Halls of Water
“ | Ran the Dark Earl has many secrets... Hall of Water.... this is where the battle of Hamel's fate begins...
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Monster Image | Monster Description | Monster Moves |
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Shadow Port Walker - This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons. |
-Claw Attack: A basic 3 hit combo with their claws. | |
Shadow Port Trickster - A large Shadow monster with advanced magical capabilities. |
-Wind Totem: A blue totem that creates a sphere of wind that increases the stats of the mobs.
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Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons. |
-Charge: It will run forward, damaging any players within its path.
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Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons. |
-Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
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Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons. |
-Aimed Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage. Unlike the normal Shadow Sniper the laser can be aimed in all directions including into the back and foreground. | |
Shadow Port Voider - These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP. |
-Energy Bolt: If can charge and fire an energy bolt very similar to Eve's Mega Electron Balls. | |
Blood Linker - This is a red alternate form of the Shadow Linker. |
-Blood Link: The Blood Linker will link itself with a player eating away at their health gradually. | |
Mana Linker - This is a blue alternate form of the Shadow Linker. |
-Mana Link: The Mana Linker will link itself with a player eating away at their mana gradually. | |
Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master. |
-Link: The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed. | |
Fallen Red Knight (Lord Knight) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons. |
-Lord Knight Combos: It can perform very basic Lord Knight commands.
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Fallen Red Knight (Rune Slayer) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons. |
-Rune Slayer Combos: It can perform very basic Rune Splayer commands.
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Monster Image | Boss Description | Boss Moves |
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Shadow Stinger - A deadlier creature of the shadows. Has spikes on it. |
-Forward Spikes: Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance
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Bizarre Conrad - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology. |
-Failed Heaven's Fist: Summons a rocket propelled fist at a fixed range to attack you with. Does substantial damage. The arm will collapse after he uses this attack.
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Giant Hammer Bobosse |
-Smash: Bobosse will simply smash his hammer once onto the ground.
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Fallen Chloe - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like Wind Sneaker's. |
-Advanced Kick Combo: Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.
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Victor - Victor, the one responsible for the disappearance of Hamel's water. One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence. |
-Victor Combo: Poses then strikes in a certain direction three times. Unlike when fighting him as a boss this attack has no super armor frames.
-Body Slam: Body Slam that will inflict Flattening for a period of time. Very fast and powerful but requires that he jumps before performing it.
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Monster Image | Boss Description | Boss Moves |
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Ran |
-Dark Sword Combo: Ran slashes with his sword twice, then uses his shadow arm to attack and launch you into the air.
-Black Fire Claw: Ran will materialize a shadow arm and use it to slash you. He will use this move when he is knocked down or when you are more than a certain distance away from him.
-Shadow Clone: If you try to distance yourself from Ran, he will create a clone of himself next to you and attack.
-Aerial Black Fire Claw: Ran will ascend to the air and will move left or right of the stage for a small distance. He will use Black Fire Claw to swipe anyone that is close to him as he descends.
-Black Flame Burst: Ran will swing his sword and unleash a trail of black fire towards you. He will only use this after his second awakening.
-Black Destiny: Ran will unleash several slashes against you, each followed by a rapid burst of black fire, and finishes his string of attacks with an eruption of dark energy. He will only use this after his second awakening.
-Reverse Gravity: A spell circle will appear under Ran. Any player caught within the circle will slowly rise into the air and will be vulnerable for his next attack, where he releases a shock wave from the ground. He will use this whenever he is awakening after his HP is depleted. He will only use this regularly after his first awakening, his second awakening will almost double its area of effect.
-Awakening I: Dark Enhancement: After depleting about 1/4 of Ran's health, he will enhance his sword with darkness. Afterwards, his attacks will then inflict Curse on you.
-Awakening II: Fire Enhancement: After depleting about 1/2 of Ran's health, he will enhance his sword with fire. Afterwards, his attacks will then inflict Burn on you.
-Many of his dark and fire enhanced attacks ignore skill delays even if Ran himself is delayed.
-When awakened his sword will glow whenever he is about to use a skill, which can be used to predict his attacks.
-Entangle and Stunned Status Effects will not prevent him from attacking. |
- Ran: It has already been placed into the hands of the water priestess... Time is on my side.
- Shadow Sword
- Shadow Cannon
- Transformed Nasod Steel Bow
- Transformed Nasod Drone
- Eroded Abyss Staff
- Eroded Abyss Blade
- Champion Ring
- Bobosse Skinned Sword
- Bobosse Devil Punisher
- Bobosse Claymore
- Resentment
- Ol Harpen
- Eroded Abyss Dual Weapon
- Demonic Horn
- Hendel Bites
Image | Name | Boss | Character | Stats |
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Lv54 Great Sword: Physical Attack +3446 Magical Attack +3446 [Unidentified * ?] [Unidentified * ?] Critical +4% Action Speed +2% |
- Some of Ran's attacks have differentiated names on the Japanese server. Examples of this are Black Flame Burst becoming "Eternal Banishment",and Black Destiny becoming "Sacred Spear".
- Strangely,the speech translation of "Sacred Spear" on the Japanese server is "Black Destiny" indeed.
- Ran wrote the skill note Binding Shadows,while as Aren Haan he wrote the skill note Head Slam.