[Special Active: Strength] Unleash a magic ball of concentrated energy that chases down enemies. Speed increased by 30% if used while Awakened. | |
Final Enhanced Skill
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Available for Memorize
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Requirements
Class | Level Required |
---|---|
High Magician | 15 |
Skill Information
PvE
Character Level | Damage (Magical) | Hitstun Duration | Max Hits | Duration | MP Usage | Cooldown | |
---|---|---|---|---|---|---|---|
Normal | Awaken | ||||||
15 | 490% | 2 Seconds | 7 | 11 | 6 Seconds | 150 MP | 11 Seconds |
[Enhanced] | 3 Seconds |
PvP
Character Level | Damage (Magical) |
---|---|
15 | 137% |
[Enhanced] |
Skill Traits
Persistent Magic Missile | Critical Magic Missile | ||||||
---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Attribute Effect | Details | |||
Hitstun Duration | Max Hits | Duration | Cooldown | ||||
Normal | Awaken | ||||||
40 | Range and duration increased to 125% | 2.5 Seconds | 10 | 14 | 7.5 Seconds | MP Usage increased to 130% Skill will ignore 50% defense (25% defense in PvP) |
195 MP |
[Enhanced] | 3.75 Seconds |
Tips and Details
- Unlike most of High Mage's damaging skills, Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
- Magic Missile will not be delayed in any way; the use of skill freeze may help trap opponents into being hit by the Missile.
- The homing range is unlimited in dungeons, half a screen in PvP, only 3~4M in fields. If Magic Missile cannot homing a target, it will fly forward.
- Magic Missile will homing the target when it is released or kill a target successfully. If used at the same point as another players awakening or special active, Magic Missile will not target them.
- When Magic Missile kills a target, it will homing the closet target.
- When passing through groups of mobs, Magic Missile can deal damage to any nearby mobs.
Updates
- 03/29/2013 KR
- Although not included in the list of Revamp changes to Elemental Master, Magic Missile received the following change:
- The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. This is considered a nerf because now the missile will no longer spin around the target to trap them.
- However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of travelling some distance before to turn around and attack again.
- The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. This is considered a nerf because now the missile will no longer spin around the target to trap them.
- Although not included in the list of Revamp changes to Elemental Master, Magic Missile received the following change:
- 11/06/2014 KR
- Damage increased.
- Added Damage Penalty after travels further.
- Damage decreased by 14.5% per second.
- 08/06/2015 KR
- MP cost changed to 150 MP
- Projectile speed increased (including when Awakening) and hit count increased.
- Damage decrease overtime effect deleted.
- 10/08/2015 (KR) / 03/16/2016 (NA)
- Projectile speed slightly decreased.
- After certain time, it won't give hitstun.
- 02/04/2016 KR
- Magic Projectile tracking speed decreased.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Duration decreased.
- Hitstun Duration decreased.
- Enhanced attribute changed to be Persistent.
- Heavy attribute changed to be Critical.
- 10/13/2016 KR
- Damage error fixed.
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- Damage increased.
Alternative Names