A new system exclusive to the Exascale armor. You can obtain unsealed system chips by playing the new raid dungeons.
Chips can be tuned at NPC Haivan in Camp: Steel Wall Temporary Stronghold.
Only system chips with 0 tuning attempts can be imbued into Exascale.
Only unsealed system chips can be tuned and imbued.
When you press 'Tune', it will either succeed or fail at random.
ED is required for each tuning attempt.
Tuning success rates vary between 30% and 70%.
Success rate starts at 50%.
The fee per attempt scales with the amount of successful attempts. Base 1m ED, each success +1m ED. Fails do not increase the fee.
Tuning Success
Tuning Fail
Positive effect increased
Negative effect increased
Tuning attempt limit decreased by 1
Tuning attempt limit decreased by 1
Next tuning success rate decreased by 10%
Next tuning success rate increased by 10%
𝑥 times success
ED consumption required for attempt
0 times
1,000,000 ED
1 times
2,000,000 ED
2 times
3,000,000 ED
3 times
4,000,000 ED
4 times
5,000,000 ED
5 times
6,000,000 ED
6 times
7,000,000 ED
7 times
8,000,000 ED
8 times
9,000,000 ED
9 times
10,000,000 ED
Possible Tuning Effects
Sucesss Options
Stat
Starting Number
Maximum Number
Critical Damage
1%
10%
Polarize
1%
10%
All Skill Damage Increase
1%
10%
Continuous damage equal to 𝑥% of damage inflicted when hitting for 3 seconds
1%
10%
Increased Physical Attack
1%
10%
Increased Magical Attack
1%
10%
Increased damage to Bosses
2%
14%
Reduced Damage from Bosses
2%
14%
Movement Speed
2%
14%
Recovery Item Effect
2%
14%
HP Increase
2%
14%
Tenacity Skill Damage Increase
2%
14%
Strength Skill Damage Increase
2%
14%
Bravery Skill Damage Increase
2%
14%
Hyper Skill Damage Increase
2%
14%
Damage Reduction
2%
14%
Damage when hitting enemy With more then 50% HP
1%
10%
Damage when hitting enemy With less then 50% HP
1%
10%
Critical
3%
16%
Maximize
3%
16%
Fail Options
Stat
Starting Number
Maximum Number
Critical Damage
-2%
-12%
All Skill Damage Increase
-2%
-12%
Reduced Damage from Bosses
-2%
-12%
Movement Speed
-2%
-12%
HP Increase
-2%
-12%
Polarization
-2%
-12%
MP Consumption
-2%
-12%
All Skill Damage Increase
-2%
-12%
Increased Skill Cooldown Time
-2%
-12%
Damage Reduction
-2%
-12%
Max MP
-10
-110
All Attribute Resistance
-50
-150
Critical
-5%
-15%
Maximize
-5%
-15%
Circuit Amplifier
You can obtain 'Circuit Amplifier' through purchase or Serpentium dungeon play. You can imbue Exascale with them using a dedicated UI. Circuit Amplifiers are varied based on:
1) Color:
If all circuit pieces are the same color, the corresponding color will be applied to the circuit. A set effect will apply when wearing 4 same color circuit armor pieces.
Set Name
Set Effect
Operate (Red)
- Adaptation +2% - Party Critical Damage +10% (Cannot be overlapped) Whenever Strength or Bravery skill is used, gain 1 stack of 'Logic' for 30 seconds (can hold up to 40 stacks). When 'Logic' reaches 40 stacks, 'Derivation' is activated. - 'Logic': Attack +0.5% per stack - 'Derivation': when [Item Special Function] is used, all 'Logic' stacks are removed and changed to a 'Reset' effect for 5 seconds. - 'Reset': Hyper Active/Master Skill Damage +500%. Recovery Item Effect -50%. Cannot obtain 'Logic' stacks.
Circulate (Blue)
- Adaptation +2% - Party Critical Damage +10% (Cannot be overlapped) Skill cooldown reset activation will alternate between 'Flow' and 'Resistance'. Every time the effect is changed, it lasts for 30 seconds or until replaced by the other effect. - 'Flow': Max MP +40, Skill Cooldown Reset Chance +10%, All Skill Damage -5% - 'Resistance': MP Usage +5%, All Skill Damage +12%
Restore (Green)
- Adaptation +2% - Party's Magical Attack +10% (Cannot be overlapped) - Party's Physical Attack +10% (Cannot be overlapped) When the dungeon starts, gain a 'Repair' buff for 60 seconds. When 'Repair' ends, it's replaced with 'Bridge'. While 'Bridge' is active, using [Item Special Function] will change it to 'Complete' for 5 seconds. Once it ends, it will go back to 'Repair' for 60 seconds. - 'Repair': Damage Received -12% - 'Bridge': Grants a shield equal to 30% of Max HP to allies, excluding yourself, in the surrounding area once. (Shield Duration: 10 seconds) - 'Complete': Skill Cooldown of skills registered into Transcendence Skill Slots of allies, excluding yourself, is reduced to 1 second for 5 seconds. (Cooldown: 60 sec.) (Cooldown is shared among party members.)
2) Shape:
You can combine circuit pieces by connecting them in the shape of a circuit. Stats are divided the shape of the circuit (I/L/T).
I/L Shape
Armor Part
Stat
Min
Max
Top Piece
All Skill Damage
0.50%
1%
Continuous damage equal to 𝑥% of damage inflicted when hitting for 3 seconds
0.50%
1%
Critical Damage
0.50%
1%
Reset Cooldown of skill used
0.50%
1%
Critical
0.50%
1%
Maximize
0.50%
1%
Increased damage to Bosses
0.50%
1%
Awakening Duration
0.50%
1%
All Attribute Resistance
1
6
Movement Speed
0.50%
1%
Jump Speed
0.50%
1%
Physical Defense
0.50%
1%
Magical Defense
0.50%
1%
Reduced Damage from Bosses
0.50%
1%
Bottom Piece
Damage Reduction
0.50%
1%
HP
0.50%
1%
Recovery Item Effect
0.50%
1%
Polarization
0.50%
1%
Damage when hitting enemy With more then 50% HP
0.50%
1%
Damage when hitting enemy With less then 50% HP
0.50%
1%
Critical
0.50%
1%
Maximize
0.50%
1%
Increased Damage to Bosses
0.50%
1%
Awakening Duration
0.50%
1%
All Attribute Resistance
1
6
Movement Speed
0.50%
1%
Jump Speed
0.50%
1%
Physical Defense
0.50%
1%
Magical Defense
0.50%
1%
Reduced Damage from Bosses
0.50%
1%
Gloves
Increased Command Attack Damage
0.50%
1%
Increased Active Skill Damage
0.50%
1%
Increased Tenacity Skill Damage
0.50%
1%
Increased Strength Skill Damage
0.50%
1%
Increased Bravery Skill Damage
0.50%
1%
Increased Hyper Active Skill Damage
0.50%
1%
Increased Master Skill Damage
0.50%
1%
Buff - All Skill Damage of Surrounding Party Members
0.30%
0.80%
Critical
0.50%
1%
Maximize
0.50%
1%
Increased Damage to Bosses
0.50%
1%
Awakening Duration
0.50%
1%
All Attribute Resistance
1
6
Movement Speed
0.50%
1%
Jump Speed
0.50%
1%
Physical Defense
0.50%
1%
Magical Defense
0.50%
1%
Shoes
Reduced reuse time of Consumables
0.50%
1%
Reduced Cooldown of Master Skills
0.50%
1%
Reduced MP Consumption
0.50%
1%
Movement Speed
0.50%
1%
Buff - Movement Speed of Surrounding Party Members
0.30%
0.80%
Buff - Jump Speed of Surrounding Party Members
0.30%
0.80%
Critical
0.50%
1%
Maximize
0.50%
1%
Increased Damage to Bosses
0.50%
1%
Awakening Duration
0.50%
1%
All Attribute Resistance
1
6
Movement Speed
0.50%
1%
Jump Speed
0.50%
1%
Physical Defense
0.50%
1%
Magical Defense
0.50%
1%
Reduced Damage from Bosses
0.50%
1%
T Type
Armor Part
Stat
Min
Max
Top Piece
All Skill Damage
0.70%
1%
Continuous damage equal to 𝑥% of damage inflicted when hitting for 3 seconds
0.70%
1%
Critical Damage
0.70%
1%
Reset Cooldown of skill used
0.70%
1%
Critical
0.70%
1%
Maximize
0.70%
1%
Increased damage to Bosses
0.70%
1%
Awakening Duration
0.70%
1%
All Attribute Resistance
3
6
Movement Speed
0.70%
1%
Jump Speed
0.70%
1%
Physical Defense
0.70%
1%
Magical Defense
0.70%
1%
Reduced Damage from Bosses
0.70%
1%
Duplicate Circuit: All adjacent circuits apply half of the effect by duplicating it. (The replication circuit cannot be replicated)
Bottom Piece
Damage Reduction
0.70%
1%
HP
0.70%
1%
Recovery Item Effect
0.70%
1%
Polarization
0.70%
1%
Damage when hitting enemy With more then 50% HP
0.70%
1%
Damage when hitting enemy With less then 50% HP
0.70%
1%
Critical
0.70%
1%
Maximize
0.70%
1%
Increased Damage to Bosses
0.70%
1%
Awakening Duration
0.70%
1%
All Attribute Resistance
3
6
Movement Speed
0.70%
1%
Jump Speed
0.70%
1%
Physical Defense
0.70%
1%
Magical Defense
0.70%
1%
Reduced Damage from Bosses
0.70%
1%
Duplicate Circuit: All adjacent circuits apply half of the effect by duplicating it. (The replication circuit cannot be replicated)
Gloves
Increased Command Attack Damage
0.70%
1%
Increased Active Skill Damage
0.70%
1%
Increased Tenacity Skill Damage
0.70%
1%
Increased Strength Skill Damage
0.70%
1%
Increased Bravery Skill Damage
0.70%
1%
Increased Hyper Active Skill Damage
0.70%
1%
Increased Master Skill Damage
0.70%
1%
Buff - All Skill Damage of Surrounding Party Members
0.50%
0.80%
Critical
0.70%
1%
Maximize
0.70%
1%
Increased Damage to Bosses
0.70%
1%
Awakening Duration
0.70%
1%
All Attribute Resistance
3
6
Movement Speed
0.70%
1%
Jump Speed
0.70%
1%
Physical Defense
0.70%
1%
Magical Defense
0.70%
1%
Duplicate Circuit: All adjacent circuits apply half of the effect by duplicating it. (The replication circuit cannot be replicated)
Shoes
Reduced reuse time of Consumables
0.70%
1%
Reduced Cooldown of Master Skills
0.70%
1%
Reduced MP Consumption
0.70%
1%
Movement Speed
0.70%
1%
Buff - Movement Speed of Surrounding Party Members
0.50%
0.80%
Buff - Jump Speed of Surrounding Party Members
0.50%
0.80%
Critical
0.70%
1%
Maximize
0.70%
1%
Increased Damage to Bosses
0.70%
1%
Awakening Duration
0.70%
1%
All Attribute Resistance
3
6
Movement Speed
0.70%
1%
Jump Speed
0.70%
1%
Physical Defense
0.70%
1%
Magical Defense
0.70%
1%
Reduced Damage from Bosses
0.70%
1%
Duplicate Circuit: All adjacent circuits apply half of the effect by duplicating it. (The replication circuit cannot be replicated)
3) Part:
Top Piece, Bottom Piece, Gloves, Shoes.
4) Identification
An additional effect can be acquired when connecting circuit pieces without a break.
[How to amplify a circuit]
A dedicated UI is available at NPC Haivan in Camp: Temporary Steel Wall Base.
Circuit Board
Divided into top, bottom, gloves and shoes parts. Each part has a separate circuit board to amplify your own circuit.
You can check information about the circuit by hovering over the equipped circuit.
Activated effects
Displays the sum of effects applied by the circuit.
Owned circuits
You can check which circuits you've obtained. At this time, only the equipment part you're amplifying will be displayed.
Right-click on a circuit item to equip it, then click the area to be equipped on the circuit board.
Undo / Apply
Undo / Apply buttons will be available once there is a circuit piece on the circuit board that has not yet been connected.