[Special Active] Fire a single bullet that does more damage the further away its target is. |
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Shooting Guardian | 30 | ?? | ?? |
Skill Information
Character Level | Damage (Magical) | MP Usage | Cooldown |
---|---|---|---|
30 | 2707% → 5414% | 100MP | 7 Seconds |
Skill Traits
Deadly Shot - Heavy | Deadly Shot - Critical | ||||||
---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | ||
Damage | Cooldown | MP Cost | |||||
?? | Damage increased to 144% Cooldown increased to 120% |
1952.6% → 3905.2% | 14 Seconds | ?? | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
120 MP |
Tips and Details
- Doesn't pierce neither it does have homing properties.
- Has a decent Time Stop, so if whiffed, can give the user some time to escape or attack a nearby enemy.
Trivia
- After the removal of Atomic Blaster - Sonic Gun, Deadly Shot becomes the only usable skill whose damage increases over time.
Updates
- 08/27/2015 KR
- Damage increased.
- 01/21/2016 KR
- Fixed issue where not being usable even though possessing more than 1 cannonball
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Deadly Shot |