Magmanta's Cave
“ | The secret passage that leads to the entrance of the Temple of Frozen Water. Magmanta's Cave has a giant monster glaring at the adventurers.
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Description
A secret passage that leads to the Hall of Water. There are many spiders here.
Recommended Level
56-58
Required Combat Power
46
Dungeon Layout
Ally
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Ally Image | Ally Description | Ally Moves |
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Missing Red Knight (Lord Knight) - These knights were sent to investigate the cave but were captured by the spiders in the process and sealed in cocoons. If you free them from the cocoons, they will help you fight against the enemies in the dungeon. This Red Knight is capable of using Lord Knight combos and some of his skills. |
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Missing Red Knight (Rune Slayer) - These knights were sent to investigate the cave but were captured by the spiders in the process and sealed in cocoons. If you free them from the cocoons, they will help you fight against the enemies in the dungeon. This Red Knight is capable of using Rune Slayer combos and some of his skills. |
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Mobs
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Monster Image | Monster Description | Monster Moves |
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Shadow Port Walker - This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons. |
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Shadow Port Trickster - A large Shadow monster with advanced magical capabilities. |
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Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons. |
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Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons. |
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Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons. |
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Blood Linker - This is a red alternate form of the Shadow Linker. |
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Mana Linker - This is a blue alternate form of the Shadow Linker. |
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Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master. |
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Hagaluz - A spirit much like Laguz and Iz with power of ice and darkness. |
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Spider Cocoons - In this dungeon, you will encounter cocoons. You are required to destroy them to advance through the dungeon. After destroying them, either a Mantaray or Mantatres will spawn or you will free a Missing Red Knight. |
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Mantares - This is one of the two spiders that you will encounter. It will attack by spewing acid from their mouth that will poison you while hitting you multiple times. |
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Mantaray - This is the smaller and weaker spider that you will encounter in this dungeon. They will attack mainly with their legs. |
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Mini Boss
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Obstacles
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Boss
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Monster Image | Boss Description | Boss Moves |
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Magmanta - The giant queen of the Spiders in Magmanta's Cave. She blocks the path to the Temple of Water. |
Notes:
Strategy:
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- Bobosse Skinned Sword
- Bobosse Devil Punisher
- Bobosse Claymore
- Magmanta's Arachni
- Magmanta's Spider Drone
- Magmantia
- Spider Skull
Image | Name | Boss | Character | Stats |
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Lv58 Great Sword: Physical Attack +3701 Magical Attack +3701 [Unidentified * ?] [Unidentified * ?] Critical +5% Ice Element Resistance +40 |
Gallery
Videos
Trivia
- Strangely, despite Magmanta's massive size and weight, it does not fracture the ice when it uses Crippling Cut and does not fall into the water during Prepare Attack. This is likely because its weight is spread over 6 legs.
- There is a glitch where, if you awaken right before teleporting into Magmanta's room, only your weapon (and tails if you're Ara) will appear, and you will be invincible against all attacks. However, you can still attack in this state.
- This state of invincibility and avatar invisibility will wear off once your awakening mode ends.
Alternative Names
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