File:Aero Tornado.PNG |
[Special Active] Shoots a large 'ball' 45 degrees downwards. Each hit lifts the monster gradually. (In Awaken mode 2 stingers will appear moving outwards in a circular motion for 10 rotations) |
Prerequisites
Class | Master | Prerequisite(s) | Required for | |
Skill Tree | Skill | |||
Rena | Lv5 | 30SP |
N/A | N/A |
Skill Information
Skill Lv | MP Usage |
Max hit | Cool Down | Magic Damage |
1 | 300 MP | 10 hits |
|
238% each hit , stingers deals 101% each hit. |
2 | 286% each hit , stingers deal 121% each hit. | |||
3 | 333% each hit , stingers deal 141% each hit. | |||
4 | 381% each hit , stingers deal 161% each hit. | |||
5 (M) | 452% each hit , stingers deal 192% each hit. | |||
6 | 524% each hit , stingers deal 222% each hit. | |||
7 |
Tips and Details
- Best used against Stoic/frozen enemies. Alternatively, the use of platforms can compensate for the lift.
- There is an odd glitch that causes certain bosses (such as Nasod Banthus, Wally No. 8, Wally No. 8 MK II, Corrupt Nasod Miner, Uno Hound) to fly abnormally high and out of the skill's reach when Aero Tornado is executed on them. It is not the skill itself that causes the glitch, but an error in the monster's programming.