File:BSActive1.png |
[Active] Fire a strong electric pilum that stuns the enemies. It can be charged and fired by holding the skill key and releasing it. (Can also be activated in midair) |
Force Field Skill
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Code: Battle Seraph | 50 |
Skill Information
PvE
Level Required | Electric Spear (Magical) | Number of Penetration | Faint Duration | Charge Time | MP Usage | Cooldown |
---|---|---|---|---|---|---|
50 | 820% → 1640% | 1 ~ 7 | 1.5 Second | 3 Seconds | 30 MP | 7 Seconds |
[Enhanced] | 1.5 Seconds |
PvP
Level Required | Electric Spear (Magical) |
---|---|
50 | 246% → 492% |
[Enhanced] |
Skill Traits
Powerful Taser Pilum | Heavy Taser Pilum | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Cooldown | Cooldown | ||
Super Armor added to the skill Cooldown increased to 150% |
10.5 Seconds | Damage increased to 144% Cooldown increased to 120% |
10.5 Seconds |
Tips and Details
- The player is able to move around freely while charging, and the spear can be fired while in midair.
- Activation time of this skill is very close to Spitfire's, but a little slower.
- This skill can be useful against targets with Super Armor. Skills such as Leap, Leap Attack, Rolling Smash, Windmill, or Void Field will halt midway if hit by Taser Pilum successfully.
- Taser Pilum is ineffective against a Diabolic Esper's Mind Control passive or a Weapon Taker's Mercenary Behavior passive due to reduction in stun duration.
- Taser Pilum's range is increased and hit counts are reset when passing through a force field. Reactive Mode (Green) and Fusion Mode (Combined) have the shortest range for Taser Pilum.
- Taser Pilum will not penetrate its max penetration count if fired at point blank with no force field active.
- In NA, this skill's tooltip still states that the stun duration is 1.1 second despite the duration was increased to 1.5 second.
Updates
- 04/30/2015 KR
- Fixed charging sound still remaining even if you turn off the sound when using the skill.
- 02/25/2016 KR
- Fixed issue where cannot activate the Core Attack.
- 03/10/2016 KR
- Damage error when using without charging fixed.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- Stun Duration increased.
- 11/16/2016 KR
- Damage error in [Enhanced] level fixed.
- 04/27/2017 KR
- Damage decreased.
- 07/27/2017 KR
- Damage increased.
- 04/05/2018 (KR) / 04/18/2018 (NA)
- Damage increased.
Alternative Names