What's a Knockdown?
Knockdown (abbreviated as KD) occurs when using a certain attack that knocks down or when a certain amount of attacks has been reached. The reason this exists is to prevent infinite combos. It's best to not knockdown a monster/opponent since this leads to reduced damage while the enemy is on the ground (in PvE) or a combo ending (in PvP).
Conditions
- The target will automatically knockdown when:
- A knockdown attack has been used
- Any hit after the knockdown counter limit has been reached:
- PVP = 100 Max KD
- PVE = 130 Max KD
- Knockdown counter will reset after a knockdown from maxing the KD counter
- If the Knockdown counter is breached while in mid-air, the target will fall more quickly.
Reducing Knockdown
- Certain characters have skill or attacks that can reduce the knockdown counter
- Most attacks that knockdown, be the target in midair or not, will reduce KD
- As of S4, most vertical launches will extend the KD counter by 34% with a 15% descale and 34% counter reduction upon X drop. The way that this work is that with the KD limit at 100 and at 130, for PvP and PvE respectively, launching does not in fact reduce KD, it extends the KD by 34%, meaning in PvP it is a 134 cap with a 15% descale over 2.5 second for the next 15 seconds, and this means that with the 130 KD cap in PvE, it will extend the cap to 174.2 KD with a descale of 12.8% over 3.1 seconds for the next 30 seconds.
Legend
Name | Description | |
---|---|---|
Launch Attack | LA | Launch opponent vertically into the air (High chance of continuing combo) |
LA1 | Launch opponent horizontally left either/or right | |
LA2 | Launch opponent horizontally left either/or right into the air | |
LA3 | Launch opponent diagonally into the air or ground(High chance of continuing combo) | |
Pass | P | An attack that will move you through your opponent (High chance of continuing combo) |
Knockdown | KD | Knockdowns |
Reset | R | Resets the KD counter when used after the limit has been reached |
Knockdown Values
Any blank values mean the current S4 value is currently unknown. Too many of them changed with S4, and some very significantly, so it is required that everything is tested from scratch.
All actives and special actives have a value of 0 KD by default, unless specified otherwise.
Elsword
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Sword Knight
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Lord Knight
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Knight Emperor
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Magic Knight
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Rune Slayer
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Rune Master
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Sheath Knight
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Infinity Sword
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Immortal
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