File:TiTSkill2.png [Special Active]
Overlimit
  • In Configuration Mode (Awakening), 200 DP will be consumed for this skill and 40 MP will be recovered.
  • In Dissolution Mode (Non-Awakening), 200 MP will be consumed for this skill and 40 DP will be recovered.
Dynamo Mutation Point Usage
  • During Awakening, a maximum of 1 Dynamo Mutation Point will be consumed.
  • For each mutation point used, the interval of Rhapsody is decreased by 33%.


Requirements

Class Master Level Required SP Cost Per Level Alternative
Diabolic Esper Lv. 20 55 5 Gravity Buster


Skill Information

Skill Level Level Required Damage (Magical) Rhapsody Duration Rhapsody Interval
(With 1 Mutation Point)
MP Usage Cooldown
Esper Release Rhapsody
1 Stack 2 Stacks 3 Stacks
1 55 % % % % 10 Seconds 1 Second
(0.64 Seconds)
200 MP 13 Seconds
2 % % % % 12 Seconds
3 58 % 297% 593% 891% 14 Seconds
4 62 % 316% 632% 949% 16 Seconds
5 66 % 335% 671% 1008% 18 Seconds
6 70 % % % % 20 Seconds
7 74 % % % % 22 Seconds


Updates

9/18/2014 KR

  • Rhapsody interval lowered to 1 second (0.64 seconds with 1 Mutation point).
  • Esper Release damage increased
  • Removed "Only Diabolic Esper can activate" from description
  • Fixed tooltip error regarding Overlimit


Tips and Details

  • Rhapsody stacks will accumulate on each Rhapsody that hits the target.
    • Rhapsody stacks can be detonated by anyone hitting the target, making Stack 3 extremely hard to obtain outside of solo play.
  • Both the skill and the Rhapsody stacks last as long as described in the skill
    • The duration of the Rhapsody stack is refreshed when the target is hit by another Rhapsody.
  • The explosions can hit nearby targets, depending on the stack amount. Stack 1 has a small AoE, while Stack 3 is much larger.
    • The explosions cannot trigger title, set, or attribute effects
  • The Rhapsody pulse that applies stacks counts as a hit, meaning opponents can Mana Break it and on-hit titles can trigger from it (such as Painkiller).

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