Pet Guide/Skills
Skills
Passive
A pet's passive abilities are called Pet's Energy. They unlock as the pet evolves, and each Energy grants you different special effects. Life Crystals start without any kind of passive ability; Infant will unlock the first Energy, "Body"; Teen will unlock the second Energy, "Soul"; and Adult will unlock the third Energy, "Attitude".
Once a Pet Energy is unlocked, you immediately get access to its stats if your pet has at least 40% Hunger. If its Hunger drops below 40%, all Energies will get greyed-out and you will not receive their benefits, including any amount of Combat or Defense Power.
Fetch Aura
Fetch Aura is a special type of Energy. It is shared by all pets, and will make you automatically gather all sorts of items and ED that are dropped by killed monsters and chests in dungeons and fields, without you needing to walk over to the loot. This has some exceptions; Power-ups and Recovery Items will not be activated and you still need to pick them up manually; and in Elrianode City, items and ED dropped by monsters killed by your teammates in other rooms will not be picked up either. Fetch Aura will always be activated, even when your pet's Hunger drops below 40%.
Each pet will start with a temporary Fetch Aura that lasts 30 days, with the exception of the Wild Pocket Phoru given through an Epic Quest which has a permanent Fetch Aura. Temporary Fetch Auras are given in Job Advancement Useful Items Cubes. Permanent Fetch Auras can be bought in the Epic Point Shop and the Item Mall, and are also given as a reward in Events. You can also exchange the materials you get in Event Dungeons for a permanent Fetch Aura for each dungeon's exclusive pet(s), with the exception of Mellow - Yellow (Velder Academy Concert).
Active
A pet has three Active skills: Attack, Encouragement, and Special Encouragement.
A pet's Attack skill will be unlocked once it evolves to Infant. When you hit monsters, your Pet's MP Bar (shown below your portait) will fill up slowly. If the pet has enough MP, it will try to use its Attack to aid you in battle. If the attack fails, the pet will only consume a fraction of its MP. The chance of a successful attack varies between 20% and 100%, proportionally to the Affinity of the pet (20% chance for ≤20% Affinity). The pet will also use its Attack during the "Attack" action in Pet PvP.
The Attacks from the following pets can activate your weapon's elemental attributes and certain on-hit effects:
- Annihilator Automata
- Hatchling and its variants (Ancient Rexion, Dark, Fire, Light, Star and Wild)
- Jay
- Kay
- Mellow - Pink
- Mellow - Yellow
- Merheem
- Recluse Automata
- Snowy
When in Special Mode, the damage of the Attack increases.
Affinity | Damage Increase |
---|---|
0 ≤ Affinity < 70 | 0% |
Affinity ≥ 70 | 10% + (Affinity - 70)% |
Encouragement and Special Encouragement
Encouragement will be unlocked once a pet evolves to Infant. If your HP drops below 40%, your pet will start to sparkle and will encourage you to fight harder, granting additional stats and HP and MP regeneration for 24 seconds. The Encouragement effects have a cooldown of 180 seconds, and will be disabled completely if the pet's Hunger is under 40%.
After the 07/06 KR patch, the Encouragement HP treshold can be customized in the same manner as the Auto Consumption slots by purchasing the Pet Quick Slot Upgrade Ticket from the Item Mall.
Self BuffEncouragementSelf Buff'Encouragement' Base Effects | |||||
---|---|---|---|---|---|
Pet Stage | Action / Movement Speed Increase This effect is multiplicative to your current stats. M |
Critical Increase This effect is multiplicative to your current stats. M |
Max HP Increase This effect is multiplicative to your current stats. M |
HP Recovery per Second | MP Recovery per Second |
Infant | 5% | 6% | 20% | 0.5% HP | 6 MP |
Teen | 10% | 12% | 30% | 1% HP | 12 MP |
Adult | 15% | 18% | 40% | 1.5% HP | 18 MP |
Special Encouragement will be unlocked once your pet has 3000 Growth points. It is independent from normal Encouragement, so it has no HP threshold condition. However, only one of its effects will be active at any given moment, changing to another random effect after 90 seconds have passed. The active effect can be one the following:
- 50% of HP & MP recovery
- Self BuffSpecial EncouragementSelf Buff'Special Encouragement': Physical/Magical Attack +5% (for 30 sec.)
- All Skill Cooldown Reset
After the 07/06 KR patch, you can pick the special effect that will activate, and you can select the trigger condition by purchasing the Pet Quick Slot Upgrade Ticket from the Item Mall.
All the effects of Encouragement and Special Encouragement can increase if your pet has high Affinity. This Affinity bonus is multiplicative.
Affinity | Affinity Bonus Multiplier |
---|---|
0 ≤ Affinity < 70 | ×1 |
70 ≤ Affinity < 80 | ×1.1 |
80 ≤ Affinity < 90 | ×1.2 |
90 ≤ Affinity < 100 | ×1.3 |
100 | ×1.4 |
The way this applies depends on the stat. For Action / Movement Speed, Max HP Increase and HP Recovery, the percentage increase gets multiplied with the Affinity Bonus Multiplier:
Speed / HP Recovery / Max HP = (1 + E/100 × ABM)
For the Critical Chance Increase effect, the stat gets calculated by multiplying the total percentage with the Affinity Bonus Multiplier:
Critical = (1 + E/100) × ABM
For the MP Recovery effect, the Affinity Bonus Multiplier gets multiplied by the flat number:
MP Recovery = E × ABM
- S = Base Stat (Attack/Movement Speed or Critical)
- E = Increase (the increase based on the pet's stage)
- ABM = Affinity Bonus Multiplier
This results in the following values:
- Stage 1 (Infant)
- Stage 2 (Teen)
- Stage 3 (Adult)
Self BuffEncouragementSelf Buff'Encouragement' | |||||
---|---|---|---|---|---|
Affinity | Action / Movement Speed Increase This effect is multiplicative to your current stats. M |
Critical Increase This effect is multiplicative to your current stats. M |
Max HP Increase This effect is multiplicative to your current stats. M |
HP Recovery per Second | MP Recovery per Second |
0 ≤ Affinity < 70 | 5% | 6% | 20% | 0.5% HP | 6 MP |
70 ≤ Affinity < 80 | 5.5% | 16.6% | 22% | 0.55% HP | 6.6 MP |
80 ≤ Affinity < 90 | 6% | 27.2% | 24% | 0.6% HP | 7.2 MP |
90 ≤ Affinity < 100 | 6.5% | 37.8% | 26% | 0.65% HP | 7.8 MP |
100 | 7% | 48.4% | 28% | 0.7% HP | 8.4 MP |
Table of Common Pet Skills
Commands
Commands are short phrases you can say in the chat that will make your pet say something back or play an animation. Its Affinity will affect on how it responds to you. Pets might also have additional, exclusive Special Commands, which vary depending on the pet.
List of Basic Commands
Hey! | Howdy! | Hi! | Hello! | Sit! | Wait! | Rest! | Stand! | GetUp! |
LetsGo! | ComeHere! | GetGet! | Goofy! | Here! | Come! | Silly! | Smack! | Stop! |
Angry! | Playful! | NapTime! | SleepyTime! | Zz! | ILoveYou! | ILikeYou! | GoodJob! |