Icon | Title | Discovery | Obtain | Description | Stats |
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Henir Again? | Clear 13-1 once. | Clear 13-1 5 times without getting hit. | You are now a Henir Master! The power of Henir will now grant you various abilities. | Critical +1% Critical Damage +1% Maximize +1% Additional Damage +1% Damage dealt to Boss Monsters +1% (Dungeon) Polarize +1% (Dungeon) Adaptation +1% (Dungeon) All Skill Damage +1% (Dungeon) | |
Leviathan | Clear 13-1 once. | Defeat Chaos Leviathan miniboss 900 times. | These colossal beasts deliver a heavy blow. | All skill damage -10% You will be [Charged] when you use a Special Active Skill 2 times. [Charged]:
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5.4.3.2.1 Boom! | Clear 13-2 once. | Clear 13-2 30 times. | 'Art is and explosion! It blossoms for an instant, then withers away... Explosion is the best!' by. Unknown Demon Engineer | Damage Reduction +10% (Dungeon) When attacked, 5% chance of starting Countdown. After Countdown ends, a Powerful☆Explosion will occur. | |
Extreme Alternative | Clear 13-2 once. | Defeat A.M.P.S Type - Gerstalker 300 times. | Machines think in 0 and 1. Your damage now is also 0 and 1 | Maximize +15% All Attacks will be either the max possible damage, or min possible damage. | |
Efficient Movement | Clear 13-3 once. | Clear 13-3 50 times. | We've found the most efficient movement by training repeatedly. | Attack Speed +5% Command Attack Damage +5% MP Gain on Attack +15% MP Gain on Hit +15% | |
Come Hell and High Water | Clear 13-3 once. | Defeat Trosh 990 times. | They always say come hell or high water, but I didn't think they'd both happen at the same time! | Damage increase in proportion to HP lost +10% Every 10 seconds, reduce HP by 10% to recover 10 MP if HP is not below 30%. (MP is not recovered if HP is not reduced) | |
Frozen Heat Stone | Clear 13-4 once. | Destroy Heat Stone 500 times. | A hot plant that consumes the cold to grow. Its fruit brings life to frozen lives. | HP +15700. Upon awakening, removes all debuffs. (60s Cooldown). | |
Survival of the Cold | Clear 13-4 once. | Defeat 13-4 Monsters 150000 times. | The sea of ice and cold, and the survivor who overcame all obstacles in the deep sea. | +5% Physical Attack Power +5% Magical Attack Power Ignore Magical Defense +5% (Dungeon) Ignore Physical Defense +5% (Dungeon) Adaptation +2% Water Resistance +150 | |
Exploit the Weakness | Clear 13-5 once. | Clear 13-5 100 times. | It's wise to exploit the weakness you see. | Critical +5% Critical Damage +5% Damage +15% when attacking enemies with 30% HP or lower | |
The Setting Sun | Clear 13-5 with S rank once. | Clear 13-5 1000 times with S rank. | The sun must set. But is there a guarantee that the sun will rise the next day? | Adaptation +2% MP Cost -5% Use 1 El's Essence to increase Special Active Skill Damage +15% (Dungeon) Use 1 El's Essence to increase Special Active Skill Damage +5% (Match) All Skill Cooldown -30% upon awakening (Cooldown: 30 sec.) (Excludes Extreme Heavenly Love) All Elemental Resistance +50 |