Mega Electron Ball: Justice

Revision as of 07:35, 27 March 2015 by Boxsnake (talk | contribs) (Text replacement - "__NOTOC__ \{\{([^{])" to "__NOTOC__{{$1")
[Active] Shoot an Electron Ball. It can be charged and fired by holding the skill key and releasing it. (Can also be activated in midair)
Force Field Skill
  • Skill reacts to Force Fields


Requirements

Class Master Level Required SP Cost Per Level
Code: Exotic Lv.20 40 3
Code: Architecture
Code: Electra


Skill Information

Skill Level Level Requirement Charged MP Usage Cooldown
Charge Time Impact (Magical) Explosion (Magical) Size Range
1 40 3 Seconds 132~264% 219~438% 150% 125% 30 MP 3 Seconds
2 136~273% 226~452% 152% 127%
3 41 141~281% 233~466% 154% 129%
4 44 145~290% 240~481% 156% 131%
5 47 149~298% 247~495% 158% 133%
6 50 153~307% 255~509% 160% 135%
7 53 158~315% 262~523% 162% 137%
8 56 162~324% 269~538% 164% 139%
9 59 166~333% 276~552% 166% 141%
10 62 171~341% 283~566% 168% 143%
11 65 175~350% 290~580% 170% 145%
12 68 179~358% 297~595% 172% 147%
13 71 183~367% 304~609% 174% 149%
14 74 187~376% 311~623% 176% 151%
15 77 191~384% 318~637% 178% 153%
16 80 195~393% 325~652% 180% 155%
17 83* 201~401% 333~666% 182% 157%
18 -* 205~410% 340~680% 184% 159%
19 209~418% 347~694% 186% 161%

*Please note that you can only achieve these levels through equipments, accessories, and titles.

Skill Note

This is a rapid charge to help maintain the duration of enemy knockdown. The faster you charge, the faster you can exterminate their existence!
- Maha

Name: Quick Charge!(NA) / Lightning Charge Rate (번개 같은 충전 속도) (KR)

Description: Decreases cooldown by 1 second and reduces charging time by 33%.

Tips and Details

  • Mega Electron Balls are similar to regular Electron balls in behavior, with key differences - they count as a separate attack so they can be used anytime; as a starter, as a midcombo, and as a end combo piler, and in all entirety of being airborne as an anti-air move, and can be charged to increase size and range as well.
  • Just like regular Electron Balls, Mega Electron Ball deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range. The slight delay before casting is also present, so if one is hit the MP will be wasted.
  • It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time.
  • The charge can be dissipated at no MP cost if you have a Skill Slot B by switching to another slot. The other more inconvenient way would be to release the key during another attack animation where it will fail to deploy. (ex. >>^Z, ^Z, >>^X...)
  • Mega Electron Ball is affected by Electron Ball Training, Queen's Potential, Queen's Pact, and El Crystal Spectrum.
  • Same as skill that will affected by El Crystal Spectrum, recommended that have a distance between monster and Eve so the effect of El Crystal Spectrum can be applied on it.
  • Mega Electron Ball is one of Eve's most MP efficient moves.


Trivia

  • First skill to ever have a positive KD value.


Alternative Names

Server Name Translation
  South Korea ?? Mega Electronball
  Germany Mega-Elektronengeschoss Mega electron shot
  France Méga tir d'électrons Mega electrons shot



Template:CESkills Template:CASkills Template:CLSkills