The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
A giant Nasod city that produces supplies for Elysion. You must find clues to find an exit out.
”
Description
A Nasod city harvesting the materials being sent to Elysion. You must find the clue to chase after Solace here.
Recommended Level
90-91
Required Combat Power
11,480
Dungeon Layout
Mobs
{{
{{
Monster Image
Monster Description
Monster Moves
CODE_C_Proto - A grade C security Nasod.
Energy Spike: Stabs with its robotic appendage.
Jet Trust: Rearranges itself into a jet and propel itself forward into players.
CODE_C_Silence - A tall humanoid Nasod security unit armed with blades on its arms.
Cloak: This unit is capable of making itself completely invisible and immune to damage. A faint trail of sparkles will emit from it while invisible.
Cross Slash: Attacks with its two blade arms launching players. Typically done once it has revealed itself from cloaking.
Blade Slash: Slashes once with its blade.
CODE_C_Prober - A Nasod security unit armed with two ion cannons on its arms.
Plasma Shot: Rearranges itself then fire a short range pulse of plasma.
Plasma Web: Fires a web of plasma out of its arms.
CODE_C_Defender - A large Nasod security unit capable of arranging its parts in varying shapes.
Ram - It will rotate then ram into players.
X Barrier - It will active a protective wall then push forward into players.
CODE_C_Decepter - A flying Nasod security unit.
Jet Blasters: The unit will fire beams straight down out of its two blasters.
Plasma Buster: Takes in energy around itself then fires a concentrated ball of plasma downwards.
CODE_D_Proto - Nasod security robots that will drop in to intervene.
Energy Spike: Stabs with its robotic appendage.
Jet Trust: Rearranges itself into a jet and propel itself forward into players.
}}
}}
Mini Boss
{{
{{
Monster Image
Boss Description
Boss Moves
CODE_B_New_Defender - A larger and more powerful version of a CODE_C_Defender.
Ram - It will rotate then ram into players.
Top Spin: - Rearranges its parts and twirls them around itself.
X Barrier - It will active a protective wall then push forward into players.
Note:
Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.
}}
}}
Obstacles
{{
{{
Obstacles Image
Obstacles Description
Launch Pad - A platform which propels players high into the air.
CODE_A_Surveillan - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle.
He will fire 3 shots at each player simultaneously, making a potential 12 shots per round. This makes party play in this section hazardous.
}}
}}
Boss
{{
{{
Monster Image
Boss Description
Boss Moves
CODE_A_Surveillan - The strongest Hunter Nasod in Atlas. It can transform into flight mode and has both mobility and power.
Top Spin: Surveillan will lower its arms close to the ground and spin in circles while moving forward dealing continuous hits.
Barrage Punch: Surveillan will perform several jabs then finish off with a plasma punch.
Plasma Shot: Surveillan will twirl then fire a large plasma ball which lingers and deals a rapid number of hits.
Aerial Gatling: Surveillan will ascend into the air then fire a barrage of shots out of its arm, starting from the outer edges of the arena and gradually moving inwards.
Jet Mode: Surveillan will transform into its mobile jet form and fly to one side of the map, striking any players in its path before retreating into the background.
Security Call: While in the background, Surveillan will summon swarms of varying Nasod units.
Assault Blaster: While in the background, Surveillan will fire at players in sets of six shots indicated by aiming reticles.
He will fire 6 shots at each player simultaneously, making a potential 24 shots per round. This makes party play hazardous.
Note:
Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.