Nido di Drago

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Description:

Sheriff Stella delivers the news to Elsword and the others that Kayak is hiding out in the Dragon Nest. After investigating the area, they find Kayak, and report back to Chacha Buch. He tells the group to be patient and that they will defeat him after stopping the production of the Hypnotizing Orbs by destroying the Accursed Scroll.

Elsword and friends manage to confiscate the scroll from Kayak, allowing them to defeat him with the help of a Totem of Lizardmen that Chacha Buch gave them in order to suppress the evil energies that Kayak used against the group. They are rewarded by Sheriff Stella, who tells them that she will let them know when she has any news of Wally's whereabouts.

Recommended Level:
25-27

15

Dungeon Layout:
Mobs:

Fire Komodo - A Komodo that helps the Lizardmen tribe attack you. But unlike the last ones, this one can breathe fire!

Saurus Warrior - An upgraded, bigger version of the Lizardman Saurus, this can pack an even bigger punch!

Flame Bat - A red bat that clings onto you and detonates itself, so watch out!

Berserk Lizardman - Unlike the last Lizardman, this one bathes its spear blade in lava before he attacks to burn you.

Berserk Shaman Lizardman - Lizardman Shaman that studies flames, making its magic strongest than ever before.

Flame Scorpion - A powerful scorpion that is much more advanced than before!

Mini Boss:

Dark Berauk - A stronger version of Berauk that can cast much more powerful spells.
Moves:
-Energy Ball: Berauk fires a ball of energy at you.
-Thunder: Berauk will summon a smashing thunder in front of him.
-Power Accelerator: Berauk will buff his attack power.
-Magic Missile: Berauk will cast a flying Magic Missile from his hands that'll follow you!
-Lightning Shower: Berauk's strongest skill: the boss will raise his staff high into the air when he has full MP and cast multiple Thunders all around him. They are much more quicker and are harder to dodge.

Obstacles:

Geyser - A hole that spits fire at intervals and can cause burning damage. They are triggered by proximity

Boss:

Kayak the Shaman - At long last, you finally confront the mastermind behind it all, Kayak the Shaman!
Moves:
-Whack: Whacks you with his staff.
-Chain Fireball: Kayak puts his arm in front of himself and fires three fireballs.
-Magic Missile: Like Berauk, Kayak can also summon a weakened version of Magic Missile that follows you. But don't underestimate it just for its size. Unlike Berauk's, Kayak's missile does much more damage and is easily fatal.
-Bonfire: Kayak will raise one of his hands and summon two fiery pillars that enables him for more space. If you touch one, you'll get burned, so watch out!
-Summon! When he has low HP, Kayak will summon a Shadow Warrior to assist him throughout the battle.
-Multiple Geyser: Kayak is capable of using an enhanced version of Elsword's Triple Geyser skill. Raising his staff, Kayak will summon four Geysers all around him, doing very heavy damage to all those near him.

Note:
-To Dodge : Get as close to him as possible and stand still to avoid Multiple Geysers.
-This Boss has a stoic threshold of 30 hits.

Boss Drops: BGMs:
Image Name Boss Character Stats
Berauk's Mustache
Berauk's Mustache
Dark Berauk
Common

Face Accessory (Bottom):

Physical Defense +25

Magical Defense +55


[Unidentified * ?]

Dungeon

music022_stage

Boss

music015_boss


Dungeons