Come ottenere il tuo Pet?

I pet sono ottenibili in molteplici modi. Ad ogni modo, solo uno (Pocket Phoru) è disponibile tramite una Story Quest alcuni sono esclusivamente nell'iTem Shop mentre altri sono ottenibili tramite Eventi.

Your first step towards getting a pet is a Pocket Phoru, which is a 3-Step quest that you obtain at level 10. The quest comes up as a Story Quest in Chapter 2-1.

Il compagno di avventura!

  1. Parla con Hoffman a Elder.
  2. Ottieni 4 item in Bosco Notturno Normale.
  3. Ottieni 1 item dal boss del Bosco Notturno.
  4. Sconfiggi il Poru Gigante nella Grotta di Benders.


Complimenti! Hai ottenuto un Poru!

Lista dei Pet

Immagine Nome Info Come Ottenerlo
  Pocket Poru An adorable little Poru that'll be your friend! Episode 2-1 Quest
  Rudolph Poru Un costume per il Pocket Poru! Currently unavailable in the Korean version of Elsword. Was obtainable during Christmas.
  Witch Poru Un costume per il Pocket Poru! Currently unavailable in the Korean version of Elsword. Was obtainable during Halloween 2013 KR.
  Poru Vetusto A courageous Ancient Poru that can breathe fire! Bought from the Item Mall (400 K-Ching), Korean Version (3000)
  Guerriero Arboreo Un nobile cavaliere Arboreo che vi difendere a tutti i costi! Comprabile nel El-Shop (400 K-Ching), Korean Version (3000)
  Witchy With her cunning smarts and her knowledge of magic, monsters will cower in fear over her! Currently unavailable in the Korean version of Elsword. Was obtainable during Halloween.
  Mystic: Normale The original pink colored Mystic! Her guided missiles are always sharp-on accurate! Bought from the Item Mall (400 K-Ching), Korean Version (3000)
File:Mystic A.png Mystic: Giallo A limited edition yellow recolor of Mystic! Bought from Cash Shop (9900)
Can only be obtained through the period of 4/28/11 ~ 5/24/11
File:Mystic B.png Mystic: Bianco A limited edition white recolor of Mystic! Bought from Cash Shop (5000)
Can only be obtained through the period of 4/28/11 ~ 5/24/11
File:Mystic C.png Mystic: Rosso A limited edition red recolor of Mystic! Bought from Cash Shop (9900)
Can only be obtained through the period of 4/28/11 ~ 5/24/11
File:Hatchling.png Viverna Selvatico: Normale The different properties of their spit fire causes damage to multiple monsters in a party! Bought from the Item Mall (400 K-Ching), Korean Version (3000)
  Viverna Selvatico: Giallo The different properties of their spit fire causes damage to multiple monsters in a party! Able to purchase from the cash shop in Korean during a certain event.
  Viverna Selvatico: Nero The different properties of their spit fire causes damage to multiple monsters in a party! Able to purchase from the cash shop in Korean during a certain event.
  Viverna Selvatico: Rosso The different properties of their spit fire causes damage to multiple monsters in a party! Able to purchase from the cash shop in Korean during a certain event.
  Uniel The older sister of the light and darkness Unicorn siblings called 'Uniel'. Bought from the Item Mall (400 K-Ching) Korean Version (3000)
  Uniring The younger sister of the light and darkness Unicorn siblings called 'Uniring'. Bought from the Item Mall for a limited time (600 K-Ching)
  Kumiho: Snow Keep a ice shooting freezer as your pet! Buy from Korean Cash shop of 3000NX
  Kumiho: Flame Keep a fire shooting burner as your pet! Bought from the Item Mall for a limited time between 8/7/13 ~ 9/17/13 (950 K-Ching)
  Kumiho: Cursed Keep a darkness shooting Curser as your pet! Bought from the Item Mall for a limited time between 8/7/13 ~ 9/17/13 (950 K-Ching)
File:StoneFox.png Kumiho: Stone Keep a stone shooting petrify-er as your pet! Given to players during Ara's release event.
  Panda Rosso Red Panda that knows kungfu. Event Time purchase only
  Panda Blu Blue Panda that knows kungfu. Event Time purchase only


Primo Uso

Once you get your pet, it will be available under the Special tab in your inventory.

Right click it and a message will come up.

 

Once you name him/her, your pet is ready to begin!

Menù del Pet

Once you made your pet, go to the pet menu (Press P to open it) and choose your pet in the list.

It should direct you to this screen:

 


  • Clicking Summon will either summon the pet, or unsummon while it is out.
  • The Green Bar is its Hunger, which will slowly decrease for each monster killed.
  • The Blue bar under it is its Affinity.
  • During dungeon playing, your pet's Affinity will increase for each monster killed, unless your pet hunger is below 40%.


Evoluzione del Pet

 
Cristallo della Vita

Pets usually have four forms. The forms are termed:

  1. Life Crystal
  2. Infant
  3. Teen
  4. Adult

Pets usually start as a crystal, having no skills or functions until they become an Infant.

In order to evolve your pet, you will need to increase its Affinity. Once the pet's Affinity reaches 100%, a button will be available next to the Affinity bar, evolving your pet into the next appropriate form.

 

Evoluzioni

Nome Infant Teen Adult Speciale
Pocket Phoru        
Rudolph Phoru  
Ancient Phoru      
Ancient Phoru: Dark      
Ghost Phoru: Flame  
Ghost Phoru: Ice  
Ghost Phoru: Light  
Ghost Phoru: Darkness  
Tree Knight      
Tree Knight: Spring      
Tree Knight: Autumn      
Tree Knight: Winter      
Tree Knight: Christmas Tree  
Tree Knight: Father Christmas  
Magician      
Mystic: Normal      
Mystic: Red      
Mystic: White      
Mystic: Yellow      
Hatchling: Normal      
Hatchling: Wild      
Hatchling: Light      
Hatchling: Darkness      
Hatchling: Fire      
Hatchling: Star  
Uniel      
Uniring      
Kumiho: Snow      
Kumiho: Flame      
Kumiho: Cursed      
Kumiho: Stone  
Blue Panda      
Red Panda      


Abilità

Energia

With the pet skills, pets will also get access to a skill system called Pet's Energy.

Pet Energy is a passive skill that pets gain that allows the owner to get special effects out of it.

Each Pet has 4 types of Energy :

1. Body

2. Soul

3. Attitude

4. Fetch

Each type of energy gives a different type of stat(Except for Fetch). You can notice the pet energy and what it gives through the Pet Menu itself (Default Hotkey P)


 


There is a prerequisite in the pet's form to unlock each energy:

- Getting Fluid form will allow your pet to unlock the Body energy

- Getting Adult form will allow your pet to unlock Body and Soul energy

- Getting Completion form will allow your pet to unlock Body, Soul and Attitude Energy (All 3 energies)

- Buying the Fetch Aura   from the cash shop/item mall for (KR-5000NX/NA-500KC) will unlock Fetch for that specific pet.

Once the pet energy is unlock, you immediately get access to the stat if he is equipped and has at least 40% Affinity(Except for Fetch). If his Affinity is less than 40%, the pet energy will not open and the owner will not receive the special stats. As you can see from the above screenshot. Once a pet leaves crystal form, he will gain access to skills that you can see from the 2 icons on his top right. Both skills are used by the pet automatically.

Abilità

Pets have 2 types of skills:

Attacks: These skills use their skills to attack and aid you in battle. The pet will use this skill once it achieves full mana.

Encouragement: These skills makes the pet encourage the user to fight harder, which gives them additional stats to the player for a certain amount of time. The pet usually uses this skill when you are extremely low on health.

Pet MP is a seperate MP bar that fills up as the player attacks.

Lista Abilità

Encouragement and Fetch Aura effects are all the same regardless of pet.

Icon Effect
  Fetch Aura
Fetch Aura does not require any amount of affinity to be active. While active, all ED/Loot will be auto picked up without you having to walk to the ED/Loot.

'Grab them all! Never miss a single ED again!'

  Encouragement

When your HP is 20% and below, your pet will begin to encourage you, granting you, for a period of time, additional stats.

  • Infant: Attack / Movement Speed +5%, Critical Hit Rate +6%, Max HP and remaining HP increase by 20%, HP recovery .5% per second, MP recovery 6 MP per second
  • Teen: Attack / Movement Speed +10%, Critical Hit Rate +12%, Max HP and remaining HP increase by 30%, HP recovery 1% per second, MP recovery 12 MP per second
  • Adult: Attack / Movement Speed +15%, Critical Hit Rate +18%, Max HP and remaining HP increase by 40%, HP recovery 1.5% per second, MP recovery 18 MP per second


Poru

Passive Forma adulta Attacchi
Icona Effetti Effetti Icona
 
Kid - Corpo
Corpo naturale
Resistenza al vento +25
+1% Possibilità di perforazione (Solo se si ha l'elemento vento sull'arma)
  Lanciare il biberon
Lancia il biberon contro gli avversari
Danno del biberon - 300% del tuo attacco fisico + magico e spinge indietro gli avversari.
 
Kid
 
Teen - Anima
Anima innocente
Difesa +1%
Difesa magica +1%
Lanciare il bicchierino
Lancia il bicchierino ed il biberon contro gli avversari
Danno degli oggetti lanciati - 350% del tuo attacco fisico + magico e spinge indietro gli avversari.
 
Teen
 
Mighty - Atteggiamento
Atteggiamento pauroso
Schivacolpi +2%
Lanciare la padella
Lancia il biberon, la padella ed il bicchierino contro gli avversari
Danno degli oggetti lanciati - 400% del tuo attacco fisico + magico e spinge indietro gli avversari.
 
Mighty


Poru Ruldoph (Natale 2011)

Passive Forma adulta Attacchi
Icona Effetti Effetti Icona
 
Kid - Corpo
-
Resistenza al ghiaccio +50
+1% Probabilità di congelamento (Solo se si ha l'elemento ghiaccio sull'arma)
  Nessuna forma kid -
 
Teen - Anima
-
Max HP +5%
Difesa +2%
Difesa magica +2%
Nessuna forma teen -
 
Mighty - Atteggiamento
-
Velocità d'attacco +1%
Velocità di caricamento dell'accrescipotere +4%
Snowball Toss
 
Mighty


Poru dell'anno nuovo (Capodanno 2014)

Passive Forma adulta Attacchi
Icona Effetti Effetti Icona
 
Kid - Corpo
Corpo naturale
Resistenza al fuoco +25
+1% Possibilità di bruciatura (Solo se si ha l'elemento fuoco sull'arma)
  Nessuna forma kid  
Kid
 
Teen - Anima
Anima innocente
Difesa +1%
Difesa magica +1%
Nessuna forma teen  
Teen
 
Mighty - Atteggiamento
Atteggiamento pauroso
Schivacolpi +2%
Fuochi d'artificio
Lanci il mortaretto in direzione frontale
Danno del fuoco artificiale - 1050% Danno del tuo attacco fisico + magico
 
Mighty


Template:KROnlyIT Witch Phoru

Energy Forma adulta Attacchi
Icon Effect Effect Icon
 
Infant - Body
Natural Physique
-
  No Infant Form -
 
Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
No Teen Form -
 
Adult - Attitude
Cowardly Stance
Avoid +2%
Bat Toss
Witch Phoru will throw a bat
Toss - 350% Damage of your average Physical and Magical attack power.
 
Adult


Nutrimento

To prevent your pet from becoming hungry, you will need to feed him/her. The feeding option is availabe in your inventory.

 

Pets accept the following foods:

  • El Tree Seeds (Obtained through events)
  • El Tree Fruit (Obtained through the Item Mall/Cash Shop)
  • Equipment
  • QPL Jellies
  • Mysterious Weeds (obtained through the Hatchling event)

Informazioni

  • Pets will only accept equipment 10 levels lower than your character level.
  • The better the equipment, the greater the hunger replenishment. Weapons replenish their hunger much greater than regular armor.
  • Once the pet's Affinity is over 70%, your pet will enter a state called "Special Mode" It can be identified by the prefix Special on the pet's name once he enters that state.
    • During Special mode, the pet will only accept El Tree Seeds or El Tree Fruits and will no longer accept any equipment until it reaches its next level.
  • If you would like to remove "Special Mode", just simply not feed your pet until his Hunger is low, which results on your pet's Affinity to lower.
    • Once your pet's Affinity is below 70%, your pet will not be in "Special Mode" anymore, though you can obtain it again anytime you wish.

Gelatine

You are also allowed to make weapon-shaped "QPL Jellies" that are tasty treats for your pet. The process of making a QPL Jelly is simple, and only basic materials are needed.

  • However, like normal food, pets will not accept QPL Jellies when they reach their "Special State".

El-Gems are obtained from dismantling weapons while Weapon Casts are bought from Blacksmiths available in any map.

Creating QPL Jellies will give you a chance of creating either a Fantastic or a Strange one.

  • Fantastic QPL Jellies (Red Background) are Elite and adds an additional 2% Affinity when fed to your pet.
  • Strange QPL Jellies (Dark Background) are of Low Grade Rarity and decreases 5% Affinity when fed to your pet.


Jelly How to Make Info
     

24x El-Gems (Lv.1-17)

1x Lv.1 Weapon Cast

These Jellies feed your pet when you are Lv.12-19

Resell Price = 10,560ED

     

40x El-Gems (Lv.1-17)

1x Lv.1 Weapon Cast

These Jellies feed your pet when you are Lv.20-27

Resell Price = 14,400ED

     

37x El-Gems (Lv.18-27)

1x Lv.2 Weapon Cast

These Jellies feed your pet when you are Lv.27-35

Resell Price = 18,240ED

     

35x El-Gems (Lv.28-37)

1x Lv.3 Weapon Cast

These Jellies feed your pet when you are Lv.36-43

Resell Price = 22,080ED

     

34x El-Gems (Lv.38-47)

1x Lv.4 Weapon Cast

These Jellies feed your pet when you are Lv.44 and up

Resell Price = 25,920ED

     

33x El-Gems (Lv.48-57)

1x Lv.5 Weapon Cast

These Jellies feed your pet when you are Lv.52 and up

Resell Price = 29,760ED

     

39x El-Gems (Lv.48-57)

1x Lv.5 Weapon Cast

These Jellies feed your pet when you are Lv.? and up

Resell Price = 33,600ED


Inventario

Pets have an inventory on their own which you can store on at all times. You can access it by pressing the pet button in your inventory menu. However, your pet must be an Infant or older to have their own pet inventory. The higher the level of your pet, the more inventory spaces you will have.

 
 

Dimensione Inventario

Name Stage 1 Stage 2 Stage 3 SPECIAL
Pocket Phoru  x1  x2  x3  x3
Ancient Phoru  x3  x6  x9
Ancient Phoru : Dark  x3  x6  x9
Tree Knight  x3  x6  x9
Rudolph Phoru  x12
Magician  x4  x8  x12
Mystic: Normal  x3  x6  x9
Mystic: Red  x4  x8  x12
Mystic: White  x4  x8  x12
Mystic: Yellow  x4  x8  x12
Hatchling: Normal  x4
Uniel  x3  x6  x9
Uniring  x3  x6  x9


Accordingly, you can add items on the pet inventory which you can save later on to feed him or enable automatic feeding to let him eat it automatically.

The checkbox on the top enables Automatic Feeding.

When your pet's Hunger is lower than 80%, he will automatically eat the items available in his inventory. The sequence of order that he will eat is on this order:

  1. Level of Equipment (Least to Greatest)
  2. El Tree Seeds
  3. El Tree Fruits


Comandi

In addition to your pet's Skills and Energies, another system has been added to allow more interaction between with you and your pet.

You can also talk with your pet, to have a fun time with him/her, and the pet will interact or respond to you based on what you say.

 

Your pet's Affinity will also affect on how he/she will respond to you.

Here's a following list of commands you can type to your pet that he/she will respond on:

 

Personalità

When raising a pet, you will also discover your pet's personality later on as time passes.
Your pet's personality is based off of how you treat it and it will affect on how it will respond to you when you talk to it.

 

General things to know about Pet Personality before we get started:

  1. Pet personality changes 0.5 points at a time. Thus, you need to have it change twice to raise personality by 1 point.
  2. At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
  3. Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. Changing Channels with the bar on the top right of the screen is not considered “Logging Out”
  4. An affinity gap is required to change a pet’s personality – you must have at least 5% affinity difference from the affinity your pet was at last time you logged in to induce a change in personality.
  5. Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
  6. If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
  7. Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons.
  8. This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
  9. When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don't log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to run multiple dungeons, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn't relogin midway into the process.)


When pet is turned Sociable(+),

  1. When attacking, 300 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 15% or less.

To turn Sociable(+): After first login, run dungeon once. When you log out, the affinity change has to be 6% or less (Excluding the first food of the day, and when you are at affinity 100%)


When pet is turned Shy(-)

  1. While attacking, 250 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 30% or less.

To turn Shy(-): After first login, run one or more dungeons. When you log out, your affinity change has to be more than 6%.

If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.

NOTE: If you reach 100% affinity while you are in Shy personality, Sociable/Shy (y axis) personalities won't change.

———————

When turned Impulsive(+)

  1. Reacts to even minor damage was done to or was dealt by the summoner with an attack.
  2. Unlike Sensible pets, even when mp for attacking has been built up, they will prefer song emoticons (wastes MP) to attacks
  3. Starts cheering only after major damage was done to or dealt by the summoner.

To turn Impulsive(+): Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare or normal equipments.


When turned Sensible(-)

  1. Attacks when major damage was done to or was dealt by the summoner
  2. Unlike Impulsive pets, they use fewer song emoticons and will activate attacks quickly.
  3. Starts cheering faster, and when minor damage was done to or dealt by the summoner.

To turn Sensible(-) : Unlike Impulsive, feed equipments higher than rare, QPL jellies, seeds and fruits. (Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.)


Guide