[Active] Chung plants a targeting beacon on the foes. When a targeted foe is hit by Chung or his allies, several rockets rain upon it.


Requirements

Class Master Required Level SP Cost Per Level Alternative
Shelling Guardian Lv. 20 35 3 Cannon Strike


Skill Information

  • NA
Skill Level Required Level Damage Marking Debuff MP Usage Cooldown
Smash
(Physical)
Rocket (Magical)
% of last attack
Max # of
marked targets
# of rockets
per wave
Wave
cooldown
Duration
1 35 126% 20% 3 3 2 Seconds 15 Seconds 40 MP 6 Seconds
2 130% 21%
3 36 134%
4 39 138% 22%
5 42 142% 23%
6 45 146%
7 48 151% 24%
8 51 155% 25%
9 54 159%
10 57 163% 26%
11 60 167% 27%
12 63 171%
13 66 175% 28%
14 69 179%
15 72 183% 29%

|-| KR=

Skill Level Required Level Damage Marking Debuff MP Usage Cooldown
Smash
(Physical)
Rocket (Magical)
% of last attack
Max # of
marked targets
# of rockets
per wave
Wave
cooldown
Duration
1 35 126% 20% 3 3 2 Seconds 15 Seconds 25 MP 6 Seconds
2 130% 21%
3 36 134%
4 39 138% 22%
5 42 142% 23%
6 45 146%
7 48 151% 24%
8 51 155% 25%
9 54 159%
10 57 163% 26%
11 60 167% 27%
12 63 171%
13 66 175% 28%
14 69 179%
15 72 183% 29%


Skill Note

Name: Special Bombing Ceremony (특제 폭격 세러모니)

Description: There will be a 20% chance when firing to produce a red rocket that does 1.65 times more damage and has a larger explosion.

  • The 20% chance applies to each rocket, so it is possible to have a full wave of red rockets.











Tips and Details

  • The last attack the marked target received affects the damage of the rockets.
    • E.g., if triggered by Gigantic Impact's slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage.
    • Allies can also trigger bombardment.
  • The rockets build awakening charge and combo score only for last attacker.
    • Rocket critical hit rate is based on the last attacker.
  • The marking debuff is partially independent (attributes do not affect the rockets). Therefore, the rockets recover no MP.
  • The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
  • In PvP, a target can easily escape due to the weak hitstun by the marking smash.
  • Commander's Mark's rocket wave is not activated by Artillery Support, a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.


Trivia

  • In NA, Mark of Commander is renamed to Commander's Mark.
  • Commander's Mark was intended to be thrown similar to Elastic Bomb - Hand Grenade.
    • This was later implemented as a new skill, Artillery Support, after Skill Tree Revamp.


Updates

  • 07/10/2014 KR
    • Changed to ignore defense.
    • Execution speed increased.
    • MP usage decreased from 40 MP to 25 MP.