Final Strike

Revision as of 21:42, 6 May 2020 by Kenny (talk | contribs) (Text replacement - "{{#Widget:AdsenseSkill}}" to "{{ADSquareSkill}}")
For the Code: Battle Seraph skill by the same name, see Final Strike (Code Battle Seraph).

[Special Active: Bravery]
Create a force which pulls in enemies. Slash enemies for the final blow.
Destruction Skill
  • Consumes Destruction gauge and acquire Vitality gauge
  • Attack Power ↑ when Destruction is activated
Final Enhanced Skill
  • Casting speed increase and final hit provides large hitstun.


Requirements

Class Level Required
Sheath Knight 35


Skill Information

PvE

Level Required Damage (Physical) Max Hits MP Usage Cooldown
Black Hole Final Hit Black Hole Final Hit
35 702% 2688% 9 1 300 MP 22 Seconds
[Enhanced]

PvP

Level Required Damage (Physical)
Black Hole Final Hit
35 150% 572%
[Enhanced]


Skill Traits

Useful Final Strike Heavy Final Strike
Attribute Effect Max Hits Attribute Effect Cooldown
Black Hole Final Hit
Max Hits increased
Damage decreased to 80%
18 1 Damage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Total Damage

Mode Regular
Normal Destruction
Normal Useful Heavy Normal Useful Heavy
PvE 9,006% 12,259.2% 12,968.64% 13,509% 18,388.8% 19,452.96%
PvP 1,922% 2,617.6% 2,767.68% 2,402.5% 3,272% 3,459.6%


Tips and Details

  • If used against a steep upward incline, the black hole will appear above it.
  • You can move 1 second after the final slash is done.
  • The black hole used by this skill will 'grab' enemies (like Crazy Worm) rather than suck them in (like Neutron Bomb). As such, it is perfectly capable of pulling in Super Armored enemies.
    • For the same reason, it is ineffective against shielded enemies, as the 'grab' hit will cause them to put up their shield preventing them from being pulled in, as well as certain bosses (such as Dekal), who will simply bounce off of the black hole.
    • Heavy enemies that are not immune to being launched may end up knocked down by the skill instead, especially if it is used over a platform and they are pulled in from underneath.
  • Due to both trait options dealing nearly the same damage, it is mostly down to differences in cooldown that decide what trait you want to use.


Old Version

  • In the past, Final Strike's black hole did not do continuous damage. The skill used to only have two hits, an initial slash which generated the black hole and the black hole explosion.


Updates

Date Changes
KR NA PvE PvP
12/08/2011 12/18/2012
  • Final Strike added.
11/07/2013 -
  • Damage increased.
11/06/2014 -
  • Added hit damage to the black hole.
  • Faster execution speed.
05/28/2015 -
  • Infinite hit bug fixed.
07/23/2015 -
  • Range increased.
  • Max Hits increased.
  • Can no longer be mana broken.
07/30/2015 -
  • Damage increased.
  • Evil's effect changed to -3MP pet hit.
04/21/2016 05/18/2016
  • "Useful" effect increased.
  • Cast Speed increased.
  • Hit count lowered
  • "Evil" attribute changed to "Heavy".
  • Change location of "Heavy" and "Useful".
12/01/2016 -
  • Fixed issue where don't show the skill cut-in.
01/12/2017 -
  • Damage increased.
04/27/2017 -
  • Damage increased.
  • None
07/27/2017 -
  • Black Hole damage increased.
02/22/2018 -
  • Black Hole damage increased.
  • Final Hit damage increased.
  • Black Hole damage increased.
  • Final Hit damage decreased.
04/05/2018 04/18/2018
  • None
  • Damage increased.
06/28/2018 07/11/2018
  • Invincibility frames increased.


Alternative Names

Server Name Translation
  South Korea 파이널 스트라이크 Final Strike
  Japan ファイナルストライク Final Strike
  China (Simplified Chinese) 最终一击 Final Strike
  Germany Todesstoß Deathblow
  Spain Golpe de gracia Coup de Grâce
  France Coup mortel Deathblow
  Italy Colpo di Grazia Coup de Grâce
  Poland Śmiertelny Cios Deathblow
  United Kingdom Deadly Impact
  Brazil Obliterar Obliterate


Template:StKSkills