Maximize / Additional Damage
Unnormalize % | Normalized % | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 40% |
40% | 40% | 75% | 40% ~ 70% |
80% | 70% | 50% | 70% ~ 90% |
120% | 90% | 25% | 90% ~ 100% |
160% | 100% | 0% | Greater than 100% |
Critical
Unnormalized % | Normalized % | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 40% |
40% | 40% | 80% | 40% ~ 68% |
75% | 68% | 60% | 68% ~ 86% |
110% | 88% | 40% | 86% ~ 100% |
140% | 100% | 0% | Greater than 100% |
Attack Speed / Movement Speed / Jump Speed
Unnormalized % | Normalized % | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 20% |
20% | 20% | 30% | 20% ~ 24.5% |
35% | 24.5% | 20% | 24.5% ~ 28.5% |
55% | 28.5% | 10% | 28.5% ~ 30% |
70% | 30% | 0% | Greater than 30% |
MP Gain when Attacked / MP Gain when Atttacking
Unnormalized % | Normalized % | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 30% |
30% | 30% | 35% | 30% ~ 38.75% |
55% | 38.75% | 25% | 38.75% ~ 46.25% |
85% | 46.25% | 15% | 46.25% ~ 50% |
110% | 50% | 0% | Greater than 50% |
Reduced Damage
Unnormalized % | Normalized % | Efficiency Stage | Efficiency Interval |
---|---|---|---|
0% | 0% | 100% | 0% ~ 20% |
20% | 20% | 50% | 20% ~ 32.5% |
45% | 32.5% | 35% | 32.5% ~ 41.25% |
70% | 41.25% | 15% | 41.25% ~ 45% |
95% | 45% | 0% | Greater than 45% |