{{#switch:
| Destruction =
- Consumes the Destruction gauge and charges the Vitality gauge
- Boosts attack power by 50% when Destruction is active
| Vitality =
- Consumes the Vitality gauge and charges the Destruction gauge
- Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 300%
| CruelSlayer=
Cruel Slayer When the passive activates, the MP cost of the next active is reduced.
| BrutalSlayer=
Brutal Slayer Whenever the MP burn occurs, Elsword next few hits will be critical.
| PainEndurance=
Pain Endurance
- All debuffs are removed upon activation.
| Memorize =
- This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)
- Press V to activate the memorized skills in order.
| Nature =
- Uses NF on hit
| Evasive =
Evasive Maneuver
- Usable during Parrying (When you block frontal attack with the core during Awakening).
| Overheat =
Overheat
- Uses HP for additional damage.
- Activate by repeated presses of the skill key.
- Attack power increases by 5% for 10 seconds.
| CoreActivation=
Core Activation Skill
- Successful attack made during Awakening will activate the Core Attack.
| CoreActivationIT=
Skill di attivazione Nucleo Nasod
- L'attacco andato a segno durante l'Accrescipotere attiverà il Nucleo Nasod.
| ForceField =
Force Field Skill
- Skill reacts to Force Fields
| MultiForceField =
Multi-Force Field Skill
- Skill reacts to multiple Force Fields
| FusionField=
Create Fusion Field
- Activates Amplify/Spectrum/Reactive Force Fields at the same time.
- Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
| Cannonball =
Cannonball Consumption
- Uses cannonballs
| AdditionEnergy =
Additional Energy Consumption
- Uses 0~ Energy (Can be used even without Energy)
| AdditionalEnergy =
Additional Energy
- Consume up to Energy while holding down the skill key.
| EnergyConsume =
Energy Consumption
- Costs Energy
| EnergyGain =
Energy Gain
- Gain Energy
| EnergyConvert =
Energy Conversion
- Gain Energy by cancelling this skill
| EnergyDrain =
Energy Drain
- Drain 1 Energy per enemy hit ( Max)
| RakshasaSpirit =
Rakshasa Spirit
- Homes in on last hit target then explodes. (If there's non then homes in to closes enemy then explodes)
- Targets hit get their Knockdown and MP reduced.
- Gain 1 energy if target hit by [Rakshasa Spirit] dies.
| SacredEnergyBullets =
Sacred Energy Bullets
- Accumulate [Sacred Energy Bullets] while hitting. (Max 8)
- Upon activating Wolf Fang Art - Killing Howl, accumulated [Sacred Energy Bullets] changes into [wandering energy] and jumps towards enemies in front.
- [Wandering Energy] : Causes continuous damage and mana burn.
- Upon activating Rakshasa Secret Art - Purgatory, accumulated [Sacred Energy Bullets] changes into [Spiritual energy] and flies towards closest target.
- [Spiritual energy] : Area explosion damage and slowing effect.
| DemigodState =
Demigod State
- Energy Wave, Force Spear enhanced.
- Energy Wave: Divides into 3.
- Force Spear: Range increased, pulls in hit targets.
| ArtStance =
Arts
- Repeatedly press skill key to activate
| SecretArt =
| AbyssSword=
Sword of the Abyss
- Duration increases by 1.5 times
- Activation chance of a double attack increases by 1.25 times
- Physical Attack Power increases
| BloodHit=
Blood Hit
- When your own HP is above 35%, this skill will consume 10% HP to increase the damage of skills by 40%
(Blood Hit does not consume HP if your HP is below 35%)
| BloodDrain=
Blood Drain
- Each hit from the skill drains 50% of attack power as HP (Max 250%)
| Annihilation =
- Consumes the Annihilation gauge and charges the Gale gauge
- 100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
| Gale =
- Consumes the Gale gauge and charges the Annihilation gauge
- Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active
| DMP Usage=
Dynamo Mutation Point
- Uses a maximum of Dynamo Mutation Points with Awakening
- Increases 10% damage per Dynamo Mutation Point.
| DP Skill Recovery=DP Skill Recovery
- Recover DP when the skill is used
- DP is not restored while in Dynamo Configuration Mode (Awakening)
| DP Using Skill =
DP Skill
- DP is not consumed while in Dynamo Configuration Mode (Awakening).
| Nasod Armor Combo=
Nasod Armor Command Connection
- Press / command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening).
| Phase Shift=
Activate Position Change
- Once set, press the skill key again to activate.
- Uses 5 MP to switch the location of you and the dummy
| Pylons=
Consecutive Casting
- Can cast up to 3 pylons within a short period.
| Quicksilver Accel=
Back Flash
- Press the skill key during skill to flash backwards.
- Consumes 10 MP upon use.
| Drone Activator=
Influenced by Drone Activator
- Fires automatically at a marked target and inflict 20% more damage.
| Dynamo Factory=
Dynamo Factory
- Dynamo Factory activation: 30 DP
- If another mode is already active of not have Dynamo Factory, switched the factory to "" mode.
- Use "" if in mode.
- If another mode is already active, the mode will be switched and you will receive 1 Dynamo mutation point.
- "" cost 100MP.
- Duration: 30 Seconds
| Overlimit=Overlimit
- During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.
| Spatial Movement=
Spatial Movement
- During Dissolution Mode (Non-Awakening), by consuming 1 Dynamo Mutation Point, Add can move through space with Nasod Armor combo Z or X commands.
| Space Crack=
Moving Shot
- Pressing the skill key while moving forward will deal additional hits.
- The additional hits consume MP (DP in awakening).
| SoT=
Time Traveler
- Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points
- If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
- This ability has top priority over other resurrection skills.
- PvP only record 50% of Maximum HP
- If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 120 seconds.
- Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
| Maximum Strike=
Spatiotemporal Body
- Pressing the skill key will induce firing at the target that was last hit.
- The skill will lose its target if the skill key is not pressed within 2 seconds
- Damage becomes increasingly lower as it travels.
- The Spatiotemporal Body will pass through all targets and produce an explosion.
- For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening).
| Void Field=
Spatial Maintenance
- Holding down the skill key will maintain the spatial field.
- Additional hits consumed MP (DP in Awakening). (Maximum 100)
| Moonlight Rhapsody=
Rhapsody
- The debuff will be applied in 1 second intervals over the skill's duration.
- When the target is hit, damage will be dealt according to the number of applied stacks.
| Reverse Stigma=
Recall
- Pressing the skill button again will transfer the marked target to the recorded position.
- Invincible or named targets cannot be transferred.
- The transition consumes 20 MP (DP in Awakening).
| Hallucination=
Hallucination
- Burning Hallucination: 10 seconds of burning damage.
- Water Hallucination: 10 seconds of weakness, attack/movement speed decreased, jump speed increased.
- Poison Hallucination: 10 seconds of poison damage, movement/jump speed decreased.
| Reverse Gravitational Field=
Reverse Gravitational Field
- Maintains Gravitational Field in a super armor state while holding skill key.
- Consumes 5 MP per additional hit. (Max 30)
| Ciel =
Switching Skill (Ciel)
- Lu will switch to Ciel when skill is used.
- Gain Combination Points when switching.
| Lu =
Switching Skill (Lu)
- Ciel will switch to Lu when skill is used.
- Gain Combination Points when switching.
| LuCiel =
Switching Skill (Lu/Ciel)
- Ciel will switch to Lu when skill is used.
- Lu will switch to Ciel when skill is used.
- Gain Combination Points when switching.
| Combination =
Combination Skill
- Can only be used with a full Combination Gauge.
| Soul Collector=
Soul Collection
- Gather a soul after every 5 hits
- Cooldown time of 1 second for a max of 5 stacks
- Gathered souls can be used for 'Trigger'-type skills.
| Sniper Mode=
Sniper Mode
- Rapid fire with , Charged shots with .
- Aim using the up and down movement keys.
- Consumes 10 MP per second when not firing.
- Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached.
| Demonic Breath=
Enhanced Flame
- Press the skill key again to increase the strength of the fire by 10 stages.
- Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage.
| Chain=
Chain Skill
| Fantasy Impromptu=
Moving Shot
- During Shooting Mode, forward and backward movement is allowed.
| Shadow=
Shadow
- Damage Absorption: Absorbs 20% of the damage the user would take.
- Shadow's Health: 25% of the user's health (12.5% in PvP)
- Lowers the Magical Attack and Defense of enemies that touch the shadow.
| Tribute=
Tribute
- Activates for every Gathered Soul gained
- Recovers the Awakening Gauge
- Increases buff duration
- Activates once every 5 seconds
| Noble Presence=
Noble Presence
- Magic attack power increased (Max 10 stacks)
- Duration: 30 seconds
| Sacrifice=
Sacrifice
- Activates for every debuff that is applied
- Chance of removing a debuff with Gathered Soul
| Soul Sigil=
Soul Sigil
- Soul is affected by weapon's attribute enhancement.
- Fires an enhanced attack after every 5th normal attack.
| Swift Smash=
Enhanced
- When you have 5 stacks of Gathered Souls, damage is increased by 35%.
| Shadow Bolt=
Shadow Bolt
- Demon Spears explode when hitting either a target or the ground.
- Hold down the Skill key to gain Super Armor and drop spears from the magic circle.
- Releasing the Skill will auto adjust the magic circle and fire spears until the duration runs out.
| Twilight Judgment=
Demon Bullet
- Load: 3 Bullets
- Gain Super Armor when firing
- Does not switch to Ciel when firing the final bullet as Lu
- Duration : 15 seconds
- Gain MP back depending on the remaining number of bullets (1 Bullet = 40 MP)
| Spectral Spear=
Bursting Souls
- Souls from the spear will trace targets depending on the number of "Gathered Souls".
| Creeping Terror=
Granted Terror
- Creeping Terror is applied with every hit.
- Target's attack power is decreased.
- Cooldown of 1 seconds in between stacks for a max of 5.
- "Burst of Terror" is activated by Special Actives for additional damage.
| Apollyon=
Terror Absorption
- Removes "Creeping Terror" debuffs within a range of 800
- Stage is enhanced by 1 for every debuff removed (Max 20 times)
- Size +1.5% and Damage +0.5% per stage
| Shackling Chain=
Shackling Chains
- Binds a maximum of five targets.
- Movement/Jump is disabled for [0.5 + Creeping Terror stacks × 0.5] seconds.
| Summon Darkness=
Dark Control
- Abilities: Identical to the user's stats (35% of the user's health in PvP)
- Blood Contract: Shares a certain amount of damage taken with the user
- Immune to skill delay/buff/debuff.
- Pressing the skill key again will unsummon the demon and recover some MP.
- Duration: 30 seconds
| Phantom Blade=
Stigma of Ghosts
- If the 'Ambush Attack' portion is successful, it will apply max Creeping Terror stacks.
| Dancing Blade=
Chase
- Press the skill key again within 1 second to activate it again (Max 2 times)
- MP Consumption: 90 (First cast) > 60 > 30
| PhantomRushA=
Phantom
- Memorize the hit target.
- Duration : 10 seconds
| PhantomRushB=
Rush
- Consume 1 Combination Point upon use.
- Press the [Skill Key] again when [Phantom] hits an enemy to warp to the back of the memorized enemy.
| Bloodlust=
Blood Craving
- Command/Active attacks gain a chance to inflict a double hit.
- Attack is increased while defense is decreased.
- Additional damage is increased while damage reduction is decreased.
- Immune to disabling-type status effects.
| Nightmare=
Nightmare
- Press the [Skill Key] to track down and hit nearby enemies.
- Every hit uses 1 Combination Point (Up to 10 times)
| AltarOfEvil=
Madness
- Super Armor while active
- ZZZZ and XXX(Hold) commands are added.
- Death Touch : Absorp HP/MP from a single target.
- Mortal Fear : Inflicts stun and deals wide additional damage.
- Dark Plasma : Frontal wide-area attack.
- Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
- Duration : 30 seconds.
| DeathTouch=
Hands of Demonic Energy
- Grab hold of the nearest enemy to deal continuous damage.
- Decreases the move/jump speed of the held enemy.
- Releases the held enemy if it goes out of range.
- Restores 1% MP per second while holding an enemy.
- Duration : 5 seconds.
| MortalFear=
Demonic Energy Explosion
- For the duration, enemies take 20% additional damage.
- Duration : 10 Seconds.
| PhantomCircle=
Phantom Circle
- Increases Maximization and HP/MP recovery.
- Duration : 30 Seconds.
| DesperadoA=
Demon Realm Plant
- Binds targets for 1 second.
- When more than 5 targets are bound, inflicts a debuff that reduces all speeds for 5 seconds.
| DesperadoB=
Sniping
- While more enemies are bound, damage increases.
| SinisterMind=
Demon Realm Seed
- Upon attack, grows to deal continuous damage.
- After 10 seconds, growth damage is dealt once more with hitstun.
- When fully grown, reduces defense for 10 seconds.
| Transcendence=
Madness
- Super Armor while active
- ZZZZ and XXX(Hold) commands are added.
- Shadow Fury : Pierce through enemies in front and absorb MP.
- Shrewd Cutter : Wide-area tracking attack.
- Silent Rage : Deal extensive damage and inflict a silence debuff.
- Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
- Duration : 30 seconds.
| ShadowFury=
Shadow Raid
- Burn 2 MP from the enemy for every hit.
- Recover 1 MP for every hit.
| SilentRage=
Demonic Energy Explosion
- Skills cannot be used for the duration.
- Duration : 5 seconds.
| Punisher=
Demonic Spread
- Explodes after 2 seconds, burning mana and reducing knockdown.
- Transfers to nearby enemies. (Up to 5 enemies)
- The transferred [Demonic Spread] is only 50% as effective.
| GardenOfHaures=
Demon Realm Garden
- Demon Realm Plants expand every 2 seconds.
- Deals continuous damage without hitstun.
- Reduces all speeds by 15%.
- Reduces all defenses by 15%.
- Mother Health : 50% of caster's HP (25% in PvP).
| ECP Skill=
ECP Using Skill
- Consumes ECP instead of MP.
- Upon activating Over Strike, skill cannot be used.
| Over Strike=
Over Strike
- Upon activating Over Strike, skill attack power increases.
| Silver Bullet=
Silver Bullet
- Increases normal bullet command's damage to 115% for 15 Seconds.
| M-137 Gatling Gun=
M-137 Gatling Gun
- Aim by moving / .
- Fire 3 bullets with the or key for 10 MP.
- While in standby, consume 7 MP per second.
- While in standby, moving (/) or using 200 MP will cancel the skill.
| M-3 Flamethrower=
M-3 Flamethrower
- Hold the skill key to consume 7 MP and deal additional attacks with increased damage and range.
| Weapon Switch=
Weapon Switch
- Switches to the [] automatically when skill is activated.
| Flame Strike=
Flame Strike
- Hold the skill key to add additional hits while in super armor status by consuming MP.
(Up to 100 MP)
| Pampero Booster=
Pampero Booster
- Hold the skill key to add additional hits while in super armor status by consuming MP.
(Up to 100 MP)
| Heavy Weapon Skills=
Applied Skills
- Barbecue!
- M-137 Gatling Gun
- M-3 Flamethrower
- Flame Strike
- FM-31 Grenade Launcher
- Laser Rifle
- Quantum Bomb
- Operation Raze
- FM-92 MK2 Lancer SW
- Pampero Booster
- X-1 Extruder
| War Machine=
War Machine
- Heavy Weapon Special active attacks ignores guard and also ignores damage reduction stat with certain chance.
| Effective Weapon Management=
Effective Weapon Management
- Chance of all special active skill cooldowns decreasing when using Heavy Weapon special actives.
| Headshot=
Head Shot
- Pierces all enemies
- 33% chance to deal double damage.
| Double Gunhawk=
Tracking Hawk
- Press the skill key to throw up to 2 additional times.
- When thrown hawk returns, next throw will have distance and speed increased by 50% and damage by 7.5%.
- Does not return when moving too far away from the skill.
- The 2 additional throws will grant Super Armor and immunity to all disabling-type status effects.
| Fake Shot=
Fake Shot
- When revolver hit is successful, penetrate through the enemy and fire from behind.
- When hit fails, recover half the ECP consumption.
| Chain Snatch=
Rejection
- While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
| Sonic Spike=
Nimble Judgment
| Gun Dance=
Skilled Shooter
- While using the skill, or will trigger an evasive shot granting you immunity while recovering all of your ECP.
| Revolver Mastery=
Chain Revolver/Blade Type Skills
- 1st Job: Chain Snatch
- 1st Job: Gun Dance
- 2nd Job: Bloody Carnival
- 2nd Job: Bloody Spike
- 2nd Job: Bloody Chain
- 2nd Job: Kill Point
| Chain Revolver/Blade=
Chain Revolver/Blade Skill
- Every hit has a chance of applying Revolver Mastery's Bleed.
| Moving Shot=
Elusive Motion
- Hold the skill key to fire additional shots for 5 MP per shot. (Up to 30)
- For each additional shot, gain 1% Movement Speed for 10 seconds.
- While using the skill, movement and jumping is possible.
- Press to switch directions.
| Western Fire=
Western Fire
- Pierces all enemies and has a 33% chance of inflicting Bleed
- When hit from behind, skill can be used. (Super Armor when used)
- If activated when hit from behind, cooldown is doubled.
| Bloody Carnival=
Bloody Carnival
- When pressing the skill key, deals an additional hit. (Up to 5 times. consumes 10 MP per hit)
| Chain Skills=
Chain Skills
- Base: Backstep
- Base: Needle Sobat
- 1st Job: Head Shot
- 1st Job: Fake Shot
- 2nd Job: Western Fire
- 2nd Job: Bloody Chain
| Multi Head Shot=
Shooting Mode
- Press to fire 1 basic shot. (Up to 6 times)
- Each shot has a 50% chance to deal double damage.
- When firing additional shots, press to trigger [Backstep], granting you immunity while recovering all of your ECP.
- Hold a directional key and press to fire in that direction.
- When firing additional shots, 10 MP is consumed per shot (Up to 10 times)
- While standby during Shooting Mode, 10 MP is consumed per second.
| Kill Point=
Constrained Prey
- Reduces all defense of hit enemies by 35% for 1.5 seconds.
- Defense reduction is increased by 3% for each enemy hit. (Up to 15%)
| Bloody Chain=
Raid
- If chain hits, pressing the skill key again allow you to rush forward. (Super Armor when used)
| Gun Guard A=
Gun Guard
- Hold the skill key to maintain Gun Guard for 10 ECP per second.
- Damage taken from commands and active skills is reduced while Gun Guard is active.
| Gun Guard B=
Back Counter
- When hit from behind, there will be a chance to counter with [Top Spin]. (This effect has a 10 second cooldown)
| Saw Blade=
Deep Wound
- For 5 seconds, All Defense and MP Gain on attack/on hit reduced.
| Snake Chain=
Snake Chain
- Chain spreads to enemies nearby and connects up to 5 entities.
- Connected enemies get attack speed decreased, [Bleed] and shares 20% damage received by the caster for the duration of the debuff.
| Chain Blade Attacks=
Chain Blade Attacks
| Battlefield Angel=
Nitro Motor
- Use the [Dash] key to activate while in the air.
| G-35L Flash Grenade=
Electric Shock
- Inflicts damage every 2 seconds for 5 seconds.
| Freezing Bullet=
Freezing Bullet
- Changes command bullets to frozen shots.
- For 15 seconds, all bullets will Inflict Frostbite.
| EMP Storm=
EMP
- Burns Mana during electric field emission.
- Pulls in enemies during electric field overheating.
| Servo Nitro=
Servo Nitro
- Aerial Movement charges increased.
- Aerial Movement movement speed increased.
- Gain an advantage when attacking while in the air.
| Neil Sniping=
Neil Sniping
- Press a [Directional Key] to move the target scope.
- Press the [Skill Key] to fire.
- or forces skill to end.
- When forcing skill to end, recover 25 MP for each remaining shot
- Stuns for 3 seconds on successful hit.
| Photon Bomb=
Electromagnetic Field
- Movement / Jump Speed are decreased by 50%.
- Lasts for 5 seconds.
| C4 Remote Control=
C4 Remote Control
- Explodes after 10 seconds
- Can trigger explosion with [Skill Key] after setting all explosives.
| Blazing Bullet=
Blazing Bullet
- Command bullets gain explosive properties for 15 seconds.
- Explosions deal 100%, 50% and 30% of the original command's damage.
| Arsenal Reinforcement=
Arsenal Reinforcement
- Increases the retention time of loaded attributed bullets.
- Increases the effect duration of attributed bullets.
- Allows you to reload/use grenade skills in midair.
| Attributed Bullets=
Attributed Bullets
| Grenade Skills=
Grenade Skills
| M18A1 Claymore=
M18A1 Claymore
- Can remote detonate using skill key.
- Explodes by itself after 15s with more damage. Chance of giving [Bleed] debuff to hit targets.
| Robot Bomb Reaction Skill=
Robot Detonation Reaction Skill
- Explodes at specified location when Robot Detonation is used.
| Robot Detonation=
Robot Detonation
- See associated [Robot Detonation Reaction Skill].
| Mechanic Mastery=
Reinforced Units
| Sparrow Factory=
Sparrow Factory
- Ejects one of 10 sparrow units every 0.4 seconds.
- The sparrow factory automatically tracks and intercepts the closest target.
- When the duration ends, the sparrows and factory explode at their current location.
| Limit Over=
G Limiter Release
- G-0 Battleroid: Fires 10 additional missiles.
- G-1 Corona: Continuous firing speed increased by 50%.
- G-2 Rolling Thunder: Charge time shortened by 50%.
- G-3 Raptor: Knockdown reduction added.
- G-4 Frisbee: Attack range increased by 30%.
| G Transform Mode=
G Transform Mode
- Uses 15 ECP to activate transform standby.
- Transforming "" cost
- Able to transform to 'G-Core Extensions'.
| G-Core Extensions=- | Mecha Generator=
MP generating skills
| Empowered = Damage increased to % | Gigantic = Skill size increased to % | Light =MP Usage decreased to % | Heavy = Damage increased to %
Cooldown increased to % | Useful = Max Hits increased
Damage decreased to % | Enhanced = Critical Hit Rate increased to 100%
Damage decreased to % | Reversed = MP Usage decreased to %
Cooldown increased to % | Critical = MP Usage increased to %
Skill will ignore defense and guard | Haste = Cooldown decreased to % | Regenerating (1) = % chance of regaining % of the MP Usage | Regenerating (2) = % chance of lowering Cooldown to % | Ruthless = Skill will cancel Mana Break | Evil = Skill will burn MP per hit | Powerful = Super Armor added to the skill
Cooldown increased to % | Killing Blow (1) = Skill effect's duration increased to % | Killing Blow (2) = Skill effect's effectiveness increased by % | Absorbing =MP Gain of the skill increased to % | Persistent =Skill will reduce KD per hit | Awakened = Skill changed to be | Persistent2 = Range and duration increased to %
| ElEssence =
Requires 1 El's Essence (Item)
- Uses one when Hyper Active skill is used. (Cannot be used without it)
- Right-click on identified El Shards to obtain El's Essence.
| True =
Final Enhanced Skill