Tracer
Full Name
Add
Class
Tracer
Weapon
Nasod Dynamos
Age
16
Birthday
January 2nd
Height
168 cm (5 ft 6 in)
Weight
52 kg (114 lb)
Blood Type
AB
Voice Actors
정재헌 Jeong Jae-heon
木村 良平 Kimura Ryōhei
Tim Kreuer
Juan Antonio Soler
File:Bresil Flag.png Vagner Fagundes
File:Flag of Indonesia.png Dimas Setiaji
Renato Novara
Release Date
19 December 2013
June 25, 2014
25 June 2014
File:Flag-tw.png 03 July 2014
23 July 2014
File:Europeanunion.png 30 July 2014
File:Bresil Flag.png 03 December 2014
File:Flag of Indonesia.png 03 December 2014
Statistics
Speed
Average
Range
Long
Difficulty
Normal
Magical
Heheh.... the laws of this world... I shall decide them!


Add

Specialty

Staying true to his concept of being a mechanic, Add fully utilizes his mechanized weapon; the 'Nasod Dynamo', to aid him in battle. The Dynamos are not only able deal physical damage to targets, but are also able to fire rays of electricity as a way of dealing magical damage. As a ranged alternative, his dynamos can also be configured to form a powerful electricity cannon by the same way. Add is able to manipulate the electricity the cannon fires by either using his hands or kicking to fire powerful electrical blasts. This allows his attack style to freely transition between long range and melee attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values.

Special Ability

Main Article: Dynamo Point System

Instead of a normal awakening mode, Add gets access to Dynamo Configuration Mode. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of Dynamo Mutation Points and the DP gauge is what makes Add different from others.

Background

Main Article: Elder Castle's Underground Laboratory

Add is a descendant of a family that researched Nasods. His entire family was exterminated after being caught researching the forbidden secrets of the Nasods. He was sold into slavery and while escaping, Add fell into an Ancient Library and became trapped alone, causing him to become mentally unstable. Fortunately, there was a steady supply of food to sustain himself as well as a large number of books about the Nasods. Add spent his time reading them and waited for the day he could escape. With his vast knowledge, Add eventually invented the Nasod Dynamo using the parts from broken down Nasods found inside the library. Using the weapon's power, he escaped from the collapsing library. However, the isolation of being trapped alone for so long left Add insane along with an obsession to find rare Nasod codes. While traveling to look for more Nasod schematics, Add finds that the race no longer exists in the world. The library where Add had lived in distorted time inside, and sent him to a timeline far into the future. Thus, Add originally sought to find a way to get back into the past. That was until he found traces of 'that person' from the Nasod Core.

Add chases after Wally after finding traces of Nasods in Wally's Castle. He then makes a deal with him by trading blueprints of the Nasod Inspector for the whereabouts of the Nasod Core. After the events on Elder, Add manages to catch up to Wally during Cargo Airship and saves him after he was thrown off the ship by Raven. Add partners up with Wally in order to search for the Altera Core, but Add betrays Wally when he finds Eve in the Altera Core. Add spares Wally's life but destroys Wally's escape vehicle before he leaves to track Eve.

For helping Vanessa of Velder, Add was lent a building which he made into his personal Nasod research laboratory. Add was first confronted by Eve in his Nasod research laboratory after the events of Southern Gate but easily defeats her. However, Add was unable to take Eve due to the El Search Party's protection. At the Ancient Waterway, Add ends up saving Eve from Victor, resulting in his acceptance into the El Search Party. After joining, Add observes Eve as a member of the party.

First Job Advancement

 
Add's three job paths.

Add is required to be Lv15 to begin his first class advancement.

Tracer

  1. Defeat Boss: William in 2-4 twice on any difficulty.
  2. Defeat Nasod Banthus in 2-3 on hard or higher.
  3. Talk to the alchemist Echo in Elder.
  4. Collect Cleaning Tools from Little Soldier in 2-5.

After completing the Tracer quest chain, Add can decide between advancing as a Psychic Tracer, an Arc Tracer, or a Time Tracer.

Click job names below to see what must be done after advancing to Tracer.
Psychic Tracer
Arc Tracer
Time Tracer

Skill Tree

Skills Passives
    Level 1
        Level 5
        Level 10
        Level 15
      Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Combos

Combo Description Damage Dungeon Modifier
   
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
  • After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.

  Physical Damage 100%
  Physical Damage 135%
  Physical Damage 50% x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Physical Damage 135%

  1.25
  1.25
  1.25 x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1.25
   
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
  • After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.

  Physical Damage 100%
  Physical Damage 135%
  Physical Damage 50% x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Physical Damage 150%

  1.25
  1.25
  1.25 x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1.25
   
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
  • After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.

  Physical Damage 100%
  Physical Damage 135%
  Magical Damage 135% x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Magical Damage 135% (3 MP)

  1.25
  1.25
  1 x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1
  
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
  • The second X will follow the path
  • After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
  • 12/26/2013 KR: Command speed becomes slightly faster.

  Magical Damage 175% (2 MP)
  Magical Damage 175% (2 MP)

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Magical Damage 225% (3 MP)

  1
  1

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1
   
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
  • After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.

  Magical Damage 175% (2 MP)
  Magical Damage 175% (2 MP)
  Physical Damage 50% x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Magical Damage 135% x2~9 (Each hit use 1 MP)

+ Magical Damage 50%

  1
  1
  1.25 x2

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1 x2~9

1

   Uses dynamos to create a high frequency which continuously damages targets.

 
  Physical Damage 100%

 
  1.25

   Jumps and twirls dynamos around him, knocking down targets.

 
  Magical Damage 70% x3

 
  1 x3

   
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Pushes targets forward with a frequency hit and lifts targets, then blast them away.
  • After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.

 
  Physical Damage 50% x4
  Magical Damage 200%

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Physical Damage 400%

 
  1.25 x4
  1

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1.25
   
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
  • After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.

 
  Magical Damage 150%
  Physical Damage 200%

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Physical Damage 400%

 
  1
  1.25

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1.25
     Triple particle blasts in the air without knocking down.

 
  Magical Damage 120%
  Magical Damage 120%
  Magical Damage 120%

 
  1
  1
  1

  
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
  • After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.

 
  Magical Damage 70% x3

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Magical Damage 175.6%~350% (3 MP)

 
  1

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
1


Air Float

 
Add while afloat.

By pressing  , Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing   again.


Air Dash

 
Add's flight.

Unlike the other characters, Add's air dash is different. When Add air dashes, instead going downwards, he will 'fly' forward.

In order to use Air Dash:

  • Dash off a platform
  • Dash after using Air Float
  • Jump, then dash
  • Dash and press   twice.


By pressing   again while 'flying', Add can execute another forward jump, providing more coverage.


Skills


Videos


Theme


Gallery

Artwork

Miscellaneous


Trivia

  • Add officially joins the main cast after the Ancient Waterway story quest [Dungeon] The Real One!.
  • In the Japanese server, Add's Dynamos are renamed to Nasod Drive.
  • Add does not use his dynamos to directly attack his enemies, rather he redirects the electricity generated from the dynamos.
  • Add is the first male character to have naturally higher magical attack rather than physical.
    • Despite having very high attack values, his defense values are lower than average, making him a "glass cannon" type character.
  • According to game developers, Add is conceptually designed to be a pair character to Eve, who they refer to as the most popular character in the game.
    • This is shown as Add's concept wears mostly white, has white hair, and uses floating Nasod weapons like Eve.
    • They later denied this statement, saying Add is only related to Eve through backstory but was never designed as a pair character. The only pair characters are Elsword and Elesis
  • Similar to Chung, Add's Korean voice vocalizes the names of his Special Actives more loudly when in Dynamo Configuration mode, his own version of Awakening.
  • In the backstory it is stated that Add betrays Wally, but technically it was Wally that betrayed Add first. They were supposed to contact each other when one of them found the Altera Core, but when Add finally arrived at the Altera core, Wally was already there decoding the Core's information.
  • Add holds a grudge against Elsword for destroying the Altera Core that he worked so hard to find.
  • Like Elesis, Add is not initially part of the El Search Party. Rather, he follows them in secret to study Eve and find an opportunity to capture her.
  • Add likes sweet foods, especially chocolate.
  • Add is afraid of ghosts as seen in his dungeon clear dialogues from Underground Chapel.
  • Add seems to be a clean person as he loathes getting his clothes dirty. He also seems to dislike becoming sweaty, as he complains and wishes to install a cooling system in the dungeon Dragon Nest and whining about his clothes getting dirty in Heart of Behemoth.
  • Unlike all other characters, the hitboxes and models of Add's attacks are separate from himself and can disappear if they are caught by skill delays.
  • An infamous bug exist where Add's any command cannot be countered. This has been fixed in 01/21/2016 KR Patch.


Alternative Names

Server Name Translation
  South Korea 애드 Add
  Japan エド Add
  China (Simplified Chinese) 艾迪 Add


Characters