Sword Taker
Full Name
Raven
Class
Sword Taker
Weapon
Blade, Nasod Arm
Weaklings! You're too slow!

Sword Taker

Specialty

He relies mainly on his sword to deliver flurries and slashes at extreme speeds that even Elsword cannot match. The Sword Taker can creep right behind his enemies and slash them to death if they are not too careful.

Background

Raven's new Nasod arm is powerful. Too powerful, in fact, that he has chosen not to rely on it. He is afraid that using it might overpower his consciousness and cause another threat towards the Kingdom of Velder. Unleashing the pent-up rage within him from the past will only lead to destruction. His willpower to resist the usage of his Nasod arm has caused him to revert to his old swordsmanship from when he was a soldier for the Velder Kingdom, thus being dubbed "Sword Taker".


First Class Advancement

Raven is required to be Lv15 to begin his first class advancement.

Taker

  1. Eliminate 18 Jangos in 2-4 on any difficulty.
  2. Speak to Echo the alchemist of Elder
  3. Collect Banthus Bandit's Secret Letter from the Big Brothers in 2-2
  4. Clear 2-1 in Very Hard (☆☆☆) within 7 minutes or lower.


After completing the Taker quest chain, Raven can decide between advancing as a Sword Taker, Over Taker or an Weapon Taker.

Sword Taker

 
Sword Taker can also be obtained by using the Item Mall item: Sword Taker's Revelation
  1. Speak to Lenphad, the Blacksmith of Elder.
  2. Collect 10 Velder Knight's Epaulette from the Little Brothers in 2-3 (Korea : Items from solders in 2-5 Any difficulty)
  3. Collect Velder Knight Ceremonial Sword from William Phoru (both the Boss and Miniboss) of 2-4 on Very Hard (☆☆☆) (Korea: Get Sword from Wally Guardian in 2-5).
  4. Collect Velder Knight Fencing Manual from Wally's Guardians in 2-5 on any difficulty.(Korea: Get 1 Book from mini boss in 2-5 Hard or Above)


At Lv35, a Sword Taker can advance into a Blade Master.

Skill Tree

Additional Combos

Image Description
File:St21.png Normal Launch Combo

Does a regular ZZZ combo, but finishes with an uppercut that launches
yourself and the target in the air.

  Dash Launch Combo

This is another launch combo, but you activate it by doing a dash attack
and then using the ZZZ combo. This is similar to the Launch Combo, except
that you do not launch yourself.

  Finisher

After pressing XXZ, you have to repeatedly mash the Z button to do several fast hits.
If you don't hit it fast enough or stop, the combo will stop short and will be
ineffective. While spamming Z, it cannot be interrupted with another skill, no
matter what you use until the combo ends. It will always end with a Knockdown,
therefore you should only use it as a finisher, hence the name.
(Actually, the delay of the last hit may be cancelled into certain Actives or Special actives, extending the combo.)


Skills

Special Active

File:STSactive1.png Berserker Blade
  Flying Impact
File:STSactive3.png Shockwave  
File:STSactive5.png Hypersonic Stab
File:STSactive4.png Bloody Accel  


Active

File:STactive2.png Cut Tendon  

Buff

  Power Adrenaline

Passive

  Intermediate Strength Training
  Taunt
  Refined Physique
  Shadow Pierce
File:STPassive6.png Victory's Confidence

Trivia

  • On Base Class, Raven's Nasod Arm attacks cause magical damage, but when he advances to Sword Taker, his Nasod Arm attacks become physical.


Characters