Maximize / Additional Damage

Unnormalize % Normalized % Efficiency Stage Efficiency Interval
0% 0% 100% 0% ~ 40%
40% 40% 75% 40% ~ 70%
80% 70% 50% 70% ~ 90%
120% 90% 25% 90% ~ 100%
160% 100% 0% Greater than 100%

Critical

Unnormalized % Normalized % Efficiency Stage Efficiency Interval
0% 0% 100% 0% ~ 40%
40% 40% 80% 40% ~ 68%
75% 68% 60% 68% ~ 86%
110% 88% 40% 86% ~ 100%
140% 100% 0% Greater than 100%

Attack Speed / Movement Speed / Jump Speed

Unnormalized % Normalized % Efficiency Stage Efficiency Interval
0% 0% 100% 0% ~ 20%
20% 20% 30% 20% ~ 24.5%
35% 24.5% 20% 24.5% ~ 28.5%
55% 28.5% 10% 28.5% ~ 30%
70% 30% 0% Greater than 30%

MP Gain when Attacked / MP Gain when Atttacking

Unnormalized % Normalized % Efficiency Stage Efficiency Interval
0% 0% 100% 0% ~ 30%
30% 30% 35% 30% ~ 38.75%
55% 38.75% 25% 38.75% ~ 46.25%
85% 46.25% 15% 46.25% ~ 50%
110% 50% 0% Greater than 50%

Reduced Damage

Unnormalized % Normalized % Efficiency Stage Efficiency Interval
0% 0% 100% 0% ~ 20%
20% 20% 50% 20% ~ 32.5%
45% 32.5% 35% 32.5% ~ 41.25%
70% 41.25% 15% 41.25% ~ 45%
95% 45% 0% Greater than 45%