Requirements
Class | Level Required |
---|---|
Night Watcher | 35 |
Skill Information
Skill Level | Character Level | ZZZZ[Z] (KD Reduction) |
ZXX[X] (Damage Increase) | HP Recovery | Max Enhancement Stack |
Duration | |
---|---|---|---|---|---|---|---|
1 | 35 | -2.4 | ([Stack] x 5 + 50)% | 55% ~ 120% | [Stack] x 0.5% | 10 Stacks | 10 Seconds |
2 | 51 | -4.3 | ([Stack] x 9 + 50)% | 59% ~ 150% | [Stack] x 0.9% | ||
3 | 59 | -6.3 | ([Stack] x 13 + 50)% | 63% ~ 180% | [Stack] x 1.3% | ||
4 | 93 | -8.3 | ([Stack] x 15 + 50)% | [Stack] x 1.7% |
Affected Combos
Trapping Ranger | Night Watcher |
---|---|
ZZZZZ | ZXXX |
>>ZX | >>^XXZ |
>>^ZZ | |
^Z | |
^^ZX | |
^^XX |
Tip and Details
- 5 hits with Erendil are necessary to activate the passive.
- A swirl of wind around Rena indicates the passive has activated.
- The fifth hit will become the first stack. Any additional hits will add one stack.
- The maximum number of stacks is 10
- The magnitude of the swirls is dependent on the number of stacks, shown in three stages.
- The attacks with Erendil of Evoke, Eldrasil's Fury and Furious Engage will also count toward the passive.
- The bolded attacks of Trapping Ranger's ZZZZZ or Night Watcher's ZXXX will deactivate the passive.
- Meaning the stacks will be used for the last hit of those combo, and you will need to stack up again.
- The deactivating hits will count as one hit for activating the passive.
- ZZZZZ does two hits. The second hit is the hit that will deactivate the passive.
Updates
- 02/05/2015 KR
- HP Recovery decreased.
- ZZZZ[Z] (KD Reduction) decreased.
- ZXX[X] (Damage Increase) decreased.
Alternative Names