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[Special Active] Fire a barrage of fire bullets from your Nasod hand. | |
Overheat
|
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Weapon Taker | 35 | ?? | ?? |
Skill Information
Character Level | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Normal | Overheat | Normal | Overheat | |||
35 | 186% | 230% | 24 | 19 | 250 MP | 21 Seconds |
Skill Traits
Hellfire Gatling - Enhanced (극대화된) | Hellfire Gatling - Absorbing (흡수하는) | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | |
Damage | Critical Rate | ||||
? | Critical Hit Rate increased to 100% Damage decreased to 80% |
148.8% | 100% | ? | MP Gain of the skill increased to 140% |
Tips and Details
- Overheating will allow you to fire 13 more shots. Each shot burns your HP equal to 20% of the damage dealt.
- The initial shots cannot pierce while overheated shots can pierce once.
- This is best used when a foe is pressed against the wall to ensure maximum hits.
- This skill can build your Awakening gauge quickly, and though situationally, it can deal considerable amount of damage.
Trivia
- This skill is very similar to Seven Burst, except it shoots ten times as many fireballs and it lacks the bigger, final shot.
- This is compensated by the 19 extra shots in Overheat.
- The tooltip does not mention the damage values of the overheat shots. The overheat shots always crit.
Updates
- 01/19/2012 KR
- Changed the shots to spray out randomly.
- 03/29/2012 KR
- Increased push distance per hit.
- Decreased damage and MP cost.
- 11/07/2013 KR
- Overheat shots pierce once.
- 08/06/2015 KR
- Attacks a focused area in front, and Overheat shots no longer pierce.
Alternative Names