EMP Shock
From Elwiki
File:AddSkill11.png | [Special Active] Add generates a strong electromagnetic pulse, damaging any targets inside the field. Target's MP will be burned when in range and their skills will have cooldown. Even if the target is out of bounds in the range 700 ~ 1200, they will receive 50% of damage and MP reduction/cooldown extension. |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Psychic Tracer | Lv. 20 | 30 | 3 | Quake Buster |
Skill Infomation
Skill Level | Level Required | Damage (Magical) | Additions | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Mana Burn | CD Extension on Skills for Enemies | |||||
1 | 30 | 1778% | -30 | 5 Seconds | 200 MP | 15 Seconds |
2 | 1836% | -33 | 5.3 Seconds | |||
3 | 31 | 1894% | -36 | 5.6 Seconds | ||
4 | 34 | 1951% | -39 | 5.9 Seconds | ||
5 | 37 | 2009% | -42 | 6.2 Seconds | ||
6 | 40 | 2067% | -45 | 6.5 Seconds | ||
7 | 43 | 2125% | -48 | 6.8 Seconds | ||
8 | 46 | 2182% | -51 | 7.1 Seconds | ||
9 | 49 | 2240% | -54 | 7.4 Seconds | ||
10 | 52 | 2298% | -57 | 7.7 Seconds | ||
11 | 55 | 2356% | -60 | 8 Seconds | ||
12 | 58 | 2414% | -63 | 8.3 Seconds | ||
13 | 61 | 2471% | -66 | 8.6 Seconds | ||
14 | 64 | 2529% | -69 | 8.9 Seconds | ||
15 | 67 | 2587% | -72 | 9.2 Seconds | ||
16 | 70 | 2645% | -75 | 9.5 Seconds | ||
17 | 73 | 2703% | -78 | 9.8 Seconds |
Tips and Details
- EMP Shock can also be activated in mid air.
- While in DP mode, 40 DP will be recovered when activated.
- EMP Shock can be followed up by job advancements' DP Combos.
- Cooldown extension applies to all skills in skill slots.
- If a skill already has cooldown, the cooldown will be extended if hit by EMP Shock.
- Cooldown extension can only reach a maximum of 20 seconds.
Updates
- 12/26/2013 KR
- Fixed bug where people could get hit by debuff even when not getting hit by the skill.
- Fixed debuff effect appearing before the hit.