[Special Active: Bravery]

[Mod]
[Command Activation Skill]

Using the skill will register to its own skill slot.
After registering, use Walk or Stand +X key to activate.
Use all Sentimental Points upon use and give a [POWER!] buff that increases critical damage by 2% (PvP 1%) per Sentimental Point for 20 seconds. (Max 10 Stacks)

Create two powerful energy on both of her hands and fires it.


Requirements

Class Level Required Base Skill
Eternity Winner 99 Super Laby Bomb


Skill Information

PvE

Level Required Super Laby Bomb (Physical) Max Hits Per Orb Orb Count POWER! Command Activation Skill MP Usage Cooldown
Critical Damage Increase
(Per SP Spent)
Duration Activation Command Usage Count Duration
99 993% 12 2 3% 20 Seconds   1 60 Seconds 240 MP 21 Seconds

PvP

Level Required Super Laby Bomb (Physical) POWER!
Critical Damage Increase
(Per SP Spent)
99 239% 1.5%


Skill Traits

Haste Super Laby Bomb Heavy Super Laby Bomb
Attribute Effect Cooldown Attribute Effect Cooldown
Cooldown decreased to 80% 16.8 Seconds Damage increased to 144%
Cooldown increased to 120%
25.2 Seconds


Total Damage

Mode Regular Homage
Normal Heavy Normal Heavy
Average Max Average Max Average Max Average Max
PvE 4,965% 23,832% 7,149.6% 34,318.08% 5,958% 28,598.4% 8,579.52% 41,181.7%
PvP 1,195% 5,736% 1,720.8% 8,259.84% 1,314.5% 6,309.6% 1,892.88% 9,085.82%
  • Per individual use.
  • Average hit count is 5 hits.


Related Skills

  Homage   Just a Club
  Forbidden Secret Manual (II) is needed to unlock this skill, available through the Power of Transcendence Skill Quest or Item Mall.
 


Tips and Details

  • As with the normal version, Overflowing Strength! actually gives 3% Critical Damage per SP spent (1.5% in PvP), rather than 2% (1% in PvP) like the tooltip says.
  • The 2 orbs of this version behave much differently from the one orb from the original:
    • They will bounce off of terrain instead of passing through it, including walls, making the skill especially effective in small rooms where they can bounce back onto earlier targets.
    • They will drag enemies along with them when possible. Humanoid targets, including other players, can be carried fast enough that they take most of the hits of at least the first orb.
  • The second orb travels faster than the first, and will usually do less hits on nearby enemies because of this. However, it also lasts longer and slows down near the end of its duration, making up for the difference.
  • The first orb may sometimes get stuck between terrain, especially when casting it directly next to a wall or corner, allowing you to land all of its hits on most enemies you can get into a corner.
    • Additionally, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location.
  • On a super armor target directly next to you with no walls for the skill to bounce back from, the skill will do a minimum 4 hits (2 per orb), and most normal enemies are hit for 5 to 6 hits (3+2 or 3+3).


Updates

Date Changes
KR NA PvE PvP
12/13/2018 -
  • MP Gain per hit reduced.
  • Damage decreased.
12/27/2018 -
  • Damage decreased.


Alternative Names

Server Name Translation
  South Korea 라비옥 Laby Bomb
  Japan ラビィ玉 Laby Ball
  France Sphère de Laby Laby Sphere
  Poland Labysfera Laby Sphere


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