[Special Active] Add creates a small magnetic force in front of him that travels a short distance forward and drags all targets infront to the core before exploding dealing damage continuously.
Dynamo Mutation Point
  • Uses a maximum of 3 Dynamo Mutation Points with Awakening.
  • Increases 10% damage per Dynamo Mutation Point.
    (Skill can be used without Mutation Points)
Final Enhanced Skill (KR Only)
  • Damage is increased by 1.2 times.


Requirements

Class Master Level Required SP Cost Per Level
Tracer Lv. 20 0 2


Skill Information

Skill Level Level Required Damage (Magical) Max Hits MP Usage Cooldown
Black Hole Explosion Black Hole Explosion
1 0 25% 445% 4 ~ 7 4 200 MP 8 Seconds
2 26% 455%
3 26% 465%
4 1 27% 475%
5 3 27% 485%
6 5 28% 495%
7 7 28% 505%
8 9 29% 515%
9 11 30% 525%
10 13 30% 535%
11 15 30% 545%
12 17 31% 555%
13 19 32% 565%
14 21 32% 575%
15 23 33% 585%
16 25 33% 595%
17 27 34% 605%
18 29 35% 615%
19 31 35% 625%
20 (M) 33 36% 635%
21 -* 36% 645%


Skill Note

More simple, concise, the ultimate minimalism! That is the beginning of smart thinking. - Unknown

Name: Smart Space Induction (스마트 공간 유도)
Description: Follows path, doesn't go through wall


Tips and Details

  • The black hole has a relatively strong pull effect.
  • The range on this ability is quite limited so make sure to use it close to a target.
    • However, when facing an opponent in stoic, use this ability at some distance, as if it is used on a Super Armor target the black hole won't pull it and the ability will whiff.


Updates

  • 09/24/2015 KR
    • Added leftover effects from Skill Note.
    • During Awakening, a maximum of 2 Dynamo Mutation Point will be consumed.
      • For each mutation point used, damage of the skill is increased.


Alternative Names

Server Name Translation
  Germany Raumbrecher Space Crusher
  France Déchirure spatiale Space ripping
  Brazil Rompedor das Trevas Breaker of Darkness


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