Luto Mode, 1 otherwise
Max HP = FLOOR((340 + 60 × L) × (9.994 + 0.006 × L²) × H × M)
- FLOOR = This function rounds the input number down to the closest integer.
- L = The enemy's level. Enemies from Elrianode onwards have level 99, and 100 from Plegas's Gaze onwards.
- H = A hidden HP Modifier depending on the enemy
- M = A function that determines an extra multiplier for certain game modes.
Utilizes special formulas for the following:
• Secret Dungeon:0.9 × (1.8 × ((H - 70) / 36)^(2.5) + 0.7)
• Luto Mode:0.9 * (1 × ((H - 70) / 36)^(3.5) + 1.5)
Otherwise equals to 1.Game mode multiplier
Attack = FLOOR((340 + 60 × L) × (0.98 + 0.02 × L) × A × M)
- FLOOR = This function rounds the input number down to the closest integer.
- L = The enemy's level. Enemies from Elrianode onwards have level 99, and 100 from Plegas's Gaze onwards.
- A = A hidden Attack Modifier depending on the enemy. Typically, enemies have equal Physical and Magical Attack, but deal only one type of damage.
- M = 2 if Luto Mode, 1 otherwise
Tips and Details
- Currently glitched, Additional Damage can occasionally benefit from Critical Damage buffs. It also gets increased by the base 150% Critical Damage if that happens.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
??/??/2016 | ??/??/2016 |
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??/??/2016 | 05/03/2016 |
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06/28/2018 | 07/11/2018 |
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03/28/2019 | 03/27/2019 |
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07/18/2019 | 07/17/2019 |
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06/04/2020 | 07/01/2020 |
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07/02/2020 | 08/12/2020 |
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07/16/2020 | 08/12/2020 |
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03/11/2021 | 03/10/2021 |
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05/13/2021 | 06/23/2021 |
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07/08/2021 | 08/04/2021 |
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07/09/2021 | - |
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07/21/2022 | 08/17/2022 |
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