- English
- Deutsch
- Bahasa Indonesia
- Tiếng Việt
- 中文(简体)
[Special Active: Tenacity] Summons Nasod nano-drones to create a defensive shield. |
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Code: Nemesis | 55 | 57 | 65 |
Skill Information
Character Level | Energy Layer | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|
Damage Amplifier | Damage Reduction | Range | Duration | ||||
PVE | PVP | ||||||
55 | 35% | 80% | 60% | 600 | 10 Seconds | 100 MP | 20 Seconds |
Skill Traits
Killing Blow (1) Atomic Shield | Light Atomic Shield | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
Duration | MP Usage | ||||
57 | Skill effect's duration increased to 110% | 11 Seconds | 65 | MP Usage decreased to 90% | 90 MP |
Tips and Details
- Maximum of 1 shield at a time.
- Enemies inside the area of the shield will receive increased damage from you and allies for the duration, making this skill quite a powerful tool in both PvE and PvP, especially when combined with both Wind enchantment and high Critical rate. This can be enhanced further through the use of Tactical Field from a Tactical Trooper in your party.
- Contrary to popular belief, the skill does not work on all manner of projectiles; only on those that are destroyed on contact.
- It is useful against Nasod Inspector where nuking isn't possible and any mob that shoots homing missiles.
- Against Avalanche, it is best used on the leftmost or rightmost edge of the map which ensures the ice arrows from the opposite side will not be able to reach the shield. However, it is generally considered a waste of MP, better to out maneuver the missiles and much better to save the MP for attacking instead.
- Oddly enough, the shield acts as a separate mob, and could be buffed by something such as Deadly Chaser's Sharpshooter Syndrome.
Updates
- ??/??/2012 KR
- Increased max HP and damage reduction.
- 12/13/2012 KR
- Added debuff feature.
- Cannot be used if there are no monsters nor projectiles on the map.
- 11/07/2013 KR
- Damage Amplification decreased.
- HP increased.
- Duration decreased.
- 05/15/2014 KR
- HP and Damage Reduction decreased (PvP only).
- Fixed problem of allies being able to mana-break/recover MP/charge Awakening.
- 02/05/2015 KR
- Damage Amplifier decreased.
- Range decreased.
- Duration decreased.
- 10/29/2015 (KR) / 03/16/2016 (NA)
- Extra damage amount on enemies increased.
- Damage decrease amount for allies increased.
- PvP modifier for Shield HP removed.
- 06/30/2016 KR / 07/13/2016 (NA)
- HP on the shield removed.