[Active] Chung plants a targeting beacon on the foes. When a targeted foe is hit by Chung or his allies, several rockets rain upon it.


Requirements

Class Master Required Level SP Cost Per Level Alternative
Shelling Guardian Lv. 20 35 3 Cannon Strike


Skill Information

  • NA
Skill Level Required Level Damage Marking Debuff MP Usage Cooldown
Take Down
(Physical)
Assist Shelling (Magical)
(Percentage of activating hit)
Max number of
marked targets
Number of rockets
per wave
Wave
cooldown
Duration
1 35 126% 20% 3 3 2 Seconds 15 Seconds 40 MP 6 Seconds
2 130% 21%
3 36 134%
4 39 138% 22%
5 42 142% 23%
6 45 146%
7 48 151% 24%
8 51 155% 25%
9 54 159%
10 57 163% 26%
11 60 167% 27%
12 63 171%
13 66 175% 28%
14 69 179%
15 72 183% 29%

|-| KR=

Skill Level Required Level Damage Marking Debuff MP Usage Cooldown
Smash
(Physical)
Rocket (Magical)
% of last attack
Max # of
marked targets
# of rockets
per wave
Wave
cooldown
Duration
1 35 126% 20% 3 3 2 Seconds 15 Seconds 25 MP 6 Seconds
2 130% 21%
3 36 134%
4 39 138% 22%
5 42 142% 23%
6 45 146%
7 48 151% 24%
8 51 155% 25%
9 54 159%
10 57 163% 26%
11 60 167% 27%
12 63 171%
13 66 175% 28%
14 69 179%
15 72 183% 29%


Skill Note

Name: Special Bombing Ceremony (특제 폭격 세러모니)

Description: There will be a 20% chance when firing to produce a red rocket that does 1.65 times more damage and has a larger explosion.

  • The 20% chance applies to each rocket, so it is possible to have a full wave of red rockets.











Tips and Details

  • The last attack the marked target received affects the damage of the rockets.
    • E.g., if triggered by Gigantic Impact's slam (3624% physical), if Commander's Mark rocket damage is 20%, each rocket does 724.8% magic damage.
    • Allies can also trigger bombardment.
  • The rockets build awakening charge and combo score only for last attacker.
    • Rocket critical hit rate is based on the last attacker.
  • The marking debuff is partially independent (attributes do not affect the rockets). Therefore, the rockets recover no MP.
  • The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
  • In PvP, a target can easily escape due to the weak hitstun by the marking smash.
  • Commander's Mark's rocket wave is not activated by Artillery Support, a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.


Trivia

  • In NA, Mark of Commander is renamed to Commander's Mark.
  • Commander's Mark was intended to be thrown similar to Elastic Bomb - Hand Grenade.
    • This was later implemented as a new skill, Artillery Support, after Skill Tree Revamp.


Updates

  • 07/10/2014 KR
    • Changed to ignore defense.
    • Execution speed increased.
    • MP usage decreased from 40 MP to 25 MP.