-贝利尔:以纳斯德监督的胸部为中心会出现一个信号灯。在战斗开始时,信号灯是不可见的。当纳斯德监督受到伤害时,信号灯会被点亮。信号灯的颜色会随着防御阶段的不同而变化,同时也表示纳斯德监督当前的防御模式。贝利尔提升的防御力很高,以至于相应类型的普通攻击伤害会被减少到1点(在韩服中无伤害)。
-物理贝利尔:黄色的贝利尔,表示纳斯德监督对于所有物理攻击有极高的抗性。
-魔法贝利尔:蓝色的贝利尔,表示纳斯德监督对于所有魔法攻击有极高的抗性。
-发射激光:纳斯德监督从信号灯处放出与拜德的高卡速龙类似的黄色激光束,射程较远,会对玩家造成巨大伤害。
-发射加农炮:纳斯德监督将加农炮前指并发射。射程较近,却能造成巨大伤害。
-猛击加农炮:当纳斯德监督的MP满了的时候,它会消耗所有的MP,用巨大的加农炮猛击地面并开火,造成连续的大爆炸。被击中的玩家会受到巨大伤害并被击晕几秒,同时会被爆炸的余波震开。
-加农炮冲击:纳斯德监督将加农炮撞向地面,然后甩起加农炮。: The Nasod Inspector slams its arm into the ground and then follows up by slamming its giant cannon against the ground as well but does not fire. This hits closer to itself and both the arm and cannon can deal moderate damage as well as launching you a significant distance upwards. A danger of this attack is that it can launch you into multiple yellow flares for incredible damage.
Fire Yellow Flares: The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do high damage. These flares will usually fall near the Nasod Inspector.
Fire Blue Flares: The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing blue flares to start dropping down to the floor quickly. These blue flares detonate after a set amount of time and do minor damage. These can fall anywhere and everywhere except for near the Nasod Inspector itself.
Crawl: If you are too far away from the Nasod Inspector, it will put its arms on the ground and pull itself to you, then stumble and fall, then pick itself up again. This move can flatten you and cause moderate damage.
Defense Mode: The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered. Whenever it does this it will recover a large amount of health.
System Crash: When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning.
最佳的攻击方式是远离地面。Especially for melee characters, stay at the top platform of either side of the stage and wait for the Nasod Inspector to come to you. The Mini-Cannon would be just jutting out for you to hit and spam skills. Also as he crawls over, his hitbox becomes much wider and thus more susceptible to damaging AOE attacks like Gungnir.
When the Nasod Inspector starts shooting yellow flares, run to the opposite end of the map. They are extremely lethal.
A more advanced strategy is to knock Nasod Inspector's HP to just above a threshold where it will activate a defense mode and regenerate, then freeze it and deal enough damage to knock it down to the threshold of a different defense mode causing it to skip that phase.
The HP thresholds are 35.9, 31.2, 17.9, and 7.4 Bars.
Knocking it from over 35.9 to under 31.2 will cause it to skip Magic Defense phase.
Knocking it from over 17.9 to under 7.4 will cause it to skip Physical Defense phase.
An alternative to freezing the Nasod Inspector is to wait till it tries one of its downward cannon slam attacks, it cannot cancel out of that animation allowing players to use multiple skills before it can activate or change defense modes.
It is possible for it to "System Crash" and activate "Physical Defense Mode" at the same time if the skill chain reduces a large amount of HP while failing to kill it.
It can be useful to have a Code Nemesis who has learned Atomic Shield to be in your party since the shield can block the Yellow Flares that the Inspector fires.
If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like Armor Break, Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase.
Only Armor Break will be sufficient for you to deal significant damage on Hell difficulty or higher due to the increased defense from level difference.
In the past Nasod Inspector's defense modes would merely boost its defense slightly instead of giving it enough defense to be completely immune to a damage type, it would change defense modes more often and regain much less HP from each mode change.
There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity. Yellow Flares while dealing much less damage than they did now fall in two waves, one wave falling much faster than the other.
In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place. Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion.