[Special Active] Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair to be bombarded with missiles. |
Requirements
Deadly Chaser |
Skill Information
NA
Skill Level | Damage | Duration | Max Hits | MP Usage | Cool Down |
1 | 11 Seconds | 30 | 200 MP | 15 Seconds | |
2 | |||||
3 | |||||
4 | 351% Per Missile | ||||
5 (M) | 417% Per Missile | ||||
6 | 483% Per Missile |
KR
Skill Level | Damage | Number of Missiles | Max Hits | MP Usage | Cool Down |
1 | 326% Per Missile | 15 Missiles | 30 | 175 MP | 15 Seconds |
2 | 391% Per Missile | ||||
3 | 456% Per Missile | ||||
4 | 521% Per Missile | ||||
5 (M) | 619% Per Missile |
- Only gives 10 seconds to fire.
- Red cross-hair within Range of 400
Tips and Details
- Requires 5 cannonballs to activate.
- To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
- If the cross-hair is blue, you are free to release the skill key and fire; if it is a red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100MP is recovered).
- The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
- You can only direct the crosshair infront of you, can't aim backwards.
- The crosshair also tends to get stuck if used or directed into a sharp corner in the stage.
- The crosshair is affected by lag in PvP and PvE - while directing the crosshair will become fidgety and be delayed as opposed to smoothly running across its directed path.
- Everyone can see the crosshair.
- This is the second skill in Elsword to feature target shooting, the first being Void Princess' Hell Drop.
- Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
- Recently altered in the 07/28/11 character re-balance patch to have +5 more seconds to its cooldown timer and +1 second to its duration, and the explosions push its targets less.