File:TiTSkill2.png | [Special Active] |
Overlimit
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Dynamo Mutation Point Usage
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Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Diabolic Esper | Lv. 20 | 55 | 5 | Gravity Buster |
Skill Information
Skill Level | Level Required | Damage (Magical) | Rhapsody Duration | Rhapsody Interval (With 1 Mutation Point) |
MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|---|
Esper Release | Rhapsody | ||||||||
1 Stack | 2 Stacks | 3 Stacks | |||||||
1 | 55 | % | % | % | % | 10 Seconds | 2 Seconds (1.34 Seconds) |
200 MP | 13 Seconds |
2 | % | % | % | % | 12 Seconds | ||||
3 | 58 | 866% | 297% | 593% | 891% | 14 Seconds | |||
4 | 62 | 922% | 316% | 632% | 949% | 16 Seconds | |||
5 | 66 | 979% | 335% | 671% | 1008% | 18 Seconds | |||
6 | 70 | % | % | % | % | 20 Seconds | |||
7 | 74 | % | % | % | % | 22 Seconds |
Updates
9/18/2014 KR
- Rhapsody interval lowered to 1 second (0.64 seconds with 1 Mutation point).
- Esper Release damage increased
- Removed "Only Diabolic Esper can activate" from description
- Fixed tooltip error regarding Overlimit
Tips and Details
- Rhapsody stacks will accumulate on each Rhapsody that hits the target.
- Rhapsody stacks can be detonated by anyone hitting the target, making Stack 3 extremely hard to obtain outside of solo play.
- Both the skill and the Rhapsody stacks last as long as described in the skill
- The duration of the Rhapsody stack is refreshed when the target is hit by another Rhapsody.
- The explosions can hit nearby targets, depending on the stack amount. Stack 1 has a small AoE, while Stack 3 is much larger.
- The explosions cannot trigger title, set, or attribute effects
- The Rhapsody pulse that applies stacks counts as a hit, meaning opponents can Mana Break it and on-hit titles can trigger from it (such as Painkiller).