Dragon Nest: Abyss

Kayak's conspiracy isn't over yet. The gate of the Dragon Nest opens wide into the Abyss, The land of the accursed.

 

Description
Even though the team believed that the conflict with the Lizardmen was over, Kayak was still at large and news has sprung up of his latest plan.
Recommended Level
60-70
Required Combat Power

75

Entry Requirements
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  • Complete all dungeons in Bethma on Very Hard.
  • Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode)
  • Must be Level 60 or higher.
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Mobs
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Monster Image Monster Description Monster Moves
  Saurus Guardian - Similar to the Saurus Guardians in Bethma Lake (Night), except that its armor has more intricate patterns and it now wears a helmet. It also super armors itself frequently when attacking and possesses a stoic threshold. It will usually drop its super armor before attacking unlike the normal version.
  Shadow Shaman Lizardman - Similar to the Shaman Lizardmen seen in the Bethma Region, except that it can summon High Magician's Magic Missile in a row, and super armor itself while healing on Hell Mode.
  Lizardman Warrior - Similar to the Lizardman Warriors in Dragon Road, except that it can use a spinning whirlwind attack whenever it reaches its stoic threshold on Hell Mode.
  Shadow Lizardman - Similar to the Shadow Lizardmen, in Bethma Lake (Night), except that it can now throw spears (while in super armor) and wears a helmet.
  Fire Komodo - Similar to the Fire Komodos seen in the Bethma Region, except that it breathes fire faster and more often. It also super armors itself before & during it breathes fire and when struck. Also, whenever attacked they will gain super armor for the duration of their stun animation, unlike Crossbowmen Soldier in 2-x it only gain super armor when hit from behind.
  Bone Gargoyle - Flying gargoyle skeletons that attack in a similar manner to Wyverns.

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General
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Monster Image General Description General Moves
  Brainwished Lizardman Saurus: This mob's attack is virtually similar to regular mobs but its stoic lasts longer.

Notes:
-Has a stoic threshold of 30 hits.

  Dark Berauk: This mob's attack is virtually similar when he appears as a miniboss in 3-4.

Notes:
-Has a stoic threshold of 20 hits.

  Brainwished Lizardman Warrior: This mob's attack is virtually similar to Lizardman Warrior.

Notes:
-Has a stoic threshold of 30 hits.

  Shadow Warrior: This mob's attack is virtually similar to when it appears as a boss in 3-3.

Notes:
-Has a stoic threshold of 20 hits.

  Captain Vescoo: This mob's attack is virtually similar to when it appears as a field boss in Bethma.

Notes:
-Has a stoic threshold of 30 hits. }}

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Obstacles
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Obstacles Image Obstacles Description
  Totem - An inert Totem that stands still. But don't get too close to it or else fire will come out of its mouth straight at you!
  Geyser - A hole that spits fire at intervals and can cause burning damage. They are triggered by proximity
  Large Boulder - A giant boulder that is pushed down hills ahead of the smaller boulders, flattens players for a long period of time and does extremely high damage.
  • It's still possible to avoid triggering the boulder. See Video. Currently only Aisha which could Levitation and the Yama Raja can use this trick.
  Small Boulder - A small boulder that rolls down hills knocking down players and dealing minor damage.
  • You can generally tell how close they are by listening to the rumbling sounds of their movement.

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Boss
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Monster Image Boss Description Boss Moves
  Kayak the Shadow Shaman - The boss from Dragon's Nest is back. His moves are exactly the same except he immediately summons a clone to aid in battle.

-Summon: Kayak will immediately summon a clone to aid in battle.
-Whack: Whacks you with his staff.
-Chain Fireball: Kayak puts his arm in front of himself and fires three fireballs.
-Magic Missile: Like Berauk, Kayak can also summon a weakened version of Magic Missile that follows you.
-Bonfire: Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
-Multiple Geyser: Kayak is capable of using an enhanced version of Elsword's Triple Geyser skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.

  Kayak the Shadow Shaman (Clone) - Identical to the boss in many ways, even the name is exactly the same. It has same abilities as the boss, the main difference being the clone has roughly half as much HP and is slightly darker in appearance. The clone will die automatically if its original is killed.

-Whack: Whacks you with his staff.
-Chain Fireball: Kayak puts his arm in front of himself and fires three fireballs.
-Magic Missile: Like Berauk, Kayak can also summon a weakened version of Magic Missile that follows you.
-Bonfire: Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
-Multiple Geyser: Kayak is capable of using an enhanced version of Elsword's Triple Geyser skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.

  Ancient Bone Dragon - At the end of the sub-boss battle, Kayak the Shadow Shaman, summons the Ancient Bone Dragon which will breathe flame at the center of the stage immediately after it's summoned. (Though this is a cutscene, the flame can still injure you substantially.) The Ancient Bone Dragon then flies to the right of the screen and the fight starts.

-Impaling Bone Spears: The dragon steps up with its front leg onto the platform, which will propel you upwards, then fires a few bones at you dealing high damage.
-Head-whack: The dragon steps back, then swings its head to the right, dealing moderate damage while propelling you upwards.
-Dragon Fire: The dragon breathes smoke momentarily, then steps up with its front leg onto the platform, which will propel you upwards, then breathes a long stretch of fire, continuously juggling you. This deals extremely high combo damage and the burning ailment will further intensify it. It will often use this move after a successful Head-whack.
-Aerial Dragon Fire: The dragon will usually try to use this skill right at the start of the fight. It flies up and over to the other end of the cave and then back while breathing fire on the ground, on Hell or Luto Mode it will not only do this twice but the delay between breaths will be less after each pass. If you get caught by the fire breath, you will be stun-locked due to the rapid hits. There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.
-Fire Rain: The dragon fires a bolt of fire up into the air, and flames rain onto the middle battleground.
-Overheat: When you reduce the Ancient Bone Dragon's health to about 1/4, the dragon will start smoking. While it is in this state, you will receive damage, Burned status, and MP gain will be reduced to zero on each hit made on it, even with ranged attacks such as arrows, fireballs and electron balls (Special Actives are an exception). This effect can kill you if your HP is low enough.

  • Since you receive damage, you can trigger an effect that normally activates when attacked.
  • You will still gain 3 MP for each hit made on the dragon because of the damage taken from attacking it, this allows you to gain MP from attacks that do not normally generate MP as well.

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Secret Set
Icon Name Stats Set Bonus
 
Dragonic-Origin Stinger Lv. 65 Accessory (Arm):

[Unidentified * ?]
Critical +1%

Dragonic-Origin:

2-Piece Effect:

  • Critical +3%

4-Piece Effect:

  • +1% Physical Attack Power
  • +1% Magical Attack Power
  • +1% Physical Defense
  • +1% Magical Defense

5-Piece Effect:

  • When hit, 5% chance to make a Defense Shield that reduces damage by 15% for 5 hits or 15 seconds (Cooldown: 30 seconds)
  • Awaken to increase critical damage by 10% for 10 seconds (Cooldown: 30 seconds) (Dungeon & Field)
  • Awaken to increase critical damage by 5% for 10 seconds (Cooldown: 30 seconds) (Match)
 
Dragonic-Origin Top Piece Lv. 65 Top Piece:

[Unidentified * ?]

 
Dragonic-Origin Bottom Piece Lv. 65 Bottom Piece:

[Unidentified * ?]

 
Dragonic-Origin Gloves Lv. 65 Gloves:

[Unidentified * ?]

 
Dragonic-Origin Shoes Lv. 65 Shoes:

[Unidentified * ?]

 
Dragonic-Origin Weapon Lv. 65 Weapon:

[Unidentified * ?]
[Unidentified * ?]
Action Speed +3%
Critical +3%
Attack with a 1% chance to make an explosion that inflicts   Enemy DebuffBurn for 7 seconds.

Gallery


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