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Lunatic Psyker
Full Name
Add
Class
Lunatic Psyker
Weapon
Nasod Dynamos, Electricity Redirection, Completed Nasod Armor, Plasma
Release Date
File:Korean flag1.gif 16 January 2014
13 August 2014
13 August 2014
August 13, 2014
File:Europeanunion.png 20 August 2014
Statistics
Speed
Average
Range
Medium
Difficulty
Normal
Magical
Kahahaha! Let's get lunatic!

Lunatic Psyker

Specialty

With his perfected Nasod Armor, a Lunatic Psyker is now capable of executing longer combos with more force and destruction. He also utilizes a new type of weapon, "Plasma". With plasma, he is capable of creating a spinning orb which he uses for offense and defense or channels the plasma into his body. He uses his upgraded Nasod Armor to beat and crush his foes, giving him higher destructive power.

Background

After becoming a Psychic Tracer, Add continued to hunger for more power as he felt that his current Dynamo's energy handling amount had reached its limits and began to search for a way to revamp the energy output mechanism then one day meets Altera village's chief, Adel.

"Altera Core is currently storing El-energy Pong! Storing the enormous energy of El is not easy, Pong! It has an impressive energy handling feature Pong!"

Add succeeds in upgrading his Dynamos using the clues he gathered from Altera Core... but there was one more problem. "Tch... damn it! Even if I upgrade the Dynamos, it's nothing more than a piece of junk without a strong power source! I need something powerful enough to power the dynamos and perfect the Nasod Armor..." To help Add in his search of power, Adel leads Add to Feita, where the fierce battle against the demons was taking place. There, Add finds a powerful negative energy source that demons used.

"This is it! I found the missing piece to my research... khahahahaha!"

Through a deal with Lento, Add succeeds in converting the Demon's dark El into a purified Moon Stone, using the pure energy of the Moon Stone as his power source, Add succeeds in creating the perfect Nasod Armor.

This was the birth of the Merciless Destroyer annihilating anyone that crosses his path! People named the lunacy drenched warrior: Lunatic Psyker.

Second Class Advancement

 
Lunatic Psyker can also be obtained by using the Cash Shop item: Completed Nasod Armor

At Lv35, Psychic Tracer can advance into Lunatic Psyker. The second class advancement quest is obtained from Ariel, the event NPC located in every town.

Lunatic Psyker

  1. Talk to Adel in Altera.
  2. Collect 7 memory alloys from Nasod monsters in Altera.
  3. Defeat Nasod king in 4-6 4 times on Very Hard Mode(☆☆☆).
  4. Speak with Lento in Feita.
  5. Collect 40 drops from necromancers from Feita.
    • Recommended Either doing X-3 Very Hard(☆☆☆) going towards the bigger door forwards (The upper path).
    • Or Doing X-2 and killing only the necromancer on Normal(☆) in the first map before the force gate and leaving, you will spend 0.1 of your stamina per run.


Skill Tree

Skills Passives
    Level 35
        Level 40
      Level 45
      Level 50
        Level 55
      Level 60
        Level 65
  Transcendence
      Level 70
      Level 80
      Level 90
        Level 95
  • 2nd Job Skill Traits unlocked at Level 70.
  • 2nd Job Final Enhanced Skill unlocked upon Transcending.
  • Transcendence Skill Traits unlocked at Level 99.
  • Transcendence Final Enhanced Skill unlocked upon advancing to 3rd job class.


Additional Combos

Image Description
NOTE: Battle Gear combo are applicable only when Add is in DP Mode. Battle Gear combos will be activated after the normal combos. Combos affected can be seen here.
Damage
NOTE: Damage is calculated with Level 1 Nasod Armor Mode - Battle Gear and Awakening with around 30% increased damage.
File:LPCombo1.png Crushing Smash (Battle Gear Combo)

Add will blink towards the target and slam them down, stunning them, followed by a barrage of punches reinforced with the Nasod armor. He then furiously punches downwards twice while moving forward and finally punches them away with a forceful punch.
Pressing   while holding   will increase number of punches up to a maximum of 20 punches. The more punches executed, the faster the next set of punches will be.

(After base combo)
(Slam) 270% Mag. Damage
  190% Mag. Damage
  130% Mag. Damage x3
   150% Mag. Damage x2(Multi)
  205% Mag. Damage

File:LPCombo2.png Sliding Slam (Battle Gear Combo)

Add will blink towards the target and slam them down, stunning them, followed by a heavy kick. He then continue the combo by punching through the target back and forth, and finishes by slamming the ground, knocking away targets.
Pressing   while holding   will increase number of punches up to a maximum of 6 punches.

(After base combo)
(Slam) 270% Mag. Damage
  270% Mag. Damage
   150% Mag. Damage x2(Multi)
  180% Mag. Damage


Skills

Hyper Active

File:LPHA.png Dooms Day  

Special Active

  Reverse Reactor
File:LPSA2.png Quicksilver Accel
  Quicksilver Frenzy  
  Dust Anatomy
File:LPSA5.png Psychic Storm


Active

File:LPA1.png Psionic Beat
  Twirl Rush

Passive

  Intermediate Magic Training
File:LPP1.png Body of Transcendence
File:LPP2.png Power Exchanger
File:LPP3.png Fantasy Tracer  


Videos

Combos and Skills Showcase.

Gallery



Trivia

  • In contrast to Lunatic Psyker's "brawler" design, he actually specializes more in magical attacks rather than physical. Mastermind also share the same contrary.



Characters