[Active] Chung fires the Destroyer near his feet to boost himself at high speed for a super-armored head-on barge into opponents, launching them into the air with him. |
Requirements
Fury Guardian |
Skill Information
NA
Skill Level | Barge Damage | Landing Damage | MP Usage | Cool Down |
1 | 74% | 298% | 40 MP | 28 Seconds |
2 | 82% | 330% | 20 Seconds | |
3 | 91% | 366% | 14 Seconds | |
4 | 101% | 406% | 10 Seconds | |
5 (M) | 112% | 450% | 7 Seconds | |
6 | 124% | 496% | 6 Seconds | |
7 | 136% | 546% |
KR
Skill Level | Barge Damage | Landing Damage | MP Usage | Cool Down |
1 | 40 MP | 28 Seconds | ||
2 | 20 Seconds | |||
3 | 14 Seconds | |||
4 | 10 Seconds | |||
5 (M) | 125% | 500% | 7 Seconds |
Skill Note
Name: Earth Quake (KR)
Description: The landing stomp at the end no longer lifts the opponents.
- Instead has a long hitstun.
Tips and Details
- As you crash forcefully into the ground, you inflict great additional impact damage.
- The crashing part of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
- Iron Paladin's ^vZZ combo also effects the stomp at the end of Leap Attack, acting in place of the ^v stomp.
- Making it easier to combo afterwards, and also lets you go from stoic straight to heavy stance.
- Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
- The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be canceled if an opponent hits you early enough.