Story/Lithia Chapter 1

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Lithia 1:Start of the Case


[Lithia] Chapter 1: Start of the Case

[Village] Back to the Beginning
{{
Quest Acceptance Prerequisites Objectives
  • No requirements needed
Description

Beyond the Rift of Time and Space, Void Dimension.
Lithia calms down hearing a familiar voice in the rift between the rift and start thinking about how she ended up where she is.

Quest Completion Dialogue
  • [Rift, Void Dimension]
  • Lithia: .......
  • Lithia: (Sigh, back here again. If only I can figure out how much time has passed... Then it would be somewhat bearable...)
  • Rift: ... Wow, you definitely pulled a big one again. So? Are you going to finish the story?
  • Lithia: I don't know if I can keep doing this.
  • Rift: Ah... How are you feeling right now?
  • Lithia: A bit dazed... and kinda sick of talking to the voice in my head that I conjured from meory.
  • Lithia: I need to get out of here, or I won't even remember who I am.
  • Rift: It's going to be fine. Hang on, just a while longer.
  • Rift: Come on, let's start from the beginning. Refresh your memory.
  • Rift: Remember where you went, the people you've met, and think about what happened.
  • Lithia: ...Yeah.
  • Lithia: (That's right. I cannot forget. Joy... Felix... My friends... Who I am, and my wrongful past.)
  • Lithia: ...... Ok, I'm ready. Let's start from the beginning.
  • Rift: You've left off when you were leaving the capital of the Ancient Kingdom. Where did you go next?
  • Lithia: I went south, past Lanox and Sander.
  • Lithia: I met a good friend there... and solved a troublesome case.
  • Lithia: Or... Maybe I should say, it was the start of THE case.
  • Lithia: Either way, it doesn't really matter.
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 [Ariel] Elrios Nutritious Bread x20 N/A
ED 0 [Ariel] Elrios Fruit Juice x20 N/A
EP 0 N/A N/A
AP 0
}}
[Village] Start of the Case
{{
Quest Acceptance Prerequisites Objectives
  • Complete the [Village] Back to the Beginning story quest
Description

Lithia meets a friend in Sander on the way to report her completed mission.

Quest Completion Dialogue
  • [Fluone, Sander Village Market]
  • Lithia: Yawn... Ah. I'm tired. Agh...!
  • (Crack!)
  • Lithia: Ack! Ow... my joints... I guess I've overdone it this time.
  • Lithia: Maybe I should have stopped by Lanox... But I didn't want to stay somewhere with unpleasant rumors...
  • Lithia: Oof! Well, now that I'm in Sander, I'll stock up on supplies and scope out the area.
  • Accessory Merchant: Get your curse resistance necklace here! Get one now and feel safe later!
  • Lithia: (Hm. This accessory looks fancy. Someone with an untrained eye might think it's an actual gem instead of a cheap wind stone knockoff.)
  • Perfume Merchant: Spray away the demons with this perfume! It will chase away demons, ghosts, and other undesirable creatures!
  • Lithia: (Wow, a pesticide for demons! If only it worked.)
  • Lithia: (Haha, this is fun. You can learn a lot about what's going on in the world from what's being sold at the market.)
  • Lithia: (More protection charms and amulets popped up since the Demon Invasion... It seems they're still as popular as ever.)
  • Mathi: Are you sure, Your Highness? This request may delay our plans...
  • Lithia: Huh? That voice...
  • Mathi: Ah, sorry. I keep forgetting not to call you that.
  • Lithia: (Is that Mathi? What is he doing in Sander? Last I heard he was in Velder...)
  • ???: Huhu, our destination is not going anywhere.
  • ???: Besides, if they are seeking help from passing adventurers like us, it must be something urgent.
  • Mathi: But the Festival is right around the corner. Shouldn't we arrive early in case something happens?
  • ???: I'd rather not arrive early.
  • Mathi: Well, in that case... Alright, I'll make sure to finish early.
  • ???: ... Go do your thing. I'll look around some more before heading back to our rooms.
  • Lithia: (Who is that? She doesn't look like a magician...)
  • (SNEAK SNEAK)
  • (SLAP!)
  • Mathi: Waa?!
  • Lithia: My wittle Mathi! Good to see you again.
  • Mathi: You scared me...! What are you doing here?
  • Lithia: Isn't it obvious? I'm just swinging by after my last gig. You know I'm always traveling.
  • Lithia: The real question is, what are you doing here. I thought you were working in Velder!
  • Mathi: Ah, well... I quit.
  • Lithia: You quit?
  • Mathi: Yeah...
  • Lithia: You... quit? Even though they're still working on restoring the capital and patients are pouring in from all sides?
  • Mathi: Mmhm...
  • Lithia: Uh huh...
  • Mathi: .......
  • Lithia: I see... Well! I suppose the work there can get overwhelming. You should take this opportunity to rest. Though... you look like you're doing fine.
  • Mathi: ... What do you mean by that?
  • Lithia: I did see your girlfriend...
  • Mathi: Were you watching me?! It's not what you think!
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
[Village] Childhood Friend
{{
Quest Acceptance Prerequisites Objectives
  • Complete the [Village] Start of the Case story quest
Description

Realizing how interesting the situation is, Lithia decides to watch how everything onfolds.

Quest Completion Dialogue
  • Lithia: [His name is Mathi. It's a nickname. He doesn't like his full name, so he goes by Mathi.]
  • Lithia: [I've been close to him since we were little. He even knows that Felix is a demon, and that's a secret you only tell your closest friends.]
  • Lithia: [Not only that... He was there at my lowest... when I stole Joy's research and opened 'the Rift'.]
  • Lithia: [He seems to think it was his fault, because he coddles me in occasion.]
  • Mathi: Sigh... You haven't changed one bit. And...
  • Mathi: ... What is up with your staff?
  • Lithia: Problem?
  • Mathi: Can you even call that a staff anymore? People won't think you're a mage.
  • Lithia: What do you mean? This is as functional as it gets!
  • Mathi: ... And that distinctive sheen in the metal...
  • Lithia: Hehehe.
  • Mathi: Don't tell me you're using Nasod parts....
  • Lithia: Hm, hm, hm!
  • Mathi: Seriously?! What were you thinking? Do you want to get arrested and live in a dungeon cell for the rest of your life?
  • Lithia: Relax! What's the big deal? It's not like I'm rebuilding the Nasods and planning world domination.
  • Lithia: I only wanted to make use of poor abandoned equipment.
  • Mathi: By taking apart forbidden Nasod parts? Sigh...
  • Mathi: ... Yeah, nice knowing you, let's pretend we've never met. I want to keep living my life as a upstanding citizen, thank you very much.
  • Lithia: Aw, don't be like that. I thought we were best mates! Womb to tomb!
  • Lithia: Once an accomplice, always an accomplice! 'Til the end of the line and all of that! Hm?
  • Mathi: I'd rather not be jail mates!
  • Lithia: Hahaha! I'm kidding! How can I resist when you react like that every single time!
  • Lithia: Anyway, you look like you're up to something fun. Can I join?
  • Mathi: Hm... I feel like nothing ever went smoothly when you were invovled...
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
[Village] Sander's Ancient Ruins
{{
Quest Acceptance Prerequisites Objectives
  • Complete the [Village] Childhood Friend story quest
Description

Sander's chief, Emirate wants them to investigate the ancient ruins found near the village to stop the rumors.

Quest Completion Dialogue
  • Lithia: W, wh, ww what did you say?! Di, dddid you say ruins?!!
  • Lithia: Me! Leave it to me! I can guarantee there's no one better at this kinda stuff than me, Lithia Beryl!
  • Mathi: Calm down. We didn't even get all the details yet.
  • Mathi: Sigh... I apologize in her stead. No, I don't know her, don't ask me how I know, but she gets excited like this sometimes.
  • Emirate: Hahaha! Don't worry about it. It's good that she's enthusiastic.
  • Mathi: First... There are few things I'd like to check. You are aware of the inherent risk from investigating ruins?
  • Mathi: It'll be ideal if the area is some kind of archaic site with historical significance...
  • Mathi: But if it's a ritualistic place of some sort, or a seal... It's going to be tricky.
  • Emirate: Yes, who knows what kind of curses or traps await. Mm... It's causing headaches on our end as well. That's why we'd like to have it taken care of as soon as possible.
  • Mathi: Is there any particular reason why you want to hurry? Perhaps something like a missing person case...
  • Emirate: Ah, nothing serious like that. It's not the problem with the ruins, but rather an external problem.
  • Emirate: Where should I even begin... You know how dangerous the world has become. Especially since the Demon Invasion.
  • Emirate: Of course, Sander was also impacted, but it's nothing compared to what Senace, Velder, or even the Northern Empire suffered...
  • Mathi: Yes, it's a painful subject for all of us...
  • Mathi: But what does that have anything to do with the ruins?
  • Lithia: Tsk, tsk, tsk. Don't you get it, Matthias? The uncertainty is spreading like a plaque.
  • Mathi: Don't call me that. And could you clarify? What do you mean??
  • Lithia: It's more than obvious. There's probably a rumor going around that the ruins are somehow connected to demons.
  • Emirate: Got it in one. More specifically, there's a rumor going around that demons will come out of the ruins and destroy Sander.
  • Mathi: Oh....
  • Emirate: And the Wind El... Hm, actually that doesn't matter right now.
  • Emirate: In any case, more and more merchants are leaving, or getting ready to leave the village due to the rumor.
  • Lithia: Tsk, I guess they don't know any better. People think demons pop out of nothing, like divine punishment or something.
  • Lithia: I understand. You want to investigate the ruins to make sure, without a doubt, that demons have nothing to do with them.
  • Emirate: Yes. Of course, we're doing the best we can to prevent people from wandering into the ruins, but it hasn't been that effective in preventing the rumors.
  • (SLAM!)
  • Lithia: Yes! That feeling of uncertainty! If you don't resolve it soon, who knows what terrible things will happen!
  • Mathi: Goddess! Did you have to slam the table like that?
  • Lithia: -We live in an era of tragedies. Every day, those who live in Elrios are slowly, but surely, drowned by the tides of uncertainty and fear.
  • Lithia: Ah... As a true intellect, and a future leader of knowledge, I, elite magician Lithia Beryl, feel great responsibility for the current predicament.
  • Lithia: Thought I may be an insignificant force in the vast universe, if my meager power can serve as a beacon of hope for Sander, and perhaps even Elrios, I will gladly! Give it all that I've got to serve!
  • Emirate: Oh! How inspiring!
  • Mathi: Smooth, very smooth.
  • Mathi: Why are you so obsessed with the ruins? I thought you were busy with some other work?
  • Lithia: Of course I'm busy. But this is first dibs in ruins investigation. A jackpot!
  • Mathi: Don't be so tactless. Really? A jackpot?
  • Lithia: Don't focus on the semantics! What's important is that opportunities like this are far and few between.
  • Lithia: Elder! A commission like this, that directly impacts the peace and well-being of Sander, surely requires a handsome reward? Including additional compensation for risk?
  • Emirate: Yes, of course.
  • Lithia: Alright! Even with Mathi, that's two people. If we split the fee between the two of us... Huhu, huhuhuhu!
  • Lithia: Haha. I definitely did not expect today to turn out like this! Fortune, here I come! Hahaha!
  • Mathi: ... Mr. Emirate, are you sure you want her help? I don't think it's a good idea.
  • Mathi: You shouldn't allow anyone to enter the ruins without proper verification. It's included in the official ruins management regulation...
  • Lithia: ... An exception will be made for trespassing when the necessity of immediate action can be demonstrated on the account of the existence, or immanency of dangers occuring as a direct result of the existence of the ruins!
  • Mathi: Ugh, how did you even know that particular clause...!
  • Lithia: All you Landars are the same. You don't own every historic site, you know.
  • Mathi: It's for safety! Because people like you get lured by promises of treasure and act recklessly!
  • Emirate: Come now, there's no reason to fight. I think the two of you will complement each other nicely.
  • Emirate: A great magician who doesn't fear danger.
  • Lithia: Hoho! You flatter me!
  • Emirate: And though not as experienced in investigating ruins... The youngest healer endorsed by the Landar family.
  • Mathi: Ugh... I wouldn't put it like that. I was just there as support for post-war restoration...
  • Emirate: Haha! You'll be fine. And no pressure with this request, either.
  • Emirate: You don't even have to go in deeply. Just a quick look to see if there's anything odd or dangerous is good neough.
  • Mathi: Hm... A preliminary investigation does sound like less pressure and it shouldn't take too long...
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 Adventure Bag x1 N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Entering the Ruins 1
{{
Quest Acceptance Prerequisites Objectives
  • Complete the [Village] Sander's Ancient Ruins story quest
Description

Lithia and Mathi step foot inside the secretive ruins half submerged in sand.

Quest Completion Dialogue
  • [The Outskirts of Sander, Ruins Buried in Sand]
  • (STEP, STEP, STEP...)
  • Lithia: Hmm, haa. Smells like settled dust. That's a good sign. Mmhm!
  • Mathi: Cough, you shouldn't breathe in these stuff. It's bad for you.
  • Lithia: Oh, Mathi. How can it be bad when it smells like money!
  • Mathi: Don't forget! We're only here for a BRIEF preliminary investigation.
  • (STEP, STEP, STEP...)
  • (VRRR...)
  • Lithia: Hm?! Was that...?
  • Mathi: ... Whoa, there's a magical barrier installed.
  • Lithia: Ooooh! All the treasures must still be intact if the defense mechanism is still functioning properly!
  • Lithia: Huhu... I wonder what kind of goodies there are.
  • Mathi: Hold on. ... ... ... It's not a curse. I think it was installed to prevent people from entering.
  • Lithia: But we made it in just fine. Maybe something went wrong with the magic with how much time has passed.
  • Mathi: No, I think it's still functioning as intended... We must somehow meet the criteria.
  • Lithia: Criteria? What criteria?
  • Mathi: Who knows. But anyone who doesn't meet them won't be able to pass this barrier.
  • Mathi: What do we have in common? The only thing I can think of is that we're of similar age... and that we're magicians.
  • Lithia: (Magician... If that's the criteria, then the purpose of the ruins is kind of suspicious...)
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Entering the Ruins 2
{{
Quest Acceptance Prerequisites Objectives
  • Complete the Entering the Ruins 1 story quest
Description

Lithia and Mathi encounter traps set up in the ruins.

Quest Completion Dialogue
  • (SCRIBBLE, SCRIBBLE...)
  • Mathi: Entered the barrier at the entrance. Criteria, unknown... Any sign of recent entry cannot be found...
  • Lithia: Stop right there, my faithful wittle Mathi!
  • Lithia: Doth thou not seeth the long vertical passage way! If mine suspicions be true, 'tis likely to be a trap!
  • Lithia: If thou value thy life, thou shall proceed with utmost caution!
  • Mathi: I get it, you can drop the weird act now.
  • Lithia: You don't believe me? Watch.
  • (CLICK)
  • (SWISH!)
  • Mathi: Ack!?
  • Mathi: There was a pressure plate on the floor? How did you know?
  • Lithia: Just a hunch. A long path forces certain kind of action. You need to either take the path, or go around it.
  • Lithia: That's why you set a trap somewhere like this to present a real threat for trespassers. It's been like this everywhere I go!
  • Mathi: Ugh... Thanks for the warning. I'll make a not of that as well. The passage near the entrance... trap...
  • Lithia: I'll lead the way, baby Lathi! Follow my lead!
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Going Through the Traps
{{
Quest Acceptance Prerequisites Objectives
  • Complete the Entering the Ruins 2 story quest
Description

The location of the traps is not the only thing Lithia's sharp senses picked up.

Quest Completion Dialogue
  • ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 [Ariel] Elrios Nutritious Bread x20 N/A
ED 0 [Ariel] Elrios Fruit Juice x20 N/A
EP 0 N/A N/A
AP 0
}}
Investigating the Ruins 1
{{
Quest Acceptance Prerequisites Objectives
  • Complete the Going Through the Traps story quest
Description

To cheer up Mathi, Lithia tries to lead his focus to investigating the ruins.

Quest Completion Dialogue
  • ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 27,275 N/A N/A
ED 100 N/A N/A
EP 0 N/A N/A
AP 0
}}
Investigating the Ruins 2
{{
Quest Acceptance Prerequisites Objectives
  • Complete the Investigating the Ruins 1 story quest
Description

The mural in the ruins was that of the El and the El Lady.

Quest Completion Dialogue
  • ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 28,975 N/A N/A
ED 800 N/A N/A
EP 0 N/A N/A
AP 0
}}
Hidden Room
{{
Quest Acceptance Prerequisites Objectives
  • Complete the Investigating the Ruins 2 story quest
Description

Deep inside the ruins, a hidden room is revealed.

Quest Completion Dialogue
  • ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 30,575 N/A N/A
ED 2,200 N/A N/A
EP 0 N/A N/A
AP 0
}}
Sprouting Hope
{{
Quest Acceptance Prerequisites Objectives
  • Complete the Hidden Room story quest
Description

Following the sound of crying, they encounter a sealed coffin.

Quest Completion Dialogue
  • ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Curse of the Wraith
{{
Quest Acceptance Prerequisites Objectives
  • Complete the Sprouting Hope story quest
Description

They successfully escaped from the wraith of the ruins and returned to Sander, but Mathi is still worried about Lithia who was caught by the wraith.

Quest Completion Dialogue
  • ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 76,875 N/A N/A
ED 4,300 N/A N/A
EP 0 N/A N/A
AP 0
}}
[Village] New Party
{{
Quest Acceptance Prerequisites Objectives
  • Complete the Curse of the Wraith story quest
Description

Mathi's companion, Vera comes and introduces herself to Lithia.

Quest Completion Dialogue
  • ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 Red Pocket x1 N/A
ED 0 Original Ring x1 N/A
EP 0 N/A N/A
AP 0
}}
[Village] Familiarity
{{
Quest Acceptance Prerequisites Objectives
  • Complete the [Village] New Party story quest
Description

Mathi and Vera are like easy pickings for merchants. Lithia remembers becoming frustrated and butting in.

Quest Completion Dialogue
  • ???: -
Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0 [Cobo] Pet: Wild Pocket Phoru x1 N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}


General Guides
{{
Story
Gameplay
Character Progression
Systems
Items
Equipment
Cash
Miscellaneous
Other Media
}}
  • Lithia
  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Other
  • Miscellaneous
{{
  • Lithia
  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Other
}}