[Active] Summon mini blades around you.
Annihilation Skill
  • Consumes the Annihilation gauge and charges the Gale gauge
  • 100% probability of a critical hit and ignores defense statuses (shields/knockdown)
Blood Hit
  • HP will be reduced by 20% of the skill damage and skill damage will be increased by 40% (30% in PvP).
  • No HP is consumed when you have less than 20% remaining and skills will not bring you to lower than 10% HP.


Requirements

Class Master Level Required SP Cost per Level Alternative
Dark Knight Lv. 20 30 3 Dark Wave


Skill Information

Skill Level Level Required Evil Energy Influx Activation Evil Energy Invasion MP Usage Cooldown
Damage(Physical) Max Hits Damage(Physical) Hit Frequency Duration
1 30 134% 4 43% 1 Hit per second 11 Seconds 25 MP 6 Seconds
2 138% 44% 11.2 Seconds
3 31 143% 46% 11.4 Seconds
4 34 147% 47% 11.6 Seconds
5 37 151% 49% 11.8 Seconds
6 40 156% 50% 12 Seconds
7 43 160% 51% 12.2 Seconds
8 46 164% 53% 12.4 Seconds
9 49 169% 54% 12.6 Seconds
10 52 173% 56% 12.8 Seconds
11 55 178% 57% 13 Seconds
12 58 182% 58% 13.2 Seconds
13 61 186% 60% 13.4 Seconds
14 64 191% 61% 13.6 Seconds
15 67 195% 63% 13.8 Seconds
16 70 199% 64% 14 Seconds
17 73 204% 65% 14.2 Seconds


Tips and Details

  • Although damage is continuous, there is a hitstun only on the initial hit.
  • The initial hit is considered a magic projectile and can be reflected (not fully reflected, like Yama Raja's orbs) or absorbed.
  • It is mainly used to fill up the Awakening/Gale Gauge quickly.


Alternative Names

Server Name Translation
  South Korea 인젝션 스티그마 Injection Stigma
  France Aura sanguinaire Bloodthirsty aura


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